

Dead Ink
Offwidth Games Ltd · May 19, 2023 · Souls-like, Action RPG, Top-Down, Atmospheric, Nonlinear
Buy the Dead Ink key for Steam from Kinguin at $12.22 — the cheapest of 2 stores we compare.
Where to buy Dead Ink — official stores
Cheapest Dead Ink keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Dead Ink price by region
Dead Ink costs $10.49 in Georgia (USD), $12.22 in the United States, £16.75 in the United Kingdom, €19.50 in Europe (EUR), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł91.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | $12.22 | 2 | |
| $12.22 −39% | $19.99 | $12.22 | 2 | |
| £16.75 | £16.75 | — | 1 | |
| €19.50 | €19.50 | — | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| NZ$28.99 | NZ$28.99 | — | 1 | |
| A$29.50 | A$29.50 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł91.99 | zł91.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dead Ink
Dead Ink is a hardcore melee combat game where you descend through a hand-crafted tower of ink-based enemies, harvesting their essence to 3D-print your gear and survive. With punishing permadeath, nonlinear exploration, and a risk-reward system forcing you to choose between better equipment and extra lives, it's a Souls-like that makes every ink decision matter.
Explore the tower at your own pace using the new run button. Some adjustments to the tower design and the verticality mean running may improve your time, but not your chances.
Major patch of the combat systems. Faster fights, snappy rolls, unparryable attacks. Based on post-release feedback.
In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory... at least that was the plan.Fight
Plunged into a hostile world where every being is made of ink and manufactured at 3D printers, you must harvest ink to survive. Fight your way down a hand-crafted labyrinthine tower in this hardcore melee combat experience.

Escape
Choose between printing the best gear with your hard-won ink, or using it sparingly to get more chances. Can you escape from the tower or will you run out of ink?

Warning
Dead Ink is designed as a hardcore experience with uncompromising and punishing combat. The game features permadeath since it is possible to run out of ink.

- Souls-like with a unique 3D-printing core mechanic
- Unravel a nonlinear, hand-crafted vertical environment
- A variety of weapons, enemies and bosses
- Harvest ink from enemies and use it to print your corporeal form, weapons and items
- Choose how to spend your ink — on better gear, making more attempts, or on blueprint upgrades
- Permadeath
Dead Ink — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dead Ink is a unique top-down soulslike set in a tower that offers rewarding exploration and combat once players adjust to its mechanics, though opinions differ sharply on whether it delivers enough content and polish for the asking price. Supporters praise its atmospheric design, satisfying puzzle-like gameplay, and verticality, while critics complain about sluggish controls, camera issues that lead to unfair deaths, and limited enemy variety across a short playtime that can feel samey.
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl's-Game-Treasury/]my curator[/url] for more reviews like this) Dead Ink is a very interesting take on the soulslike genre with a bit of jank, but I've played jankier before. To begin with, I'd like to address some of the negative reviews which complain about the combat. I played through this game in early 2026, after the combat patch and running update, and most of the issues mentioned in those reviews have been resolved. The top negative review mentions there being no stagger or poise, for example, but in the updated version I played, enemies always staggered after taking a couple of hits. So the complaints you read in older negative reviews may no longer apply to the game's current state. The game is set in a very, very vertical tower with brutalist architecture and overgrown vegetation littering your path. It's a compact game world that doesn't expand very far into the X and Y axes, but goes all in on the Z axis. There's even achievements for reaching the highest and lowest points of the tower! You begin your journey with very little information but eventually figure out that you have to find a certain terminal t…6 found this helpful
Beat the game and only have 2 achievements left. Nearing the end of the game, it was definitely getting a bit puzzling/ frustrating to figure out HOW to get to somewhere, but it did feel rewarding when the path was finally found. The requirements to beat the game were pretty interesting to me as well, though it did kinda make the final stretch rely on memory more than anything. Combat is rather simple, parries are ok, but the window they create often feels too short to properly capitalise on. Once I had found the spear, and upgraded it some, I didn't feel the need to try any other weapon (though I did upgrade and try the Halberd, but there wasn't much combat left).
Top-down Souls-like in a tower. Is it a good game? Definitely. Is it for everyone? Definitely not. There's certainly something magical here though; the breath-taking vistas remind me of grand castle and open environments of ICO for some reason, the ambient soundtrack is minimalist but powerful, the verticality is enough to tickle anyone's (metaphorical?) nutsack, and the combat challenging but rewarding and there's enough here to keep it interesting. It's a fun, smaller game that does something that's never been done before and that in and of itself puts it above a lot projects of similar magnitudes. Not for everyone, but if you're up for this sort of thing you won't be disappointed.
This game is atrocious, the controls are sluggish and combat doesn't feel fun. On top of that you die in 3 hits even if you shield up.
9/10 This game is special. I don't like soul's likes, but this game got it's hooks into me. It's a simple game; no super deep systems or complex mechanics. But the atmosphere is incredible (just LOOK at the screenshots!). There's no deep lore hidden away or anything, and there doesn't need to be. Gameplay consists of fighting through enemies and exploring the tower, and both aspects feel like piecing together a puzzle . . . when the pieces finally click, it's satisfying. The game is so small it has no guides or walkthroughs. And that honestly enhanced the experience for me; I felt truly alone in this strange tower, and each new discovery felt like a personal triumph. I honestly don't have anything to complain about for this game. The main complaint I saw in negative reviews referenced terrible feeling combat, but the combat felt good. Sure, there was some indie jank, but the actual combat I had no problems with. I am playing post combat update, so if there were problems, they must have been solved. One feature I wish the game included was the ability to remap key bindings. That's the biggest negative for me: only other thing is I had to grind enemies to get enough ink to re-s…
Sadly I can't recommend this game. It is a very short, samey and clunky for its price! The game does indeed have some charm, and a reasonable degree of enemy diversity for its short length, though. However, you've essentially seen everything the game has to offer after an hour -- sure there's more, but nothing feels different or fresh. The entire game takes place in one 'biome' that can feel confusing as each area does not differentiate itself well. This would not be an issue, but the birds-eye view makes navigating more of a chore than joy. Especially since some parts the game relies on you jumping down to a platform, but the camera angle leaves you thinking you'll land on a tile, when in actuality you're one short and you will plunge to your doom. The systems are clunky as well. You earn souls (known as ink in this game) from foes, but to level up you have to get to a specific part of the tower, then convert your ink to an item you have to unlock the blueprint for. Furthermore, the game "features" a permadeath element -- every 'bonfire' has its own ink tied to it. So if you wish to fast travel, you must leave all your ink where you fast travelled from. Each load out…
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