

CATACOMBS: The Beginning
BloodRain Publishing · January 27, 2023 · Casual, Action, Simulation, Shooter, Exploration
Buy the CATACOMBS: The Beginning key for Steam from Kinguin at $0.35 — the cheapest of 2 stores we compare.
Where to buy CATACOMBS: The Beginning — official stores
Cheapest CATACOMBS: The Beginning keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
CATACOMBS: The Beginning price by region
CATACOMBS: The Beginning costs $0.35 in the United States, $0.35 in Georgia (USD), £4.59 in the United Kingdom, €5.19 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.35 −93% | $4.99 | $0.35 | 2 | |
| $0.35 −89% | $3.29 | $0.35 | 2 | |
| £4.59 | £4.59 | — | 1 | |
| €5.19 | €5.19 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.49 | zł21.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About CATACOMBS: The Beginning
The idea of the game concludes in doing different locations, murders of the monsters and searching for necessary items. To fight against enemies, you are seeking ammunition, gun that is very little of it. But that's why the game is really hard core. At the the same time the game is a simple shooter with dynamic gameplay and pixel graphics. Explore the rooms, look for keys, save patrons, kill monsters. You will definitely love it! Go ahead!
KEY Features:
- The simplest gameplay.
- Pixel graphics.
- Large and various locations.
- Incredible atmosphere.
- Cool impressions from the game.
CATACOMBS: The Beginning — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players describe this as a poorly executed asset flip with fundamental technical problems that make it unplayable. Common complaints include broken level design (level 2 is reportedly unfinishable), uncontrollable mouse sensitivity, erratic weapon firing, and collision detection issues that block progression, with multiple reviewers questioning why the game charges money at all given its unfinished state. A few players appreciate the retro FPS aesthetic, though even positive reviews tend to qualify their recommendations by directing players toward classic games instead.
CATACOMBS: The Beginning is an asset/template flip made with the godawful Raycasting Game Maker engine used to generate cheap ripoffs of Wolfenstein 3D. Gameplay consists of simple single plane FPS shooting sprite based enemies on small 2D levels, just like Wolf3D. Once more LTZInc is at it again, but this time with his new Steam account, Bloodrain Publishing. Why does Lina need to hide his identity and mislead gamers? Oh yeah, because he's an asset flip scammer and review manipulator. The Raycasting Game Maker engine is garbage. It has oversensitive mouse settings, so if you use the mouse to steer, you will just flip around endlessly with zero control. However, you must use the mouse to shoot, so the game is effectively unplayable. This is no different from any other game made with this engine. It's garbage. Also, like every other Raycasting Game Maker asset flip, resolution and controls are locked and can't be changed, and the graphics horrible, low resolution "pixel" trash. It's pure trash, and while the intent of the construction kit was to make small games to pass around with friends, and to teach some aspects of game making, unethical developers will dump the gam…81 found this helpful
Trash. Even worse than every other game from this dev as level 2 (out of 3) is broken and can't be finished.11 found this helpful
It's a dollar but it's a dollar you're giving out to a begger. Sometimes when you fire your weapon it will just keep firing for like a minute. The game doesn't use the number keys. Enemies don't take damage until they are activated/ recognize you and start chasing after you. You can't distinguish between environment and entity as easily as you should. You can't walk underneath chandeliers all of the time which blocked off a room in the second stage which I needed to progress. Look it's your toddlers first game, but your toddler isn't allowed to package up its crappy lemon-aid and sell it at the store. If the guy wants to take money for the game then he should spend some of the money to play test it. All of these complaints occurred multiple times within half an hour.5 found this helpful
A low poly old-school FPS. With arbitrarily low total ammo counts for no good reason. And only 1.5 levels. Why 1.5? Because level 2 is bugged and cannot be completed. Absolute crime to charge any money, let alone $5, for something that can't be finished.3 found this helpful
5/10 I only recommend if you like old 3D FPS games1 found this helpful
CATACOMBS: The Beginning is a small-scale first-person action game that combines retro shooting with light survival and exploration mechanics. Instead of surrounding its central idea with complicated progression systems, it concentrates on navigating gloomy underground areas, fighting monsters, searching rooms, collecting keys, and making limited ammunition last as long as possible. Developed by BloodRain Publishing and published by RetroScope GM, it clearly aims for the feel of an uncomplicated old-school PC shooter where surviving the next encounter is more important than managing elaborate character statistics. The main gameplay loop is easy to understand. Players move through interconnected locations while looking for the items needed to continue deeper into the catacombs. Locked areas make keys important, while weapons and ammunition become valuable because supplies are not unlimited. This scarcity adds some welcome pressure to what would otherwise be a very straightforward shooting experience. Firing recklessly can leave you poorly prepared later, so exploring rooms thoroughly and avoiding unnecessary waste becomes part of the challenge. Combat is deliberately simple and ac…
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