

Nulldrifters
Cliax Games · December 14, 2015 · Racing, Indie, Futuristic, Singleplayer, Sci-fi
Buy Nulldrifters from Steam at $1.99 — the cheapest of 1 store we compare.
Where to buy Nulldrifters — official stores
Nulldrifters price by region
Nulldrifters costs £1.59 in the United Kingdom, $1.59 in Georgia (USD), $1.99 in the United States, €1.99 in Europe (EUR), CA$2.19 in Canada, NZ$2.39 in New Zealand and R$4.29 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.59 | £1.59 | — | 1 | |
| $1.59 | $1.59 | — | 1 | |
| $1.99 | $1.99 | — | 1 | |
| €1.99 | €1.99 | — | 1 | |
| CA$2.19 | CA$2.19 | — | 1 | |
| NZ$2.39 | NZ$2.39 | — | 1 | |
| R$4.29 | R$4.29 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Nulldrifters
Features
- 8 different vehicles
- 16 unique courses
- Three different modes
Controls
Arrow Keys - Steer
A - Accelerate/Confirm (in menu)
S - Brake/Drift/Back (in menu)
Enter - Confirm
Backspace - Rearview Mirror
Escape - Quit
Nulldrifters — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have a hard time hating on this game. It's got some definite flaws, but it's also clearly a labor of love. It's also got an oddness about it that I'm not sure what the origin is. The whole game feels like it was designed as homebrew for the GBA until very late in its development. From the windowed resolution that doesn't quite seem to be 16:9, to the low-res textures and skybox, to the ripped-straight-from-F-ZERO:MaximumVelocity camera angle and mostly-flat tracks, to the super-low-rez menu and UI elements. Sure, a lot of this might be a stylistic choice, but I'm pretty sure everything in this game outside of the render output resolution and track polycount would have been more than possible on the GBA. Even all that aside, it's a very flat game. GBA racers (such as the aforementioned F-Zero: Maximum Velocity) were frequently steeped in depth. They often had interesting physics, lots of customization, a multitude of tracks, and were portable. Nulldrifters has 16 tracks, the most 'workable' physics I've seen in a racer in a long time, and I'm pretty sure the eight ships (of which four ar locked) are all functionally identical. That said, it's not a bad little game. It's got dec…3 found this helpful
Nulldrifters is a compact, arcade-focused racing game that embraces simplicity and immediacy over depth or simulation, offering a stripped-down experience built around speed, precision, and repetition. Developed and published by Cliax Games, the title clearly aims to evoke the feel of older futuristic racers where mastering tracks and shaving milliseconds off lap times is the primary source of satisfaction. Rather than presenting a career mode, narrative framing, or complex progression systems, Nulldrifters positions itself as a straightforward test of driving skill within a clean, sci-fi aesthetic. At the heart of the game is its core racing loop, which centers on time trials and races against AI opponents across a selection of futuristic tracks. Each course is designed to be compact and readable, emphasizing sharp turns, flowing curves, and high-speed straights that reward familiarity and consistency. Success depends less on reactive chaos and more on learning track layouts, understanding corner geometry, and maintaining momentum through precise steering and drifting. This structure makes the game immediately approachable while still allowing room for improvement as players inte…
[h1]Intro[/h1] [i]Nulldrifters[/i] is a neat little game I came across after seeing the studio's later work [i]Paperball[/i]. I suppose only playing for a half-hour just through the GP isn't enough credential to leave a review, but I will anyway, because I already kind of like the game. (No, I'm not going to compare it to Paperball; that's apples and oranges.) [h1]What I liked[/h1] The gameplay itself is simple to learn and moderately challenging to master. The visuals blend a retro feel (low-poly models and low-res textures) with modern[i]ish[/i] style (a HUD that responds to camera movement and some shadow and environment effects), which I think is pretty cool. The courses are quick, and [i]most[/i] of them are fun to play. The music is OK: not original (and thus tailored to the game), but still pretty fitting for the mood. There are a whole 16 stages (although really quick, none of which take above 90 seconds) and 8 cars (although I think the choice is purely visual), as well as three games modes (Grand Prix (in three difficulties), Quick Race, and Time Trials). [h1]What I didn't like[/h1] The game has no options whatsoever. I think it would greatly benefit from at least a con…
Awful. This is not even worth 2 dollars. There is no gamepad support or options. There is no split-screen or online multiplayer. All of the single player modes are unlocked, so theres no challenges or anything. So, the only reason to play, is for the gameplay itself. Which is awful too. There is no thrill. Its missing basic sound and particle effects like when you hit a wall. There's no sense of "racing". There isn't even a place indicator or minimap on the hud. The tracks tracks are really short. You'll be grinding on the walls because the game has literally the worst drift mechanic ever, and none of the cars turn fast enough to corner without it. Other than that, its pretty good, the tracks look nice, the graphics look nice, except for some of the car's accents look like vomit, and the music is pretty nice.
This game is fast. It's super fast. Do you remember when you first played the N64 Pod Racer game? Imagine something of that caliber. It's faster than you start out being, but eventually you speed up to match it. After playing it your brain just goes off the walls because you're used to reacting so quickly to keep up. Definitely a fast lane game for people who want to speed life up. I enjoy it, but can't handle it right before bed.
I completely forgot I wanted to give this game a recommendation. It's pretty barebones but it's clearly well made and a labour of love for a really low price. If it had netcode and a small but dedicated community it could become a real cult classic.
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