

Project Delta
Flying Fire, LLC · June 16, 2023 · Procedural Generation, Metroidvania, 2D Platformer, Retro, Exploration
Buy Project Delta from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Project Delta — official stores
Project Delta price by region
Project Delta costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Project Delta
Overview
Project Delta is a new unique concept of a Procedurally Designed Metroidvania. At its core it utilizes a fresh procedural generation technique inspired by Map, Area, and Item Randomizers of the Retro Metroidvania classics. The key twist being the game allows you to decide the order of your power-ups, and in turn, the shape of the world itself. Embark on an epic journey, uncovering map structures and discovering new power-ups, as you take on the Darkness and seek the Seed of Light to restore balance to the universe.
Features
- Embark on an epic journey across 7 distinct areas
- Explore over 20 unique map structures
- Discover and strategically utilize 10+ powerups
- 871 unique hand crafted rooms routed for generation
- Immerse yourself in a rich, 20-30 hour Story Mode
- Test your skills in 4 Pre-Generated Classic Mode worlds, offering a more structured challenge
- Special features in options menu, "Backup Saves" and "Return to Hero's Path", ensures that you can always find the path forward.
Powerup-Driven Procedural Generation and Meta Progression
Project Delta combines traditional Metroidvania gameplay with procedural generation. In Story Mode, discovering new map structures and meta power-ups allows for strategic revisits to previous stages, opening new paths and expanding the Metroidvania experience.
One of the early game stages lets you input a single item, resulting in a branching map requiring you to get that item and find a meta item for the meta progression.



Using the ability acquired from that stage, you can use your new power to generate the same stage with different input items - creating a similar world with a different progression and design, and allowing you to unlock different meta items:

(note the darker purple branch on the left in comparison to the first generation. This is because the rooms have a different region and enemies as this world is thematically ahead in the meta-game narrative)This grows in scale and complexity as the game continues and your ability pool increases allowing you to start with previously discovered items and delve deeper into worlds that grow larger and larger as the game progresses:



Culminating in the game's ultimate map structure which matches the scope of the classic this game is built in the image of:

Sequence Breaking
By choosing the order of power-ups, you can create opportunities to venture off the intended path and break the sequence. Your knowledge of the game's mechanics, map structures, and generation algorithm can help you find shortcuts and access areas earlier than expected.

Easy to Learn, Difficult to Master, Built for the Journey
Project Delta incorporates knowledge-gated abilities that become valuable as you understand the game's intricacies and secrets. These abilities can be used for speed running and sequence-breaking, presenting unique puzzles and challenges.

Immersive Storytelling
The game's lore set to reflect upon the procedural nature of the world. As you battle the Darkness and seek the Seed of Light, you'll uncover journal entries and flavor text that piece together the protagonist's inner struggle dealing with understanding the ever changing world around him.
A Love Letter to a Classic
Project Delta is more than just a game; it's our heartfelt tribute to the timeless classic - Super Metroid. From its inception, we challenged ourselves to understand the magic of Super Metroid, dissecting its core elements and translating them into a procedurally generated universe. In crafting Project Delta, we saw Super Metroid not only as an inspiration but also as a guiding mentor.
The story mode of Project Delta builds up to a meticulously crafted map structure, embodying the structure of Super Metroid. This map structure offers an experience remarkably reminiscent of the classic game, yet infused with a novel twist - you can generate the world with your own custom order of items, crafting your unique adventure.
Our advanced procedural generation system is designed to respond intuitively to your choices. Whether you're seeking exploration, a speed-run, or a low-item challenge, Project Delta will adapt, offering an authentic and personalized Metroidvania experience. Retaining the classic's foundational elements, we've forged a unique path, creating a captivating, replayable, and modern Metroidvania experience. Venture into Project Delta's dynamic universe, a reverent nod to the past, an exciting adventure in the present.
Regarding Keyboard Support
It is not recommend playing on keyboard. There are some aspects which are kind of nice, but controlling is very clunky. If you are going to play on keyboard it is recommended going into the control options (pause > options > control options) and setting Run and Sanguki Blast to toggle. This will make using those mechanics easier on keyboard.
Please note as well. The game supports keyboard, but the glyphs that show up will still be for the controller, the full mapping below in this format:
Keyboard Key - Controller Glyph - Action
Control Mapping:
Left Arrow - Left Arrow Move - Move
Right Arrow - Right Arrow Move - Move
Up Arrow - Up Arrow - Accelerate up quicker / Look Up (hold)
Down Arrow - Down Arrow - Duck / Look Down (hold)
A - Bottom Face Button - Jump / Confirm (in menu)
Space - Right Face Button - Run / Spin Jump (while in air) / Back (in menu)
S - Left Face Button - Shoot
D - Top Face Button - Lay Bomb
Q - Left Shoulder / L1 - Angle Bow
Left Shift - Right Shoulder / R1 - Sanguki Arrows
Left Control - Left Trigger / L2 - Ascend
W - Right Trigger / R2 - Grapple
Tab - Left Stick Click - Cycle Selector Type
C - Right Stick Click - Toggle Selector
1 - Left Analog Up - Select Top for Selector
2 - Left Analog Right - Select Right for Selector
3 - Left Analog Left - Select Left for Selector
4 - Left Analog Down - Select Down for Selector
Return / Enter - Right Menu Button - Pause
Right Shift - Left Menu Button - Open / Close Map
Numpad 8/Up - Right Stick Up - Control Control Up
Numpad 4/Left - Right Stick Left - Control Control Left
Numpad 6/Right - Right Stick Right - Control Control Right
Numpad 5/Down - Right Stick Down - Control Control Down
Project Delta — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate this Metroidvania's unique and visually appealing concept with procedural generation, but consistently cite significant quality-of-life issues that hamper the experience. The main complaints center on confusing level design and navigation that causes excessive backtracking and poor progression flow, alongside technical problems like missing keyboard support. Despite these frustrations, reviewers acknowledge the game's technical foundation and potential, hoping that continued updates will address the structural issues and make the experience more accessible.
[i] This copy was provided by the devs* [/i] I think Samus was doing too much acid, this might be the most unique and confusing metroidvania I ever attempted to play, if I could sprinkle holy water on this navigation system I would do it, it's like in 10 hours I barely made any progress for one reason or another and it's not even my fault - I am enjoying the game, but it does everything that it can to make me run in circles. Now, I have a ton of problems with how it's put together, however, I don't think it's a bad game technically, it has all of the right features and I think it can be a very unusual gaming experience, but right now I think the game could use some quality of life features and just better structure - I think the level design specifically needs some work, as well as the tooltips for the missing items. It feels almost like an arthouse Metroid, I am not sure if the devs intended for the randomizer to feel like an artistic choice, but just because it made the game feel so unusual, it feels more like a deconstruction of the genre, not just an RNG mechanic. And it's not like a metroidvania, it feels inspired specifically by Metroid, just with a weird artistic presenta…13 found this helpful
This game has great visuals and the procedural generation seems like an interesting idea, but unfortunately the game doesn't have proper keyboard support currently, so I cannot recommend the game at its current state.6 found this helpful
Interesting Metroidvania concept. I haven't played too much yet but it is definitely fun to play, although it can be a bit challenging at the beginning of the run. The game is in EA and I'm hoping to see continued updates as I believe there is a lot of potential here!3 found this helpful
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