

A Merchant's Promise
Game Draft Studio · March 21, 2025 · Walking Simulator, Exploration, Shop Keeper, Simulation, Immersive Sim
Buy A Merchant's Promise from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy A Merchant's Promise — official stores
A Merchant's Promise price by region
A Merchant's Promise costs $8.55 in Georgia (USD), £13.75 in the United Kingdom, $14.99 in the United States, €15.49 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$23.49 in New Zealand, R$53.49 in Brazil and zł62.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.55 | $8.55 | — | 1 | |
| £13.75 | £13.75 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €15.49 | €15.49 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| A$20.95 | A$20.95 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| R$53.49 | R$53.49 | — | 1 | |
| zł62.99 | zł62.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About A Merchant's Promise
- Item Loss
- Weather
- Light survival elements (hunger, thirst, health, and stamina)
A Merchant's Promise will not micro-manage you:
A part of the fun is in the discovery of something new. Whether an area, shop, event, or even something as small as a road sign that helps you find your way!That is the intention why A Merchant's Promise uses:- Limited Menus and UI's as possible...and still trying to be reduced.
- No "Objectives" or "Tasks" will pop up telling you what to do and how to do it.
- You must Explore, Talk, Read, and Interact with things to learn about the world you play in!
Priorities of Continued EA Development:
- The Game World - I am working hard to bring more elements of "life" and "depth" into the game as current features are also tested by those of you that play the Beta Version.
- Consistent & Reliable gameplay - Physics games are quirky and a lot of adjustments are always being made
- Performance - No one wants a 47GB game download that gets 12FPS.
- Gets the bugs out - I handle these through the Discord Reporting (Link on Store Page or In Game) as soon as possible with a ticket system so you can stay up-to-date on your issue's progress.
A Merchant's Promise — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game fun concept and one of the best physics-based inventory systems, I love that this game does not hold your hand, BUYERS BEWARE: This game is Extremely buggy in its current state, you cannot actually break the clams open, I tried for at least half an hour with multiple rocks, I had to restart the game multiple times in the beginning because my starting cart kept spawning in either under the world or half glitched into the ground, I've had multiple items bugged out floating in the air, having item labels not showing up and after 10 hours of grinding I was able to afford a horse and one of the best carts (I repaired it and cleaned it to 100 percent after purchase, it was used), fill-up the cart with my few boxes, head to the next village by the time I get to the merchant park my cart and unhook my horse as I head to the cart to sell my merchandise, my cart explodes... and yes some of the boxes cleared the giant wall of the village...and the fact this game has no save log makes stuff like this extremely frustrating. This was all with patch 37. Even though this game is a buggy mess I sill recommend, it was fun experience and the actually item physics are surprisingly crisp bu…4 found this helpful
Do you remember how, in Skyrim, when you're designing your house and you had to VERY CAREFULLY move every little item because one slip of the mouse sent them all flying and then, when you returned to your house the next time, they were all over the floor anyway? Add a stamina meter that goes down the longer you hold an item and then make the house a physics object you have to move through the world and you have this game. I wanted to like it. I really did. I wanted a nice, chill, walk from point A to point B merchant simulator. What I GOT was an infuriatingly janky physics engine that results in me spending 4 hours to walk one km because ♥♥♥♥ falls out of my wagon every 10 steps and I have to sit down and rest for 30 seconds after each item gets put in because I'm too tired to lift it up again. And then I reach a hill that I simply cannot scale (forget going up at a zig-zag) and I have to empty the entire cart out, carry each item to the top of the hill individually, bring the cart up, and spend another half hour trying to load it up again. It's just SO frustrating. And that's when the physics "works". My most recent play session (and the one that finally convinced me to leave a…2 found this helpful
it's an extremely fun and addictive game. For me, it's been obsession worthy, which is a huge compliment. It's a simple idea and it's fleshed out quite nicely, as long as you're someone wanting to carve their own path (and not play on rails and be told what to do like your avg big name game). It has it's rough spots, mainly the item manipulation/physics can be frustrating at times, but it's also rewarding when you work things out. Yet, I keep coming back, more excited than before, so that's awesome!1 found this helpful
This has scratched the trade itch i have been having. I like the choosing of products and loading aspect of the game. would i like more types of wagons yes. More towns and a more flushed out economy yeah. But early access. Most trading games is just pick items loaded and go. click list and unload. I like the hands on Approach. I have seen sailward comments. two differnt games. Sailward is load crates and deliver. Thats it. This i choose what i buy and sell.1 found this helpful
Ive enjoyed it, but after roaming the world a few times you start to see that there is little to offer. A game like this will need to sustain continuous updates as well as expansion to keep a player base. You can currently walk for a while if you want to, but it will start to feel small after very few trips. I hope that we can see 5-10 total locations as the game progresses. If not, the game will perish as many other EA games do, aka DOA. Content does not provide much game time. Many other things to state but this is most important for me now.
Nice walking simulator. It's a bit lacking in content so far, but updates are consistent.
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