

Ignited Steel: Mech Tactics
Yokaicade · March 9, 2022 · Strategy, Mechs, Turn-Based Tactics, Action Roguelike, Roguelike
Buy Ignited Steel: Mech Tactics from CJS CD Keys at $11.78 — the cheapest of 3 stores we compare.
Where to buy Ignited Steel: Mech Tactics — official stores
Cheapest Ignited Steel: Mech Tactics keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Ignited Steel: Mech Tactics price by region
Ignited Steel: Mech Tactics costs $8.49 in Georgia (USD), £8.77 in the United Kingdom, €9.99 in Europe (EUR), $11.78 in the United States, CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | $11.78 | 3 | |
| £8.77 −23% | £11.39 | £8.77 | 4 | |
| €9.99 −33% | €14.99 | €9.99 | 3 | |
| $11.78 −21% | $14.99 | $11.78 | 3 | |
| CA$17.49 | CA$17.49 | — | 2 | |
| NZ$18.49 | NZ$18.49 | — | 2 | |
| A$21.50 | A$21.50 | — | 2 | |
| R$28.99 | R$28.99 | — | 2 | |
| zł53.99 | zł53.99 | zł55.31 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ignited Steel: Mech Tactics
Ignited Steel: Mech Tactics is a tactical strategy game where you command outdated mechs against an unstoppable AI by managing heat levels to balance firepower with survivability. Command unique pilots and customize your mechs with modular upgrades as you liberate the galaxy through procedurally varied missions and stories.


Check out the prologue here, a free trial that expands the Ignited Steel universe!
https://store.steampowered.com/app/2015040/Ignited_Steel_Prologue/

Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. "PharOS" code was discovered: it could not and would not stop expanding.
With the hope to halt PharOS’ expansion, the human race depends on "The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.
Old Mechs from past wars are now humanity’s only hope.


Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.
A key element to gameplay is finding the perfect balance between damage and vulnerability.

Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.

There're 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay. Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.

The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy's stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!
Ignited Steel: Mech Tactics — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ignited Steel: Mech Tactics is a roguelike tactics game with sharp, satisfying combat featuring heat and positioning mechanics that draws comparison to Into the Breach, but players report it lacks the depth and polish of similar titles, with complaints about overly harsh turn limits in earlier missions, limited unit variety, and apparent developer abandonment leaving bugs unfixed. Most who tried it found it acceptable as a budget or sale purchase for a few dozen hours of gameplay, though few see it as worth full price or a must-play compared to the competition in the genre.
Unfortunately the game appears to be abandoned by the dev and has game-breaking bugs that were present since release and are still not fixed. The music and character art are good and it's obviously a work of passion (character names/bios make it clear the dev is a mecha fan) but I cannot recommend it in its current state, and I do not see it changing in the future.13 found this helpful
Turn limit is WAY too harsh. Its worse than XCOM2, and at least there you didn't have it even start until you were detected. Here you will get 7 turns, sometimes 8 to defeat a bunch of HP bricks. And I saw no way to get any better at the game, doesn't tell you what you get from challenges, and unlike other types of games like this I saw no currency you could use to spend post run to improve either. If the turn limit was totally removed I could see this being fun. And yes, I mean TOTALLY removed. It's got enough other things to make it difficult that it doesn't need it. Until then I have to give it a negative review.3 found this helpful
game is good!
Battles are quick, but heat and positioning nuance keep the tactics sharp and satisfying.
A simple rogue-like that’s similar to Into the Breach but significantly more forgiving. I think I experienced all the game had to offer in about 50 hours. Some of the achievements seem to be bugged, so don’t expect to 100% this one. It won’t blow your mind, but it’ll make a long flight pass quickly. I’d recommend picking it up on sale.
I really wish there was a thunbs up, thumbs down, and a shoulder shrug. I'd give this the latter. I'll give it the thumbs up because it was well worth the sales price, but this is a poor man's "Into the Breach". If you are looking for more like that game, then this will be a decent affordable option. But if you want to try this type of game for the first time, there are better out there. I can't quite put my finger on what this is missing but I think partly it's a bit easy ( beat the final boss on my first try less than 6 hours into playing the game). And partly... I don't know... I've unlocked a number of starting mech packs and none of them seem all that cool. You just replace the weapon real quick and they lose their flavor. There isn't enough different between your units. It's a decent game and worth the price, though. I just don't think I'll put the hundreds of hours I put into FTL and Into the Breach into this one.
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