

Rising Hell
Tahoe Games · May 19, 2021 · Action Roguelike, Action, Roguelite, Gore, Pixel Graphics
Buy the Rising Hell key for Steam from Kinguin at $2.74 — the cheapest of 8 stores we compare.
Where to buy Rising Hell — official stores
Cheapest Rising Hell keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Rising Hell price by region
Rising Hell costs $2.74 in the United States, $2.74 in Georgia (USD), £2.89 in the United Kingdom, €3.29 in Europe (EUR), CA$4.59 in Canada, A$5.79 in Australia, NZ$5.89 in New Zealand, R$8.29 in Brazil and zł14.39 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.74 −60% | $3.99 | $2.74 | 8 | |
| $2.74 −60% | $3.99 | $2.74 | 7 | |
| £2.89 −60% | £2.89 | £3.57 | 6 | |
| €3.29 −60% | €3.29 | €4.11 | 7 | |
| CA$4.59 −60% | CA$4.59 | — | 4 | |
| A$5.79 −60% | A$5.79 | — | 4 | |
| NZ$5.89 −60% | NZ$5.89 | — | 3 | |
| R$8.29 −60% | R$8.29 | R$22.69 | 4 | |
| zł14.39 −60% | zł14.39 | zł20.18 | 4 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rising Hell
Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.
Rising Hell — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Going into this review, I was thinking Toge also developed this game, but I guess they just published it. I've been a fan of most of Toge's games over the years. They're an Indonesian company and they have their on unique 2D aesthetic that works well. Sort of makes sense someone else developed this game. My ex wife is Indonesian, and while I will forever hate that evil b!tch, I love Indonesia. If you've never had Indomie instant noodles, go try it. Toge knows what I'm talking about. Anyhow! Rising Hell is an incredibly polished and compact rouge game. The music rocks. Graphics and sound effects are super effective and fit the metal/hell theme spot on. For a vertical climbing game, it doesn't feel cramped. The random and different paths add to the variety of each run and it's hard to predict what you'll see ahead. There's different kinds of optional bonus rooms on each floor that add to the variety. Grind to unlock new characters and modifiers for each character. Each character makes the game feel completely different. One character makes it feel like a beat em up, another makes it feel like a shooter. The difficulty gets pretty brutal past the first or second stage. …1 found this helpful
fun and whatnot good difficulty simple mechanic. you moving upwards but landing on monster from above does power move which can and should be set to auto trigger short runs, but increasing difficulty levels unlocked theres a review with 800 hours so I guess its possible to get REALLY into it
This was a pleasant surprise. Once you figure out the gameplay loop it's pretty fast and addicting. It's not gonna blow your socks off but it's very much worth blasting through. Took me 3 hours to finish the main game and some challenges, but there's higher difficulties and multiple characters to play with if you want more. I for my part was pretty happy that the game wasn't artificially dragging things out and therefore didn't take me long to "finish" for a roguelite.
Controls are clunky for PC/Keyboard. Not for me.
Rising Hell i vertical platformers with simple combat. You either hit an enemy with your weapon or you jump from below him and perform a double jump which is called Hellbreak. You can chain as many Hellbreaks as you want and thereby rise up quickly while at the same time destroying all basic enemies. For killing enemies you earn your main in-game 'currency' which you use to buy upgrades. The upgrades you get offered to chose from are random which is where the roguelike aspect of the game comes into play. At the end of every stage you fight a boss. The pixel art is detailed and shows your classic heavy metal hell depiction. I played most of my time on the steam deck OLED and the game runs without any stutters at a constant 90 fps. The game might not have a log of long time content but for the cheap price point I would recommend this game.
Rising Hell is a relentless action-platformer roguelite developed by Tahoe Games and published by Toge Productions. Built around the simple but compelling idea of escaping from the depths of a demon-infested underworld, the game transforms vertical movement into the core of its identity. Instead of wandering through sprawling levels or labyrinthine maps, players are constantly pushing upward through a nightmarish tower of fire, monsters, and deadly traps. This focus on ascent creates an immediate sense of urgency that separates the game from many other entries in the roguelite genre. The gameplay is centered on speed, reflexes, and momentum. Every stage is designed to keep players moving, encouraging them to leap from platform to platform while cutting through hordes of demonic enemies. Combat is easy to understand but satisfying to master, with attacks, aerial strikes, and movement abilities blending together into a fast-flowing rhythm. The game rewards aggressive play, and standing still for too long often leads to disaster. As players climb higher, they encounter increasingly dangerous enemy combinations and environmental hazards that demand quick reactions and precise executio…
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