

SYNESTHESIA
Spire Games · June 20, 2023 · Visual Novel, Anime, Story Rich, Sci-fi, Mystery
Buy SYNESTHESIA from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy SYNESTHESIA — official stores
SYNESTHESIA price by region
SYNESTHESIA costs $8.49 in Georgia (USD), £12.79 in the United Kingdom, €14.79 in Europe (EUR), $14.99 in the United States, CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł67.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £12.79 | £12.79 | — | 1 | |
| €14.79 | €14.79 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| R$46.99 | R$46.99 | — | 1 | |
| zł67.99 | zł67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SYNESTHESIA
SYNESTHESIA is a character-driven mystery visual novel where you play as Ziek, a student with synesthesia powers at a research institute, uncovering secrets that spiral your friend group into something far darker than expected. Multiple routes, puzzle sections, and psychological themes combine with a classic clean visual style to create an emotionally charged mystery that demands to be unraveled.
SYNESTHESIA is an emotionally charged, character-driven mystery visual novel; with occasional interactive elements to immerse you into the journey of the spiral.
SETTING & CHARACTERS:
The year is 2029. Around the world are those awakening to new powers of the mind, estimated to be about 0.016% of the next generation. The Huntley Scientific Research Institute has opened its doors to these young people to take on as students, to research their gifts and aid them in harnessing their strange abilities.Ziek is a college level student at the institute. His ability is a unique form of synesthesia, whereby he can detect the significance of objects by splashes of colour that appear in his vision. He seeks to continue his easy and comfortable life alongside his friends, but soon discovers they may be caught up in something much larger than they realise.
A PURE VISUAL NOVEL INTERPOSED WITH INTERACTIVE ELEMENTS
FEATURES LIST:
- Multi-route mystery structure with multiple heroine endings, including one unlockable 'True Route' / 'True Ending'.
- Flowchart that unlocks as you progress, with jumpable tiles for ease of navigating character routes.
- Fully voiced, utilising a combination of voice acting and speech synthesis (MC unvoiced).
- Full tips list with in-game text hyperlinks.
- Original soundtrack with 20+ songs from composer 'Caleb Coles'.
- Occasional exploratory point and click / puzzle sections; as you partner to unravel the mysteries.
- Impacting character moments with psychological / philosophical themes.
- A clean visual style influenced by the simple aesthetics of the classic visual novel era (2000's / early 2010's), all at full HD quality.
- Reading Times: 18+ hours \ || 12-18 hours \ || 8-12 hours \
WILL YOU ESCAPE THE SPIRAL? WISHLIST NOW!
SYNESTHESIA — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Synesthesia is a budget visual novel with an interesting sci-fi premise involving consciousness and perception that keeps players engaged despite stiff writing and low-budget production values. Players praise the core narrative hook and thoughtful philosophical concepts, but criticize the filler scenes, awkward relationship subplots, and occasional technical issues like missing words and inconsistent voice acting quality. Most reviewers feel it's worth playing at its low price point for fans of story-driven visual novels, though it won't exceed expectations.
Synesthesia is like a budget version of The Nonary Games. I don't necessarily say this as a negative, the inspiration seems fairly clear and there's a lot of passion that went into the creation of this game. While the sprites and voice acting are clearly low budget, and the writing is a bit stiff, the overall narrative is interesting and keeps you hooked. I will say that a large chunk of the experience is fluff, there's several scenes that, I presume, are only written to make the characters seem more endearing or fleshed out, but unfortunately those are some of the weaker aspects of the game. When I said the game has an interesting hook, that's despite the writing and less so because of it, and precisely that makes you less engaged in any of the plotlines that aren't directly relating to the main mystery at hand. Naturally, there's a lot of suspension of disbelief necessary to excuse the narrative confinement happening. The game makes little effort to excuse the fact that the majority of the plot just so happens to occur in the exact same city. Overall I enjoyed the experience and there's a lot of handwaving you can do considering the fact that it's an indie production, althou…3 found this helpful
This game is brilliant. Honestly at a loss for words. It's so smart, I feel like every chapter is a science or philosophy class! Do yourself a favor and PLAY IT!3 found this helpful
A short sci-fi multi-route visual novel like a to-the-point I/O or Root Double or an infinity game. Cute girls, a fair amount of interesting pseudoscience, lots of hints trickling to the convergence of an overarching plot. Worth playing for the story and at a great price. Visibility: Public Language: English1 found this helpful
This VN is more of a shonen than the previous installment. VII Enigma focused mostly on the technicalities of Steins;Gate's D-Mails, and expands on it. It was a fairly serious story with lots of urgency, though it had some big flashback sections in the middle. This VN focuses on reading steiner, and links it to consciousness. There's some light commentary on duality and simulation theory too. The golden ratio stuff pushes the VN into urban fantasy though - somehow the golden ratio is a more important constant than all the others for no apparent reason. "It's the universe's number", I guess...but what about all the other important constants used for critical things? e? Pi? The omega constant? Honestly, e gets a LOT more use in nature than the golden ratio does. Though I guess it would be harder to use e for the spiral thing the VN is going for (Euler spiral aside) This VN has a male student going to school with his friends in Japan. I'm sure you know how this sort of thing goes. The opps roll up, and the MC is like, "We should take down these obvious bad guys". Things happen, and then the typical shonen ending is stopped abruptly in favor of, well, [spoiler]have you seen 2001 A S…1 found this helpful
Honestly, I'm a bit uncertain how to feel about this. It's a nice change of atmosphere from the other two games in the series, at least. Though I felt there was potential for so much more. There were abilities that were simply there, of course for plot reasons, but still. And there was no real point to the adventure parts as the exploration and places you actually went were incredibly limited. Surprisingly, or not, this ended up being the shortest of the games, though I do have rather inconsistent reading speeds. And there were a number of lines that had words missing or some other small problem, and the backlog had some issues as well. I also, didn't really have much to say about the art unlike the other two games, though that was really because it was mainly just there, and didn't distract from the experience. Ultimately, I felt that among the three games this had some of my highest enjoyment, though being able to predict a number of the plot twists did wear me down a little. I also felt, overall, this was on par with Advent of Dawn, both having potential that was not fully realized. The VII Enigma > Advent of Dawn ~ Synesthesia 8/10
Synethesia isn't going to blow your mind, but for the price it's a decent enough game/story for those who enjoy visual novels. The base concept of the story is pretty interesting, though the side elements with the relationship drama feels out of place and shoehorned in. You don't need romance in every story, people! The graphics are fine, with some nifty stuff done around the Synethesia events. The voice acting is passable, though it does sound robotic in places, whereby the tone is completely off for the line that's being delivered, but it wasn't offensive or laugh out loud bad. Jase was the one that felt the most off, but then Jase just disappeared by the end, so I'm not convinced he was even intended to be in it originally and was just shoehorned in near the end to resolve some plot issues. The puzzles are ... there? There's some intriguing ideas presented by the superpower our protagonist has, but it does feel like they could have gone a lot further with this. It's also worth noting that some of the puzzles rely on colour, which I can imagine could be a problem if you're colour blind, but there are in-game methods to just skip them if needed. My biggest complaint would be tha…
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