Evochron Legacy SE

Evochron Legacy SE

StarWraith 3D Games LLC · January 18, 2016 · Space Sim, Simulation, Space, Exploration, First-Person

Buy Evochron Legacy SE from Steam at $24.99 — the cheapest of 1 store we compare.

PC
Very Positive83% · 446
Best price
$24.99
lowest tracked $17.49
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Where to buy Evochron Legacy SE — official stores

Steam
Steam
Standard Edition · Steam
$24.99
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Evochron Legacy SE price by region

Evochron Legacy SE costs £20.99 in the United Kingdom, €24.50 in Europe (EUR), $24.99 in the United States, $24.99 in Georgia (USD), CA$32.50 in Canada, NZ$35.99 in New Zealand, A$36.50 in Australia, R$73.99 in Brazil and zł89.99 in Poland right now.

Cheapest Evochron Legacy SE offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £20.99 £20.99 — 1
Europe (EUR) €24.50 €24.50 — 1
United Statesyour region $24.99 $24.99 — 1
Georgia (USD) $24.99 $24.99 — 1
Canada CA$32.50 CA$32.50 — 1
New Zealand NZ$35.99 NZ$35.99 — 1
Australia A$36.50 A$36.50 — 1
Brazil R$73.99 R$73.99 — 1
Poland zł89.99 zł89.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Evochron Legacy SE

✦ AI summary

Evochron Legacy SE is an advanced open-world space flight simulation where you pilot your own spacecraft through a vast seamless universe, engaging in combat, trade, exploration, mining, and station building on your own terms. What sets it apart is its uncompromising focus on real-time piloting and tactical gameplay—managing heat, shields, energy, and Newtonian physics while you decide your role through freeform objectives rather than being locked into predefined missions or character narratives.

Evochron Legacy SE is an advanced freeform 'open world' space flight simulation focused on combat, trade, exploration, and survival gameplay with pilot-controlled spacecraft management. Engage in an ongoing large-scale battle between human factions as a civilian mercenary or confront an alien threat at designated war zones for intense battles and access to powerful military hardware. Or focus on more peaceful activities. Choose from a myriad of objectives and options including buying, trading, spying, racing, escorting, rescuing, delivering, answering distress calls, mining, exploring, clearing asteroids, hiring crew members, building stations, and designing your ship for the role you want to play.

Evochron Legacy SE features long distance travel using space folding point-to-point jump drives and offers many objectives at quickly accessible local waypoints to maximize time efficiency. This 'get-to-the-point' approach to gameplay also extends to menus and ship systems where you control and select options directly from the cockpit with minimal menu layers. You are in control of your ship virtually all of the time in space, including player controlled combat and planetary descents. Manage difficulty, challenge, and risk by choosing where to fly and accept contracts for set pay or formulate your own objectives to get paid to do what you want on your own terms.

           

Since Evochron Legacy is not a story or character-based game, you are not limited by plot requirements or pre-selected character roles. So you can change the course of gameplay and your role in the game's universe at just about any point free from the confines of character limitations or required narrative plot points. Your decisions and actions define your role in the game and establish your reputation, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy and flight simulation for both combat and non-combat objectives.

Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore, configure ships, and transport items can be just as important as your skill in combat. Set in a vast explorable and seamless style universe, Evochron Legacy SE offers a high level of open freeform gameplay with many diverse objectives and paths to choose from.

FEATURES:

    Advanced Space Flight Simulation Focused Gameplay

  • Evochron is a tightly focused technical flight 'space-sim' with options and gameplay specifically geared toward that objective. The game focuses on what flying and managing a spacecraft through sparsely populated systems in a large region of the galaxy as a lone-wolf pilot might be like in the future. Evochron's focus is on the elements of piloting a spacecraft and the complexities, challenges, and rewards that go along with it while exploring and utilizing a vast 'seamless' style universe.

    Extensive Space Combat Systems and Options

  • In conjunction with the space flight sim focus is combat. Evochron is also largely a space combat simulator, so much of its gameplay focuses on that objective as well. The player is in control of combat related aspects such as heat management, shield array management, energy management, weapon selection spanning three classes, automatic and manual aiming factors, stealth devices, 2D and 3D radar modes, full three rotation axis and three direction axis Newtonian style physics, detailed instrumentation (including six velocity gauges, flight path markers, compass, and pitch ladder), multiple counter measure options, subsystem targeting, target specification scanning, and selecting detailed ship design configurations.

             

    Diverse Gameplay Options

  • Within the primary space flight simulation framework are numerous gameplay options and activities available to the player. These include racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring (shipwrecks, data drives, discovering new uncharted systems, etc), asteroid clearing, solar equipment cleaning, emergency distress call response, equipment crafting, weapon crafting, crew management, station/city building, and ship designing. There are many ways to make money and advance in the game within the main context of space flight simulation.

               

    Make Gameplay Decisions Based on Advanced Information Systems

  • Formulate trade, mining, exploration, or combat plans in advance of performing the actions of those plans. The news console provides information on quadrant-wide events related to commodity price fluctuations, territory shifts, economic/technology level changes, building operations, and station attack events. For trade, you can tell where the high demand pricing is at before making the decision to travel to that location to take advantage of it. For economic level changes, you can tell where an area may offer higher tech equipment or weapons in advance, then make the decision to travel there to explore for those items. For territory shifts, you can observe when your allied faction is losing ground and needs help to defend their space against the opposing faction. You can then travel there to help defend your faction's interests and even help rebuild their station/city resources if needed.  These systems offer an information network designed to keep you informed of the dynamic changing conditions within the game's universe, giving you the data you'll need to make gameplay decisions in real time with the changing events and conditions around you.

    New Quest Menu and Options

  • New 'quest' menu system lets the player select and activate a single player quest on demand. Players are no longer bound to one quest at a time, they can manage multiple quests in one menu interface and choose when/where to activate them. They can also continue from where they leave off in each individual quest. The new quest system is designed to operate entirely on its own without any contract-based dependencies to offer many new and unique options. Support for branching structures lets a quest designer include both losing and winning paths.

              

    Advanced Seamless Style Universe Structure

  • A vast universe that lets you fly virtually anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and star system to star system without cut scene or loading screen interruptions. Explore a consistently interconnected universe.

    Simplified Faction and Location Based Cooperative Multiplayer

  • A new two faction system provides a consistent territory and reputation structure across the entire Evochron quadrant. Players choose the faction they will be allied with, either the Alliance (ALC) or Federation (FDN), in single player when they start a new profile. The new faction system also lets players select either faction temporarily when they join a multiplayer game. Faction selection establishes which systems will be friendly to the player and which ones are hostile. Players can join together with the same faction to team up or join opposing factions for PvP battles and competition. Territory control is now exclusive to ship destruction, requiring changes to a faction's presence in order to alter a territory control value in a region.

    Newtonian Style Flight Model

  • Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3 axis rotation and 3 axis direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. Physics systems also take into account mass (including additions for cargo), thrust, and vector calculations.

           

    Diverse Flight Control Systems and Options

  • Supports keyboard, mouse, gamepad, and joystick flight control with dedicated modes designed for each input system. Evochron's Global Control System (GCS) aims to provide consistent control behavior regardless of the input device being used by adapting signals from the selected device to a unified flight control architecture. Evochron's flight control system also supports up to 10 simultaneous control devices for more advanced HOTAS, rudder, and control panel capabilities. Use the control device(s) you prefer to play the game.

    Broad Compatibility and Adjustable Performance

  • Evochron Legacy supports a wide range of system configurations. The game has been designed to incorporate impressive special effects and detail levels using minimal resources and low system requirements. Adjustable detail settings and special effect options allow the player to optimize performance and/or image quality for the performance level of their system. The game will generally run well on any low to high performance gaming systems built within the last decade or so.

    Track IR Support for 3D Head Tracking

  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Evochron Legacy SE — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player, Online PvP, Online co-op, LAN
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Evochron Legacy SE is praised by players for its satisfying flight mechanics, solid physics simulation, and impressive scope for a single-developer project that respects player time with offline gameplay and meaningful sandbox mechanics. However, many note that while the core flying experience is engaging, the actual gameplay content feels thin and repetitive once you master the basics, with dated graphics and limited depth beyond mining and faction interactions.

Not recommended Aug 9, 2026
This is another in a long line of spaceship flight simulators where gameplay feels like a tacked-on afterthought. I imagine the developer invested an enormous amount of thought and time into designing the physics of the simulation and excitedly rushed to tell a friend who they hadn't seen in months. The friend, in turn, said "Cool. And what do you actually do in the game?" The developer, taken aback, stuttered out, "Do? Uh. Well, uh, you can fire lasers too I guess, yeah ... combat." To which the friend replied, "Oh, are there factions? Do you fight over resources? Do you attack trade routes or send out mining ships? Stuff like that?" And the developer stared blankly for a few moments before saying, "I have to go now. My planet needs me." 15 minutes later, a clunky, minimal, text-based overlay was implemented to add in all the friend's suggestions, and the product was released to the Steam store. If you expect a game, not another spaceship flight simulator, I don't recommend.
6 found this helpful
Recommended Jun 6, 2026
The flight mechanics are satisfying and pretty much carry the game, at least with a joystick & throttle. When you have plenty of dedicated buttons & axis controls, the game provides decent immersion overall, giving a nice sense of actually operating a spacecraft and doing space stuff. It runs well on Devuan Linux via Proton, however I can't get multi-monitor spanning to work yet, like it did on Windows in Mercenary, but obviously that's not the game's fault. Some criticisms to be aware of: - Like most sandbox games, after a few hours, once you're standing atop the learning curve, you realize it is a mile wide and an inch deep - Graphics are dated....they were already dated in Mercenary, and haven't improved much, so feels even worse now in 2026 & beyond - Planets are too small (though I understand why, it is fixable with a floating origin) - Unless I'm missing something, it was way too easy & quick to get to the biggest ship frames in the game... I recall grinding for dozens of hours and going on an epic journey to obtain them in Mercenary These are all easily forgivable and some may argue, adds to the charm of the game. Even having previously bought Mercenary, I do not regret b…
4 found this helpful
Recommended Jul 9, 2026
10/10 hidden gem of a game. another masterpiece made by a single person, like spacebourne 2. a must have, i hope this dev is cooking up another one of these space games like evochron and no mans sky, as we speak :) --- while Elite Dangerous spits in its players face and wastes their time, this game respects them and even loves them, giving them a complete offline universe and everything in it at their fingertips.
3 found this helpful
Recommended May 23, 2026
I came from Elite:Dangerous, and this is honestly a pretty good space game. It doesn't have arbitrary speed values or other compromises of Elite: you can go from space to a planets surface in 10% the speed of light seamlessly if want to. If you're able to not desintegrate in the atmophere, that is lol It gets a bit grindy mining metal from asteroids and fuel from nebulas, but you can build your own space-station and affect the state of the game-map, helping the various factions get more influence and what-not. Anyway, it's a fun game, I like it.
2 found this helpful
Recommended May 14, 2026
Great flight model. Great graphics. Great music. Great experience. The fact that this game is made by one guy and has been getting updates for ten years is crazy. Even for an offline game, Evochron somehow feels more alive than Elite Dangerous or No Man's Sky, and avoids a lot of the repetitive boredom that those games' procedural generation and gameplay falls into. I'm looking forward to sinking a lot more time into this one.
2 found this helpful
Recommended Sep 2, 2026
I was looking for a replacement for Elite Dangerous when I bought Evochron Legacy SE. It's a great game, but doesn't scratch the same itch, so the quest to find a replacement continues.
1 found this helpful

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