

Mages of Mystralia
Borealys Games · May 18, 2017 · Adventure, Action, Indie, Magic, Female Protagonist
Buy Mages of Mystralia from GAMIVO at $5.20 — the cheapest of 8 stores we compare.
Where to buy Mages of Mystralia — official stores
Cheapest Mages of Mystralia keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Mages of Mystralia price by region
Mages of Mystralia costs £3.81 in the United Kingdom, €4.22 in Europe (EUR), $5.20 in the United States, $19.99 in Georgia (USD), CA$21.99 in Canada, A$22.99 in Australia, zł23.65 in Poland, NZ$23.99 in New Zealand and R$36.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.81 −75% | £14.99 | £3.81 | 6 | |
| €4.22 −74% | €15.99 | €4.22 | 8 | |
| $5.20 −74% | $19.99 | $5.20 | 8 | |
| $19.99 | $19.99 | — | 4 | |
| CA$21.99 | CA$21.99 | — | 4 | |
| A$22.99 | A$22.99 | — | 4 | |
| zł23.65 −66% | zł69.00 | zł23.65 | 5 | |
| NZ$23.99 | NZ$23.99 | — | 4 | |
| R$36.99 | R$36.99 | — | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mages of Mystralia
Play as Zia, a young mage discovering her forbidden powers while exploring a fantasy world crafted by Forgotten Realms creator Ed Greenwood, where you design millions of unique spells by combining magical runes to defeat enemies, solve puzzles, and conquer epic bosses. This action-adventure blends exploration across a dozen distinct regions with an innovative spell-crafting system backed by an original orchestral score from the Video Game Orchestra.
Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.
The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books.
- Design spells to fight enemies, solve environmental puzzles and battle epic bosses
- Powerful yet simple spell crafting system
- Classic action-adventure with over a dozen of distinct regions to explore
- Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame
Mages of Mystralia — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
DO NOT PLAY ON ARCHMAGE FIRST PLAYTHROUGH. IT IS NOT FUN. IT IS NOT THE INTENDED GAME DIFFICULTY. I haven't finished the game yet, and I don't know if I will. I'm torn. I was pleasantly surprised with this game, but as it went on, it just got more and more difficult and hasn't been fun for half of the playthrough. I only JUST found out that the difficulty I chose was a post-launch update for a much harder mode. When you start a new game, it gives you the impression that this is the intended difficulty, and the base difficulty is a story mode. You also cannot change the difficulty mid-playthrough. Pretty much all of my issues with this game are the unnecessarily difficult combat and horrible enemy/boss encounter designs. I had a huge rant in my head ready for how disappointing this game became just because of that, and now my feelings are mixed knowing the intended experience isn't like that. Do I want to start from the beginning now? Not particularly. However, based on what I assume the intended experience is, I do think this is a great and underappreciated game worth trying!1 found this helpful
Great game! Scaffolds well and allows for a lot of creativity in gameplay! Loved this gem!1 found this helpful
A fun little game with spellcrafting being the core focus of it. Mix and match runes to make new effects. Has a nice mix of puzzles and combat. Story is decent. My only real gripe with the game is that by the time you finish unlocking every rune the game is pretty much over. You don't get much time to play around with the full arsenal.1 found this helpful
This is a brilliant game, and one produced with a deep love for the medium. I found its "normal" mode to be a little easy, especially once you fully grasp what the spell-building system can do, but the hard mode beefed up the challenge, not by simply adding more life and damage to the enemies, but by dramatically changing things up - new placements, new patterns, new attacks, new effort, clearly made by the devs to give the players a new experience. The music is catchy, the graphics, while cartoonish, are well done and convey a feeling of the world and its story eloquently. The controls are spot on. Some people may not like even the minimal backtracking that goes on, and fair enough, I suppose, but the design makes doing so as easy as it can be without directly forcing you to advance. There are several side quests to be done, and various clever exploration or spell puzzles to unlock them. I thoroughly approve of this game.1 found this helpful
A cute little game for shorter experiences. It features Zelda-esque puzzles that are fun, while the story is kept simple and unremarkable but that’s ok, nothing more, nothing less. The game isn’t very long. I spent about 14 hours to achieve 100% completion. For a small studio, that’s okay. I’d definitely recommend it over not recommending it, especially if it’s on sale.
I understand that this is a very old game, but of the 5 hours that I played it the game was very frustrating. The enemies in the game don't lose aggro when you try to just run away from them instead of fighting them. You're never fighting just one enemy at a time, it's always like 5-10 goblins at a time. The delay of trying to attack and using your shield defense is frustrating as well, there's not even a cooldown and I don't run out of mana it's just an annoying delay that gets me killed half the time.
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