Furfly

Furfly

SMD Gaming Studio · December 18, 2015 · 2D, Time Attack, Difficult, Casual, Funny

Buy Furfly from IndieGala Store at $0.99 — the cheapest of 3 stores we compare. The cheapest Furfly key from a keyshop is $2.43 at Kinguin.

PC
Mostly Positive76% · 21
Best price
$0.99
lowest tracked $0.19
IndieGala Store Buy at IndieGala Store

Prices last checked

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Where to buy Furfly — official stores

IndieGala Store
IndieGala Store
Standard Edition · Steam
$0.99
Buy
Steam
Steam
Standard Edition · Steam
$4.99
Buy

Cheapest Furfly keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$2.43
Buy

Furfly price by region

Furfly costs £0.79 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), $0.99 in Georgia (USD), CA$1.40 in Canada, A$1.44 in Australia, NZ$1.77 in New Zealand, zł4.35 in Poland and R$5.53 in Brazil right now.

Cheapest Furfly offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.79 £0.79 £1.63 3
United Statesyour region $0.99 $0.99 $2.43 3
Europe (EUR) €0.99 €0.99 €1.88 3
Georgia (USD) $0.99 $0.99 $2.43 3
Canada CA$1.40 CA$1.40 — 2
Australia A$1.44 A$1.44 — 2
New Zealand NZ$1.77 NZ$1.77 — 2
Poland zł4.35 zł4.35 zł10.49 3
Brazil R$5.53 R$5.53 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Furfly

Help the little furry friend to escape the evil swamp and get back to his world.

Furfly — game info

Platforms
Windows
Player modes
Single-player
Controller
Partial controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 17, 2016
5.0/10 - Similar to the Fly; Gets Annoying Really Fast! I can't give this game thumbs down; but I really didn't enjoy it that much. The game is extremely simple, challenging and packed with 100 levels. Unfortunately, everything is timed and a race to the finish; which I hate. You will navigate a furry fly to safety much like in real life, traversing sharp stalagmites and razor sharp saw blades. There's not much time to relax with this one; it's a gritty, down to the wire kind of game. Perfectly completing a level leaves like 0.64 seconds left; that’s stressful! I liked to see the developer listened to the people and lowered the price to a more reasonable level. Kudos. Overall, it’s not for me... but worth $1-2 if you like challenging platformers. [code][h1] Accidently Reviewed[/h1] Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly! [url=http://steamcommunity.com/groups/Accidently] Steam Group: AccidentlyReviewed[/url][/code]
5 found this helpful
Not recommended Jun 3, 2020
I like the aesthetic, but Furfly otherwise commits an unfortunate number of mistakes. The main issues here tie in with Furfly's rather strict time limits. While levels having strict time limits is not a bad thing in and of itself, the game doesn't properly take this into account. Most notably, the positions of moving hazards are not reset upon death. As hazard positions don't reset, it's far too easy to run into a situation where you sail past a hazard on one attempt and on the next attempt you waste precious seconds waiting for that same hazard to move out of the way, which in turn causes you to run out of time before reaching the goal. The second problem is the respawn system. Games like this, where deaths are common, normally have instantaneous respawns, but respawning in Furfly takes a few agonizing seconds every time. What's more, the camera doesn't snap back to the start of the level, but instead only starts to move back *after* you have respawned. This can be a real problem on larger levels because you can actually respawn before the camera reaches you, forcing you to choose between flying blind for a second or two or wasting that precious second or two waiting for the …
4 found this helpful
Not recommended May 19, 2026
Maze/time attack obstacle course where you’re guiding a, um, “fly”, right? through a hundred black and white Unity maps racing against time constraints that are [b]laughably[/b] tight. Yeah—you’re not getting past stage 20: the hit boxes are garbage, and the difficulty feels like one of the sliders broke off. You’ll swear you’re missing an input control after stage 2, but nope! All you need is your D-pad, stick, or arrow keys. Pfft. And my Steam library tagging suggests that I completed this?, which, just… no, I didn’t. Well, I’m not bothering to figure out how or why I believed that to be the case, anyway. TL;DR [i]Utterly impossible[/i] and unpleasant “casual” indie dreck with fake reviews and zero historical player base. [b]EDIT[/b] Dammit, I think I did beat this. Going back one last time, you literally have to hold the Up arrow while directing your "little furry friend" with your controller to beat even the first 10 stages. No one play tested this. Nobody's coming to save us. [b]Pros:[/b] [list] [*] Use secret code “Escape key + Escape key” in-game to access the next part of your day [/list] [b]Cons:[/b] [list] [*] Almost funny as a punishment [*] For $4.99, buy a brick…
2 found this helpful
Recommended Jul 21, 2016
The art of this game is what grabbed me at first. Ported from the mobile platform? I don't really notice it; well-designed and well-developed, although some improvements can be made: as soon as you die, the furfly (or maybe [url=https://www.google.nl/search?q=hoodlum&client=opera&hs=waE&source=lnms&tbm=isch&sa=X&ved=0ahUKEwitm-DEu4TOAhVDcBoKHZVGCukQ_AUICCgB&biw=1440&bih=790#tbm=isch&q=black+lum+rayman+3]Black Lum[/url]) respawns correctly, but boxes, rocks, saws etc. don't get their initial position most of the time, which makes it easier, but sometimes difficultier; taking into account the time pressure, it's annoying sometimes. Other than that, not much to complain, but some crucial additions to get more players: - Achievements: I didn't really feel I was on a mission, lacking motivation a bit; - Leaderboards: time-based, adding value to the time pressure you're saddled with; none of the times set are registered at all. The game has some challenges, but it got interesting @ level 35; levels are getting progressively harder, but there are some drops in difficulty and the challenge level reaches its limit, a couple of levels before level 100 already. No big deal though. Would …
2 found this helpful
Recommended Apr 10, 2018
This game is cancer ^_^
Recommended Jul 10, 2017
Very good game :)))

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