

ELbab
makz · December 12, 2025 · RPG, Hack and Slash, Roguelite, Auto Battler, Roguelike
Buy ELbab from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy ELbab — official stores
ELbab price by region
ELbab costs $4.69 in Georgia (USD), £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ELbab
ELbab is a roguelite auto-battler where you navigate an endlessly expanding library, spending 30 minutes to 1.5 hours per run crafting and optimizing your build while combat plays out automatically. The tile-based dungeon progression and mouse-only controls make it perfect for relaxed multitasking, but punishing difficulty and careful resource management ensure every choice matters.
Combat itself is fully automated, so most of your time is spent planning and optimizing your build.Because the game is auto-battle and playable entirely with the mouse, it’s perfect for relaxed, multitask-friendly play sessions—enjoy a cup of coffee, watch videos, or play other games while progressing through ELbab.
(Assigning the ESC key to a mouse button makes it even more comfortable.)The difficulty is intended to be on the tougher side. However, since ELbab is currently in an alpha stage and developed by a solo creator, enemy variety and overall balancing are still works in progress.
Frequently Asked Questions
Q. Isn’t the balance a bit rough?A. Yes, there are certainly still areas that need improvement. We plan to continue adjusting the balance, adding new skills, and reworking enemy abilities over time.Q. Isn’t the inventory too small?
A. It is small. However, at the moment, we consider the need to make careful choices part of the gameplay experience, so the current size is intentional.Q. Aren’t the STR / INT / DEX requirements too strict?
A. In the demo and in the “Beginner Library” (when the Library is still uncleared), you can only progress up to Floor 2. The full library goes up to Floor 4, so the early game may feel tight.
Also, each character has certain stats that appear more frequently, so the intended strategy is to strengthen books that match that character’s naturally favored attributes.Q. Aren’t some rooms much more valuable than others?
A. Here are answers regarding a few key rooms:
- Room of Awakening
Our intention is to place enough Unique Books here to let players define a build direction—similar to a “class” choice in traditional RPGs. This may change with future balance updates. - Treasure Room
The reward includes a Book and Ink, but the amount of Ink may need adjustment. It’s also possible that players don’t realize Ink is being awarded, which suggests a UX issue we may need to improve. - Room of Conversion
The Unique Book you get depends on the mods attached to the Normal Book you convert, creating some degree of controlled randomness that lets you aim for specific Unique Books.
A. Currently, the system is designed with a degree of “regret” in mind, so respec is not implemented. However, the planned Library Customization feature (tentative name) may eventually provide a way to handle this.Q. Skill Books almost never drop, or relying on the starting skill feels boring.
A. We are planning a system where certain events will trigger sub-skills. When this is implemented, players will have more skill choices. We also plan to continue adding Skill Books over time.Q. Can you improve the randomness of the dungeon map?
Q. Can we enhance books at any time?
A. I’ll answer these together.We will continue adjusting the randomness (the algorithm is quite complex…).
Separately, we are planning a Library Customization feature, where players use Papyrus (a persistent currency) to shape their own library.
Examples include making shop rerolls optional, fixing the location of Runestone rooms, or allowing book enhancement at any time.Q. I want a “Calcs” feature like those in build planners (detailed numerical breakdowns).
A. I want that too…
But implementing such a system would require a full configuration engine to simulate various combat conditions, which is extremely difficult.
For now, we only provide basic DPS results as a temporary solution—sorry!
ELbab — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
- The game NEEDS more tooltips. Especially on the stat bar and runestones. Stop making me gamble on a run from lack of information. - Normal skills are in a weird place. You can't transform them or scale them in most ways. - You should be able to hot swap books. In other words, drag and drop a book into a slot with a book already in it. Either add that, or increase the inventory size so I don't get constantly annoyed from having to keep a slot free. - The visual design isn't particularly conducive for conveying information.1 found this helpful
It has potential, could very well be the most absurd roguelite autobattler and any build you can think of could work, since this game is akin to a playable PoB, but it needs more diverse active skills, less RNG, and a ton of polishing.1 found this helpful
A pretty enjoyable auto-battler with a nice focus on build crafting. You don't have to do anything during combat, so most of the gameplay is about choosing books and figuring out what kind of build you want to make. Trying different combinations is probably the most fun part for me. Having multiple difficulty levels is also nice, since you can gradually increase the challenge as you get used to the game. It's a good game to have running on the side while watching YouTube or something. I originally played it pretty casually that way, but somehow a few hours would pass before I noticed. Nothing too complicated, but the build crafting is fun and it's easy to keep playing for longer than expected.
The best autobattler based on a Jorge Luis Borges story bar none.
"Surely I won't die to DoT this time"- The Game
I like this game. Theres already a bunch of interesting fun combinations that you can do in the game and i can't wait to see what comes out of it.
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