

Rift Riff
Adriaan de Jongh · May 9, 2025 · Tower Defense, Minimalist, Strategy, Base Building, PvE
Buy Rift Riff from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Rift Riff — official stores
Rift Riff price by region
Rift Riff costs $7.49 in Georgia (USD), £10.99 in the United Kingdom, $12.99 in the United States, €12.99 in Europe (EUR), CA$16.99 in Canada, A$18.99 in Australia, NZ$18.99 in New Zealand, R$39.99 in Brazil and zł59.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.49 | $7.49 | — | 1 | |
| £10.99 | £10.99 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| €12.99 | €12.99 | — | 1 | |
| CA$16.99 | CA$16.99 | — | 1 | |
| A$18.99 | A$18.99 | — | 1 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| R$39.99 | R$39.99 | — | 1 | |
| zł59.99 | zł59.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rift Riff
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
Strategic
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Forgiving
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
Content
The full game currently features ± 15–20 hours of gameplay:
- 20 worlds with 2 or more scenarios each.
- 17 tower types with 7 overpowered upgrades.
- 25 monster types with varying behaviors.
- 6 companions who'll assist you and your towers.
- 45 challenges for die hards.
- All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Made by…
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.
Rift Riff — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Potentially great game, except your juvenile friend is standing behind you and making obnoxious noises while you're trying to play it. You might think I'm exaggerating, but I've been playing games for almost 30 years, and don't remember last time I have experienced something like this. I don't know if Adriaan just had a baby, or what possessed him to do this, but it ruined the game for me. It's just too much. Your character makes some of the most obnoxious, infantile noises ever - I thought that maybe, I can get used to it, but the character just gets noisier as the game goes on, and life is too short to be annoyed by something so pointless and stupid. In that case, the game certainly is one of a kind. Too bad, because the game otherwise looked interesting. If you can stand the obnoxious babbling, you might have fun.3 found this helpful
I like the game overall, minimalistic and to the point. You'll have a good time. Yeah, the levels are more like a puzzle, but they're also not an obtuse puzzle. Figuring out what works in what context is part of the fun here. But ♥♥♥♥♥♥♥ all that voice acting is just... why does it even exist? It is extremely annoying, and it is somehow extensively varied in its annoyance. You can't even fully turn it off without muting the whole game (and that's a shame because the sound design overall is pretty good). In all my years of gaming, I have never - ever - encountered something like this. I almost feel bad writing this because the devs have clearly put a lot of effort into the game, and me harping on this one particular point makes it seem as if I'm diminishing all that hard work. Then you hear "pom-pom-pom-pom," "waoh," "ohohey" and other such frequent remarks whenever you do anything, over and over and over again... Over and over and over again... It has to be experienced to be believed. What were they thinking?1 found this helpful
Very satisfying and forgiving before throwing some real curveballs. A good take on a tired formula.1 found this helpful
The art is simply lovely. The sound design is incredibly thoughtful. The controls are really intuitive.1 found this helpful
[h2]This Isn't Tower Defense[/h2] We shall keep it simple. This is a puzzle game. It's boring, unimaginative, restrictive and has no sense of control. You can't tailor towers to attack specific types nor place them in ways you would like to, once you find the solution, you double down on it and win by choosing the best layout of towers that have already been predetermined before you start a run. Love the aesthetics, hate the concept of having no control what so ever. [b]Video Review TBD[/b] https://youtu.be/gC6W32qD0B0 [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
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