

Pseudo-Haunting
ApeHardware · April 5, 2024 · Adventure, Survival Horror, Old School, Third Person, Puzzle
Buy the Pseudo-Haunting key for Steam from Driffle INC at $7.82 — the cheapest of 3 stores we compare.
Where to buy Pseudo-Haunting — official stores
Cheapest Pseudo-Haunting keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Pseudo-Haunting price by region
Pseudo-Haunting costs $4.99 in Georgia (USD), £5.70 in the United Kingdom, €6.56 in Europe (EUR), $7.82 in the United States, CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł31.18 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | $7.82 | 3 | |
| £5.70 −15% | £6.69 | £5.70 | 3 | |
| €6.56 −16% | €7.79 | €6.56 | 3 | |
| $7.82 −2% | $7.99 | $7.82 | 3 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | R$44.14 | 2 | |
| zł31.18 −16% | zł36.99 | zł31.18 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pseudo-Haunting
Pseudo-Haunting is a retro survival horror game where you astral project your spirit to fight eldritch ghosts and solve puzzles inside a sentient haunted house, but leaving your physical body defenseless. Featuring fixed camera angles, glitched environments, and a mind-bending narrative about forgotten deaths and missing memories, it blends classic horror with a surreal take on why we never see all the ghosts around us.
The answer is simple: we do see them, but they don’t let us remember.

- Retro 3D graphics with photo-edited textures.
- Combat and puzzles designed around the astral projection mechanic.
- Fast-paced combat: get close to the enemies with your spirit for extra damage, but beware of leaving your real body vulnerable.
- Random enemy encounters, no room is safe.
- Surreal story revolving around an SCP-esque take on haunted houses.
The house is undead. You are inside. Its inhabitants want you. You are alone. But there’s one last chance, since you are almost one of them.
You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.

- Recall your memories.
- Collect all the missing information.
- Remember your mistakes.
- Don’t give up.
“Pseudo-Haunting” is a bizarre take on retro survival horror, in which you face off against eldritch ghosts in a glitched haunted house. Your only line of defense is your own spirit. However, there’s a catch: using it leaves your real body frozen.
LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.

Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
- Mind-screwy map.
- Fixed camera angles built with modern controls in mind.
- Survival horror staples such as limited healing items and save points.
- Possibility of choosing between modern and tank controls.
- 6 different difficulty settings.
- Built-in achievement system.
Ever felt like you are a spirit stuck in a body that’s not yours?
Pseudo-Haunting — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pseudo-Haunting is a unique survival horror experience with an intriguing premise involving astral projection and deliberately obtuse puzzle-solving, bolstered by Ape Hardware's distinctive grotesque art style and eerie atmosphere. However, players consistently cite tedious traversal mechanics as a major frustration, with the protagonist's slow movement speed creating a slog during exploration and backtracking that undermines engagement, particularly in later sections.
Ape Hardware’s attempt at survival horror is a complete success. In Pseudo Haunting you are an old person, so you can’t move very fast. But you have this strange ability to astral project, allowing you to move freely (but only on one plane), which makes the puzzle solving and combat a bit tricky, though not impossible. I’m still not sure if I fully did the combat “correctly”, but I had fun the way I did it. They’ve fused their signature grotesque art style, an eerie dream-like atmosphere, and unique story ideas with what others have called “obtuse” gameplay that doesn’t hold your hand. The lack of understanding what’s going on and then figuring it out is what makes the game great. This can be said of all of the dev’s games. I did not find the game to be scary at all, so in that way it’s a stretch to call it horror. But I understood the framework, and if you’ve played survival horror games, it fits into the genre just fine. It was a bit creepy, I guess – and honestly that’s all I’m ever looking for in a game, personally. Creepy. Anyway, if you’ve never played an A.H. game before and you’re unsure, I implore you to please try Psuedo Haunting first. I believe it’s a good entry poi…4 found this helpful
Auuugh. This game has a bunch of really interesting ideas - psychic projection, ghosts as data collections - but g♥dd♥mn if the traversal isn't a SLOG. The player character has been weaked to the point where they're forced to use a zimmer frame in order to move around - and I think that's an interesting condition that can be treated sensitively within a videogame. But if that gameplay loop is based around exploration, puzzle-solving and backtracking, man, that traversal just delivers irritation. I had to stop after three or four levels, so please bear that in mind for the following commentary. Apologies if the game vastly improves after these levels, but really you want to hook the player during the introduction... Art is minimally functional but with very little that impresses. Audio has some nicely characterful grunts and ghostly groans, but is largely forgettable. Combat consists of flailing about and trying to ward off irritating ghost attacks. Story, as stated, has some interesting elements, but is delivered at a wandering snail's pace. I do like some of the puzzle design but I don't believe that there's enough there to keep players engaged despite the constant psychic at…3 found this helpful
an aesthetic treat with an interesting twist on ghost stories2 found this helpful
low effort resident evil wanna be without having a single clue how to make a good game this ♥♥♥♥ ass my ♥♥♥♥ game sense was tickling the second i saw that gay ass trigger warning screen that basicly spoilered everything and then once actualy playing just horrible boring design and ♥♥♥♥♥♥♥ opimisation as a free game sure but even the 0.77 cents i paid where too much for this1 found this helpful
A very odd game that feels like you aren't supposed to be playing it. [spoiler]found it in an arguably odder way but I'll save that for later[/spoiler] I'm not all too sure if I like it or not. While it's atmosphere is quite terrifying, the gameplay is arguably more terrifying at times. The people saying it's a slog aren't entirely wrong. Your character is limited to a very slow walk speed, which is important for the overall plot and vibe of the game, buttttt it isn't quite great for making it engaging. It's slow gameplay is fine initially but after getting a bit farther into the game you'll start to wish your ghost form was more helpful for your main body. This feeling is especially accentuated in an end segment where you're meant to be running away from something but you move at the same speed as the rest of the game. But honestly I get the purpose of it, the game has a very unique identity because of the juxtaposition through the 2 forms you can play as. There was also, what I can only assume, was an issue at the end portion of the game where the enemies in certain rooms were completely invisible which was very confusing and left me scratching my head on if it was intentio…1 found this helpful
i like the atmospere of this game1 found this helpful
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