

Frequency Garden
GeneralKnow · November 11, 2019 · Adventure, Indie, Casual, VR
Buy Frequency Garden from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Frequency Garden — official stores
Frequency Garden price by region
Frequency Garden costs €0.79 in Europe (EUR), £0.79 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, CA$1.19 in Canada, NZ$1.29 in New Zealand, A$1.50 in Australia, R$2.29 in Brazil and zł3.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.79 | €0.79 | — | 1 | |
| £0.79 | £0.79 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$2.29 | R$2.29 | — | 1 | |
| zł3.59 | zł3.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Frequency Garden
Frequency Garden has you exploring a mysterious world to discover the correct sequences needed to activate ancient machines and unlock a gateway to another dimension. This cinematic puzzle adventure emphasizes exploration and atmospheric discovery as you tune machines throughout strange new worlds.
Explore a scenic world while trying to find your way to another frequency dimension.
Frequency Garden — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Frequency Garden is a VR walking simulator centered around exploring atmospheric industrial spaces and pulling levers and pushing buttons in sequence to progress, but players are divided on whether the experience works. Praise centers on the haunting, immersive environments and sense of scale, while complaints focus on repetitive backtracking between distant switches, lack of clear objectives or hints about the correct sequence, poor visual quality, and minimal gameplay depth that feels more like a tutorial project than a finished game.
[h1]Experienced on the Oculus Rift and Windows Mixed Reality[/h1] You can view my review & gameplay here: https://youtu.be/TlgVBDB89bY I would normally give this game a negative review. It's not worth $5. However, I am being very generous and reviewing it at the current sale price of $1.24 USD and asking if it's worth it at that price. The answer is maybe. This is basically a walking simulator (teleporting really). You teleport from one area to the next. You'll ride lifts of various sorts. Then you'll press buttons or pull levers. If it's blue, you pull and turn it green. If it's red that means you need to look for another one that's blue so you can turn it green. Teleport around until you have them all turned green. Once you do all that, a new area opens up. The frequency dimension. I'm not sure there's anything to do there except explore. It looks like a generic trippy music visualizer. There are some genuinely good moments in this game. There's this electric shower after you pull some of the buttons and levers that is pretty cool. You'll also be high on some platforms while seeing sound dishes being raised. Unfortunately, there's a lot more negatives. This game runs horr…5 found this helpful
Some cool environments, but gameplay is teleporting around trying to find switches to flip and they have to be flipped in correct order, which makes you going over large areas over and over. Got boring pretty fast.2 found this helpful
Generic textures poorly overlaid on simply geometry with lots of holes and issues. game play involves flicking levers and pushing buttons in a random order until a solution is found. Had to keep leaving the level to know if i had completed everything. I recommend Scanner Sombre for a VR walking simulator1 found this helpful
The main draw to this game is the atmosphere. It's filled with massive, haunting, semi-liminal spaces, all set on a space station, with terrifyingly immense machinery. Sadly this is all held back by the gameplay. There is almost zero instruction presented in the beginning of the game, so figuring out what you are even supposed to do can take a while. It's a puzzle game, albeit with very simple puzzles, where you have to hit buttons and pull levers in a certain order to activate giant machines. Unfortunately, these buttons and levers can be a seriously long way from each other, which means a LOT of walking back and forth, especially since most of the time to solve the puzzle you just have to brute force it with trial and error. (Or, if there was some hint as to what order to press them in, I couldn't find it. I am known to be stupid from time to time though, so that may just be a me issue.) When you do finally solve all the puzzles, you arrive in what I assume is the "another frequency dimension," but it's a little unclear. If you have photosensitive epilepsy- for one, I'd recommend you don't play VR in general, but- I would especially recommend not playing this game, and especially…
It's not bad. Dark, yet relaxing industrial environment. Got stuck on m y first go. Worth the cheap price of admission. I will go back there.
This is not really a game. I would guess somebody was trying to learn with some game engine, and desided to release his "tutorial work". There is only a simple geometry and repeating textures. Levels are copy and past. There are long rides on elevators and rails throu repeating tunnels. Simplest game mechanics. Only thing to do is to push button, and flip lever. Again and again… There is no way to know if you complete the level. So you can enjoy going throu loading to main level, and throu loading back to teleport all over those empty places to check again doesens of same buttons and levers. If there would be in the description something mentioning it is test project like this. And with line like "please support new developer" than it would be fine I guess…
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