

VR # AVOID
s0trax994 · March 29, 2024 · VR, Sports, Arcade, Hex Grid, Action
Buy VR # AVOID from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy VR # AVOID — official stores
VR # AVOID price by region
VR # AVOID costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About VR # AVOID

The grid speed increases over time to a certain speed cap while the grid gap decreases to a certain cap (different per difficulty level).
You have a maximum of 10 health.
If you hit a grid with your controller or VR headset, you will lose 3 health for each hit.
If you successfully avoid a grid, you will restore 1 health.
If you collect a small orb you get 10 points.
If you collect a color-changing orb, the grid speed decreases instantly and increases again over time (different per difficulty level), and the color theme will change.
The score system is based on avoided grids, points and current health.
There are several beatable different difficulties (grid spawn based and the harder ones spawn more difficult grids with holes) and one endless soft capped mode which is not meant to be beaten (it gets too fast but give it a try, see how far you can get).

- Different difficulties with own local highscores for a challenge.
- Choose from plenty different songs to play with.
- Ability to decrease the saturation for better vision clarity.
- Three different environments to choose from

- Optional spectator or stream cameras: first-person better fov and third-person view from behind.
VR # AVOID — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay here: https://youtu.be/fanjH1FsYjw [u]This is a neutral recommendation.[/u] So I can't really do a proper review for this game because I frankly had to tap out after about 30 minutes of gameplay in 2 days. There's no way I can play in the higher difficulties being a middle-aged gamer. The good news is that you can totally play in the lower difficulties as long as you're in semi-decent shape. If you can move around okay like me, then you can do the easier difficulties. I could do up to level 5 difficulty. However, after that I just couldn't really keep up anymore. This is a simple game. It's basically an endless runner / tunneler / hole in the wall game. You move up or down, left or right avoiding the obstacle and trying to catch the glowing orb. Things start out slowly, but the intensity picks up pretty soon. There are several original tracks. You can play in either normal or intense mode. There are 10 difficulty levels. Game is running on the Unity Engine. On my RTX 3080, I was getting mostly 72 fps. I did not experience any issues or bugs. There are no graphical settings however, other than the "intensity" …10 found this helpful
Tried this game today. I could say that it's the best VR fitness game I have ever played. The 💀mode is killing, my heart rate went 185+ easy. Love the visuals in this game, also a good choice of music. But a few things stop this game to be my every day fitness app. I hope the developer will fix it 1. Levels 1-4 are not endless. They stop when you reach 700 points. 2. The lights and distortions in the Desktop view is so strong you can't see the player. I really hope this game will not be abandoned, there's so much potential. P.s pls add a music with vibes of "6 - oriental puzzle", this type of songs really match with this game.6 found this helpful
highly worth checking out as a fun way to exercise, would love to see more elements and challenges flesh it out as a game. Could easily become the Super Hexagon of VR.4 found this helpful
It's exactly what it says on the tin: it's a VR game where you avoid the walls. The mechanics are explained roughly on the wall behind you. To go in depth: You pick your difficulty level. You have a headset and two hands. You dodge the walls (called "grids") that come at you to the best of your ability. You start with 10 life, each wall dodged heals one (up to your maximum of 10), each time you hit a wall you lose 3 life (per item you hit the wall with - so if a wall hits both hands and your face, you lose 9 life, but if it grazes your hand you lose only 3). Each wall dodged is 10 points. Hitting the wall with anything loses 3 points. There are two dots you can collect. The unshiny one just gives you 10 points if you use your hand to collect it. The rainbow shiny one slows the walls down - without this powerup, the walls speed up very fast and it becomes hard to dodge, so you really need that powerup. Each difficulty has a maximum number of grids, and so a maximum number of points; the maximum score is 700 for every 50 grids (so the first two maps have a maximum score of 700). There is a skull difficulty, and the dev seems to think it is impossible to clear (it probably has so…4 found this helpful
This will murder your legs, well it did mine, I hope for zombie legs in the morning. Good times!3 found this helpful
Too simplistic... not enough to it.1 found this helpful
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