

BUDDY
Hoshko · May 27, 2016 · Indie, Horror, Adventure, Atmospheric, Survival Horror
Buy BUDDY from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy BUDDY — official stores
BUDDY price by region
BUDDY costs $9.99 in the United States, €9.99 in Europe (EUR), £9.99 in the United Kingdom, $9.99 in Georgia (USD), CA$10.99 in Canada, NZ$11.99 in New Zealand, A$14.50 in Australia, R$19.99 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| £9.99 | £9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$10.99 | CA$10.99 | — | 1 | |
| NZ$11.99 | NZ$11.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About BUDDY
The protagonist of the game is a cat which tries to get out the girl of the world of fears and nightmares created by her. On the way he finds story's parts of girl's real-life which are closely bound up with nightmares from her childhood.
Features:
• Unique art style
• Unpredictable plot
• Atmospheric music
• Horror theme filled with mystery
• Three endings
Will you able to distinguish the real story from the girl's fantasy?
Controls:
Keyboard:
'Ctrl' - Pull/Push/Action
'W' or 'UP' - Jump
Gamepad:
A - Pull/Push/Action
X - Jump
BUDDY — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm quite disappointed by this game. The art style is very cute and the story seemed interesting, but the game is just lacking in so much. Firstly, the controls are never explained. There isn't even a menu or settings to check them in. On top of that, the controls can be fickle and don't always work the way they should, which caused a lot of unncessary deaths or repetition. Aside from the controls being unclear, it's often unclear where you need to go or what you need to do. I'm all for hard puzzles, but it should at least be clear what the puzzle is. Constantly taking shots in the dark because it's unclear what you're supposed to be doing, or even what you can/can't do in the game, doesn't make for good puzzles. The atmosphere is seriously lacking. If you're going to have the player walk for long patches where nothing happens, the atmosphere has to be good enough to make up for it, and this just isn't. There isn't any music and the sounds that are there don't do much. Unfortunate considering the visuals are actually great. Long story short: It's more of a chore getting through this game than a pleasure. When it's not boring it's frustrating, and although it does have it's redee…2 found this helpful
Honestly, I just spent two days time playing this game. So I guess let's start with the good: It's fine as far as horror, great jump scares and they did well with their audio to keep you on edge, but not scary enough to give you a panic attack or anything. That's it though. That's all the good. The bad: The game starts with two options: Play the game, or exit the game. They give you no tutorial, no information on what you're about to go into, no goal of the game, you just start playing. Okay, fine. Until the point where you don't even know IF there's a save, let alone how to do so (M doesn't work, P doesn't work, ESC only provides the options of OH GUESS WHAT - PLAY or EXIT), and then something in the game either doesn't work or glitches. I got to a point where after the woods I was in some vents, and of course you can't get out of the vents from the way you came, only to find the way forward and out, however it wouldn't let me go down the ladder - the only way to move forward. Therefore, I was stuck, I couldn't do anything, I was hoping that maybe since there's no save that it would be autosaving - I was wrong. I had to close the game and hope that it would fix itself when I c…2 found this helpful
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄1 found this helpful
good!1 found this helpful
Well, I don't like this game. Imho it is a perfect example of a game, artificially extended by long ass periods of annoying nothingness. The elevator scene is the worst - when you are waiting for a minute to finally get some action. Really, this game could be shorter - and way more dynamic and fun to play - without all those lonely strolls in the dusk. And yup, either it is bugged, or I missed something crucial - but I got stuck in the vents of a cinema, cause somehow lost the ability to use ladders... So-o.. no Limbo killer this time, guys.1 found this helpful
I can't fault the art style, borrowing it from games like Limbo and Inside. This game is totally let down by broken controls, they are the WORST controls in any game I've played! They game depends on Buddy grabbing and moving objects that is time critical to the puzzle or you die. The game ignores the grab button most of the time which is incredibly frustrating. You end up repeating the same puzzle over and over, reverting back to a checkpoint. I cannot continue playing this game with broken controls which is a shame as the game has potential.
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