Watching Delusion

Watching Delusion

GooDGooN · August 3, 2018 · Indie, Casual, Puzzle, Horror, Pixel Graphics

Buy Watching Delusion from Steam at $0.99 — the cheapest of 1 store we compare.

PC
Mostly Positive78% · 23 📉 Recent reviews down 55%
Best price
$0.99
lowest tracked $0.49
Steam Buy at Steam

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Where to buy Watching Delusion — official stores

Steam
Steam
Standard Edition · Steam
$0.99
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Watching Delusion price by region

Watching Delusion costs $0.90 in Georgia (USD), £0.95 in the United Kingdom, $0.99 in the United States, €1.09 in Europe (EUR), CA$1.19 in Canada, A$1.40 in Australia, NZ$1.59 in New Zealand, R$3.99 in Brazil and zł4.15 in Poland right now.

Cheapest Watching Delusion offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $0.90 $0.90 — 1
United Kingdom £0.95 £0.95 — 1
United Statesyour region $0.99 $0.99 — 1
Europe (EUR) €1.09 €1.09 — 1
Canada CA$1.19 CA$1.19 — 1
Australia A$1.40 A$1.40 — 1
New Zealand NZ$1.59 NZ$1.59 — 1
Brazil R$3.99 R$3.99 — 1
Poland zł4.15 zł4.15 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Watching Delusion

Watching Delusion is a grotesque puzzle game where you have to open all of the "eyes" on the map. It's a simple game using up to six blocks per level, but as the special "eye" blocks grow, you will gradually fall into the labyrinth.

Watching Delusion — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Watching Delusion is an atmospheric puzzle game that tasks players with arranging overlapping shapes on a grid to open eye-like entities across 90 unlocked levels, with visually striking presentation that players appreciate. The core complaint centers on poor tutorial design and unclear mechanic introduction, making later levels feel like brute force rather than genuine puzzle-solving, and players note the lack of hints, keyboard support, and awkward navigation (quitting to main menu instead of level select) add friction.

Recommended Jul 6, 2025
a grotesque mixture of lights out and those placement puzzles where everything has to fit the grid, but shapes here can overlap, with the goal of opening up all the eyes. can't rotate but if everything's in place, the level ends. no fail state, so no real need for undo, just keep moving things around. there's a reset button to hold to avoid accidents. zero keyboard support, no hotkeys, not even esc, just alt+enter. and click & drag only, can't click to pick up, click to place. [b]90 levels[/b] in 6 packs, everything is unlocked from the start, despite appearances. on-screen level numbers but none on level select, not cool. quitting leads to the main menu, not level select, not cool. new mechanics are introduced throughout with less than ideal static screens, not cool. however, they're only shown when the first level of a pack is loaded from level select, not on every reset like in some other games, that's something. one is a tile that extends what's on top of it to its left and right, covering 3 cells instead of 1. green question marks hide the number of eyes, only revealed when the necessary amount covers them. black and white eyes only open when covered with an even or odd numb…
4 found this helpful
Recommended May 3, 2026
Watching Delusion, developed by GooDGooN and published by PsychoFlux Entertainment, is an experimental puzzle game that blends abstract mechanics with a heavy emphasis on unsettling atmosphere. It presents itself less as a conventional puzzle experience and more as a surreal, almost psychological journey where the player is tasked with navigating strange environments and interacting with objects to complete each stage. The central objective revolves around activating or “opening” a series of eye-like entities scattered throughout each level, a concept that immediately establishes the game’s eerie tone and unusual identity. The gameplay is built around grid-based movement and the manipulation of blocks within confined spaces. At first glance, the mechanics are simple, requiring players to move carefully and position elements correctly to reach their goals. However, as the game progresses, the puzzles become increasingly complex, introducing new interactions and requiring more precise planning. The challenge often lies in understanding how different components influence one another, which can lead to satisfying moments of realization when a solution becomes clear. At the same time, …
2 found this helpful
Not recommended Jul 8, 2026
Really difficult. A hint feature and a more thorough explanation would go a long way.
1 found this helpful
Not recommended Jan 10, 2025
Another poor showing from the same bundle I got two other bad games in. Thus far there has only been one I liked. This one is a puzzle game, but where it started fine, in later levels I didn't feel like I was figuring anything out, it felt like brute forcing, which isn't fun. Seeing as the puzzles are the only reason to play this since there's no story, I can't recommend it, and I would call it a 4/10 at best. My playtime is inflated since I left it on overnight. Around 14-15 of the hours are just from that.
Recommended Sep 5, 2023
Very pretty game, however I don't believe that the introduction of new mechanics was done in a way that really *works*. Things aren't explained well, and would most likely benefit from a hint button or something similar. That being said, it's a good game for the price, if frustrating.
Recommended Nov 20, 2022
Some of the reviews here criticize this game as not being a valid puzzle, but I have to disagree. In a world where "match 3" is called a puzzle, this game is distinct in that it challenges you to find the right arrangement of shapes that not only have to pack together but have to overlap in a certain way. The final "mechanic" of swapping two cells is not really a puzzle, but think of it as a "mental exercise" instead. Similarly the way you have to remember where you laid each piece exercises the mind, and we all need mental exercise.

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