

Knockdown the Ball Twice
ThroneLab · March 30, 2020 · Casual, Indie, Simulation, Racing, Parkour
Buy the Knockdown the Ball Twice key for Steam from Gameseal at $0.64 — the cheapest of 3 stores we compare.
Where to buy Knockdown the Ball Twice — official stores
Cheapest Knockdown the Ball Twice keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Knockdown the Ball Twice price by region
Knockdown the Ball Twice costs £0.46 in the United Kingdom, €0.53 in Europe (EUR), $0.64 in the United States, $0.64 in Georgia (USD), zł2.96 in Poland, CA$5.69 in Canada, A$5.75 in Australia, NZ$7.19 in New Zealand and R$19.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.46 −85% | £2.99 | £0.46 | 2 | |
| €0.53 −85% | €3.59 | €0.53 | 3 | |
| $0.64 −84% | $3.99 | $0.64 | 3 | |
| $0.64 −84% | $3.99 | $0.64 | 3 | |
| zł2.96 −81% | zł15.49 | zł2.96 | 2 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| A$5.75 | A$5.75 | — | 1 | |
| NZ$7.19 | NZ$7.19 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Knockdown the Ball Twice
Meet the most annoying ball rolling game!
Knockdown the Ball Twice — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Knockdown the Ball Twice is a physics-based 3D platformer that players universally criticize for poor controls, frequent bugs where the marble rolls unpredictably in random directions, and overall lack of polish and testing. The game is also criticized as extremely short and not fun to play, with clunky, unresponsive mechanics that detract from the core concept. Most players recommend avoiding this game entirely, with one suggesting waiting for a significant sale only if interested in a very brief experience.
Knockdown the Ball Twice is a low poly Unreal based 3D platformer/physics puzzle game where you wrestle with an unco-operative marble to try get it to roll/jump (why can marbles jump???) to the end of the level, via all the usual obstacles, ramps etc. It's very poorly made, and the real killer, aside from it not being fun to have to wrestle with controls, is that the game bugs out and occasionally your marble will roll off in any arbitrary direction for no obvious reason. It's clear the developer didn't adequately test this before dumping it on Steam. It also lacks polish and is generally clunky and unenjoyable. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for m…3 found this helpful
"Knockdown the Ball Twice" is not just a game; it's a life-changing experience. I know that might sound hyperbolic, but bear with me. A few months ago, I was in a really dark place. Life felt like an endless series of monotonous tasks, and I struggled to find joy or purpose. One evening, aimlessly browsing through Steam, I stumbled upon "Knockdown the Ball Twice." The concept seemed simple enough—control a ball and roll it to the end of each level—but little did I know, this game was about to turn my life around. The first time I launched it, I was immediately drawn in by the vibrant graphics and the soothing, yet upbeat, soundtrack. The controls were intuitive, but the gameplay was surprisingly deep. The challenge of perfecting my timing, strategizing my moves, and finally reaching the end of each level became a metaphor for overcoming the hurdles in my own life. As I progressed through the levels, each success brought a sense of accomplishment that I hadn't felt in a long time. The game’s design is thoughtful and engaging, pushing me to think critically and stay determined. Each level presented new challenges, and the satisfaction of overcoming them was immensely rewarding. "…1 found this helpful
buy it when on big sale, it is fun but way too short..1 found this helpful
The minute or so it took me to open a game idler and add this game to the idling list and then get to play the next few minutes to write this review, was more interesting than the godforsaken 66 seconds or so I spent in the first level. I've seen better games made in 2 day game jams than this.1 found this helpful
Knockdown the Ball Twice takes a familiar physics-based platforming formula and refines it into a game centered on precision, momentum, and persistence. Instead of relying on an elaborate narrative or cinematic presentation, it focuses on the simple satisfaction of guiding a rolling ball across intricate obstacle courses while racing against the clock. Every stage is built to challenge the player's understanding of speed, balance, and timing, transforming straightforward mechanics into increasingly demanding tests of skill. The sequel expands on its predecessor with additional features and progression systems that encourage players to improve their performance through practice rather than luck. The core gameplay revolves around mastering the ball's movement across suspended platforms, hazardous gaps, moving obstacles, and other environmental dangers. Since the controls are directly tied to the game's physics system, every acceleration, jump, and landing requires careful judgment. Excessive speed can quickly become a disadvantage when navigating narrow paths, while overly cautious movement sacrifices valuable time. This constant balance between control and momentum creates a reward…
Added this game to my "Hot Garbage" game category. What the fricker controls are these. Can't tell which way the ball is spinning either. Spawn and die
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