

Twin Hawk
Bitwave Games · April 8, 2024 · Shoot 'Em Up, Top-Down Shooter, Arcade, 1980s, 2D
Buy Twin Hawk from GOG at $4.79 — the cheapest of 2 stores we compare.
Where to buy Twin Hawk — official stores
Twin Hawk price by region
Twin Hawk costs £3.99 in the United Kingdom, €4.65 in Europe (EUR), $4.79 in the United States, $4.79 in Georgia (USD), CA$6.29 in Canada, A$7.05 in Australia, NZ$7.25 in New Zealand, R$15.89 in Brazil and zł22.19 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.99 −40% | £3.99 | — | 2 | |
| €4.65 −40% | €4.65 | — | 2 | |
| $4.79 −40% | $4.79 | — | 2 | |
| $4.79 −40% | $4.79 | — | 2 | |
| CA$6.29 −40% | CA$6.29 | — | 2 | |
| A$7.05 −40% | A$7.05 | — | 2 | |
| NZ$7.25 −40% | NZ$7.25 | — | 2 | |
| R$15.89 −40% | R$15.89 | — | 2 | |
| zł22.19 −40% | zł22.19 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Twin Hawk
Call in formations of friendly fighters to unleash devastating firepower against waves of enemy forces in this vertical scrolling shoot 'em up. Strategic gameplay and escalating difficulty across infinite loops make this classic arcade shooter accessible yet endlessly challenging, with modern quality-of-life features like save states and online leaderboards keeping you coming back for more.
CALL IN A FORMATION OF FRIENDLY FIGHTER PLANES AND FILL THE SKY WITH BULLETS.
A vertical scrolling shooter game where you fight a conquering enemy. Defy the oncoming army and navy barrages! Rest assured, you are not alone; you can call up a formation of six friendly fighters.
Even though powerful enemies like tanks and battleships don't require as much reflexes, the player must take a strategic approach. This makes Twin Hawk easy to play for players who aren't familiar with Toaplan's diverse lineup of shoot ‘em ups.
Once the last stage is cleared, the game enters round 2 and returns to the first stage, but with each loop, the difficulty level increases and there are more bullets to dodge. Like the Japanese title of the game Daisenpu (Great Whirlwind) implies, the game will eventually come roaring into you with full force!
The story of Twin Hawk:
“In the year 193x, a fascist conquest of R country was planned. A small city, S City, developed from an oasis, was targeted as an experimental model area for the plan. The conquering army attacked the city, and the people, who had no way to accomplish anything, united the Daisenpu (Great Whirlwind) as an anti-conquest flying squadron to fight against the conquering army. And now, without waiting for the base to be completed, they took off.”

ORIGINAL GAME FEATURES:
- Call for Backup: Six friendly planes flying in formation can be called in and provide back-up fire.
- Deadly Destructive Power: Call up the friendly fighters and press the button again before forming a formation, and the friendly fighters become a bomb with deadly destructive power.
- Two-player Tango: The international version of Twin Hawk brings two-player co-op action.

QUALITY OF LIFE IMPROVEMENTS:
- Minimal Input Lag: Emulation, input processing, and rendering all complete on the same frame.
- Quick Save using F1-F10, Reload with Shift+ F1-F10
- Online leaderboards for Single Credit, No Assist, and Assisted plays.
- Rewind the game between 10-18 minutes, depending on the action.
- Capture sharable replays to immortalize your interstellar victories (or funny moments).
- Assist Features such as auto-fire at multiple rates.
- Very Easy Mode: Lower the difficulty to breeze through the adventure.
- Pixel perfect or full-screen scaling in windowed or full-screen mode.
- Rotate the gameplay in 90-degree increments.
- Steam Achievements
- Choose between Raw Input on Windows or Steam Input.
- Hone your skills in the ultra-customizable practice mode!
Twin Hawk — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player, Co-op, Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is the best release of this game. The emulator runs with no stupid envelopes so you can play full screen on your vertical 3//4 monitor. There's rewinds, saves, difficulty selectors, accessibility selectors, multiple binds and multi-binds. It's the same plane-shoots-tanks Toaplan game. All the familiar set-pieces and enemies. But it is not fun. There's a lot of medium and large size enemies that are absolute bullet sponges. And they just fill the screen with bullets. One of the enemies is just a box with a fan that spews a stream of bullets. Instead of the bosses it's usually big dual bullet sponges with a boring design. Instead of screen-clearing bombs you just summon additional planes that can be shot down, so the second you press the button a half of them just dies. The other half follows. Half of everything is a bullet sponge when you have maximum firepower. But on death your firepower resets, so no matter how many lives you have, you are done for. And the death unanimation is very long is unsatisfying. There's no new material and the balance is not fun. It's a typical arcade coin-muncher, and this entry in the plane-shoots-tanks series they were just going through the m…3 found this helpful
Big Classic - Twin Hawk - I love this kind of games and i collect them ALL , even on Easy mode its challenge and that is good , i completed the full game whiteout losing all the Lifes and i even got a new record Top Score ( 559870 ) for this performance it took me 10 hours, Practice and Practice makes you good.2 found this helpful
A solid emulation, no complaints. The original game's design itself is quite tough. Enemy projectiles often blend in with the scenery making it exceptionally difficult to dodge at times.2 found this helpful
I'm about 10 games into Toaplan's shooter library, and this is easily the worst of the bunch. The first impression I got was that I've played this kind of Toaplan game before... but it never felt so sub-par. From there, [i]Twin Hawk[/i] goes pedal-down on the repetitive elements for half an hour, topped off with a crappy soundtrack that just farts along in the background. Nothing new, or at least anything exciting to make up for lack of imagination. The quality just isn't there. (Even the near-ancient [i]Tiger-Heli[/i] is more engaging and still has something going for it.) Considering the huge wealth of quality shooters in the past forty years and in comparison to its own ilk, [i]Twin Hawk[/i] feels like a stale, quarter-munching relic of the arcade era that players ought to leave buried in the past. To quote Jud Crandall: "Sometimes... dead is better."2 found this helpful
One of the better Toaplan games, but it comes with issues. Firstly, I found the Japanese release was the only version playable due to it's slightly improved colour palette easing the problem of bullets blending into the background. Secondly, if you're playing Twin Hawk on a Steam Deck (hand-held or docked) then you'll need to edit the supplied controller layout to remove the insane amount of left stick deadzone because the initial 'soapy' movement makes it pretty much unplayable. Good news though! Once you've gotten over those initial hurdles there's one helluva good game to look forward to. Sure, It's not the greatest shooter ever made and if truth be told it's not even the best Toaplan game ever made - but it's still challenging, fun, highly addictive and has online leaderboards to add to the longevity. Oh, and one other thing included in the price was a polite reminder that my ancient eyes, dithering thumbs and mushy brain are well past the point of being able to stay in sync with one another😵💫 A highly recommended game if you come from an era where 'hard' was the default difficulty setting, 'rewind' was just something you did to a cassette tape and 'easy' was, erm, a tomb…1 found this helpful
✍️ A Theory of Shmup Evolution By: Joseph Salomonsen Gradius → R‑Type → Darius → Toaplan → Cave / Treasure / G.rev 🟨 Foundations — Designed Space Gradius (Konami, 1985) The origin of control: resource systems, checkpoints, and authored space. The player shapes their ship to survive the level. R‑Type (Irem, 1987) The Force system: space becomes weaponized. A slow, methodical philosophy—positioning over reflex. Darius (Taito, 1987) Branching structure and spectacle. The first step toward non-linear shmup identity. 🟥 Line 1 — Density → Pattern → Bullet Hell (Toaplan → Cave) Twin Cobra (Toaplan, 1987) The definitive military shooter. Discipline, routing, survival. (my personal fave) Truxton / Tatsujin (Toaplan, 1988) The birth of the “Mega-Bomb” aesthetic—power as expression. Batsugun (Toaplan, 1993) The bridge to Bullet Hell. Density begins to dominate space. DoDonPachi (Cave, 1997) The system is complete. Patterns become language. Mushihimesama (Cave, 2004) The organic extreme. Bullets form ecosystems, not just obstacles. Deathsmiles (Cave, 2007) A divergence: horizontal design fused with atmosphere. Bullet hell becomes mood, not just system. 🟩 Line 2 …1 found this helpful
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