

Brew
Snow Leaf Studios · November 6, 2025 · Action Roguelike, Action, Roguelike, RPG, Indie
Buy the Brew key for Steam from Eneba at $1.21 — the cheapest of 4 stores we compare.
Where to buy Brew — official stores
Cheapest Brew keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Brew price by region
Brew costs €1.09 in Europe (EUR), $1.21 in the United States, $1.21 in Georgia (USD), £1.53 in the United Kingdom, zł9.67 in Poland, CA$22.99 in Canada, NZ$24.99 in New Zealand, A$27.99 in Australia and R$52.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €1.09 −94% | €17.99 | €1.09 | 4 | |
| $1.21 −94% | $19.99 | $1.21 | 4 | |
| $1.21 −79% | $5.84 | $1.21 | 4 | |
| £1.53 −90% | £15.99 | £1.53 | 3 | |
| zł9.67 −88% | zł84.00 | zł9.67 | 3 | |
| CA$22.99 | CA$22.99 | — | 2 | |
| NZ$24.99 | NZ$24.99 | — | 2 | |
| A$27.99 | A$27.99 | — | 2 | |
| R$52.99 | R$52.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Brew
Brew — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The menu icons are ai generated or ai assisted, you can tell because of the lighting + ect, the doors on the 'back to main screen' menu icon don't line up even a little, and while orange light should be hitting the bricks facing the door there are hitting parts of the bricks away from the door, as if said light is coming from nowhere, and not the glow of the door. All 5 icons are vaguely the same style but are extraordinarily inconsistent with each other, as if they weren't drawn by someone with the context of the others to match but made by an ai that doesn't have said context.... so until those menu icons get changed or there is some genuine proof of how they are made, i don't recommend this game, as i was not told there was ai, even if it was fill in.10 found this helpful
5/10 would get on decent sale. feels like an early access game + potion system is pretty cool. you can toss, eat, or load into your gun. all having a different effect and each type of potion does a different thing. air, earth, fire, water, lighting, ice. 6 times 3 choices. at most you can have 4 potion types per run - before you get any upgrades almost no healing of any kind in runs. cant get hit by anything. takes some time before basic healing upgrade can be unlocked at most being 3 health per room - cant turn off rumble feature - rumbles every single time you fire your gun and that is a non stop thing - menu icons dont match up with where your mouse is - same with potion crafting. really annoying - most of the upgrades you get you will never use because you get them 1 at a time for a random potion type - when putting on hats you purchased the UI that covers only about 20% of the screen covers you head so you can only see 2% of the hat until you leave shop. - enemy that sometimes hop into the air and gets stuck, you can just stand under him and shoot him pet beast, beast has a gift for you where??? done this 10 times and never gotten anything - cant activate any ambition i can c…9 found this helpful
almost a year after release and unfortunately the polish i was expecting still isnt here. between missing dialogue and the choppy cinematography with the character models, it takes what should be a cozy rogue-like with characters i genuinely love, into what feels like an unfinished and forgotten game.2 found this helpful
I like the concept and visual design of this game, but I honestly couldn't recommend it in it's current state. It feels like an obvious beta that should be in Early Access at BEST. Janky on-boarding. Terrible/absent sound effects. It just 'feels' extremely rough around the edges.
This game is delightful, charming, and absolutely bursting with potential for so much more. From the looks of it, the dev team is rather small, and that shows with some of the rough edges the game has - cutscene animations are a little stiff, the game will occasionally glitch and require a restart, and progressing the friendship quests will occasionally fail to trigger and require additional day progress... but these issues are minor in the grand scheme of things. The game plays smoothly. Six potions to choose from, 2 modes for each potion, with 9 modifications for each potion gives a rather decent combination of playstyles - and most all of them are pretty fun with a relatively low learning curve. Firing feels good, boss battles are fun, if lacking in challenge once you've gotten a few perks. Run Challenge mods can really give a nice twist to the difficulty, and runs never take so long that losing one feels like a large setback - most runs can be completed start to finish in under 15 minutes if you've got some practice under your belt. But why do I say it has potential? There are so many opportunities that this game could implement to increase the replayability - New potio…
It's a roguelite shooter potion-crafting... dating sim? Sounds weird, but turns out surprisingly delightful. You are a student in an elite alchemy school. Each day, you chat with the other students and can give them gifts to make them like you more (which unlocks new ingredients and other benefits); then you go into the Tower to engage in fast-paced shooter battles with various enemies, crafting and using potions along the way to help you. (Potions can be drunk, of course; but they can also be thrown, or loaded into your "potion gun" to change it to a different mode as long as that type of ammo remains.) You will fail in the Tower, over and over, in classic roguelite fashion; but each time you learn things and can acquire permanent resources like Stardust and Medallions. There are a few minor bugs (like one boss's shield didn't disappear visually even though she could be damaged again, occasionally trying to purchase something inside the Tower loads your weapon instead, and sometimes the characters have no response to a gift (or maybe they're just speechless?)), but nothing too disruptive. I found the interface confusing at first (especially the part where it asks you to "ch…
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