

Infinite Cards
Tubby Turtle Studios · March 27, 2026 · Strategy, Roguelike Deckbuilder, Card Game, Procedural Generation, Deckbuilding
Buy Infinite Cards from Steam at $15.99 — the cheapest of 1 store we compare.
Where to buy Infinite Cards — official stores
Infinite Cards price by region
Infinite Cards costs $8.99 in Georgia (USD), £13.49 in the United Kingdom, $15.99 in the United States, €15.99 in Europe (EUR), CA$20.99 in Canada, NZ$23.49 in New Zealand, A$23.50 in Australia, R$49.99 in Brazil and zł72.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.99 | $8.99 | — | 1 | |
| £13.49 | £13.49 | — | 1 | |
| $15.99 | $15.99 | — | 1 | |
| €15.99 | €15.99 | — | 1 | |
| CA$20.99 | CA$20.99 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| A$23.50 | A$23.50 | — | 1 | |
| R$49.99 | R$49.99 | — | 1 | |
| zł72.99 | zł72.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Infinite Cards
Infinite Cards is a roguelike deck builder where every card is procedurally generated, giving you an endless array of unique cards to discover and combine through powerful synergies. Assemble your deck freely, choose from 20+ commanders with distinct abilities, and battle across 10+ factions with completely adjustable difficulty and strategic puzzle challenges to master.
Focus on Synergies
Play units, relics, or spells to overwhelm your enemies.Strong synergies between cards lead to deep gameplay with countless tactical options.Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.Progression and Deck Building
The further you advance in a run, the stronger your card rewards become.This creates a dynamic experience where you keep evolving your deck until the very end.Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.Features:
- Infinite cards and massive replay value
- Beginner friendly with interactive tutorial
- Adjustable difficulty
- Activate optional modifiers for even more challenging runs
- Deep, tactical gameplay through complex card synergies
- 20+ commanders with unique playstyles
- 10+ factions: Play as humans, dragons, skeletons, and many more
- 7 locations with their own enemies and bosses across 5 difficulty tiers
- Find, buy, create, and upgrade cards during your run
- Fully flexible deck building: Add or remove cards at any time
- Additional puzzle challenges for strategists
Puzzle Challenges
For tacticians and puzzle fans, the game offers a special puzzle mode:Start with a preset battlefield and win in just a few turns.Perfect for exploring new combinations and card synergies.Infinite Cards — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Infinite Cards is praised by players for its addictive roguelike gameplay, high replayability across multiple commanders and difficulty levels, and stunning AI-generated art, with many reporting that hours disappear during play sessions. However, players have mixed concerns: some feel the deck-building lacks depth and strategic customization, wishing for more control over card acquisition and additional mechanics like relics to create meaningful runs, while others note that good cards tend to dominate regardless of synergies.
Hours aren't representative - I sometimes leave this on. That said - I like the game. Hits a good balance between overall complexity and simplicity - complex enough to be interesting, straightforward enough to be fun. And the art in the game is frequently stunning. It's sort of a mix of Slay the Spire and Mtg Commander, with less complexity than true Mtg Commander. Unique and a good mix. Recommended.3 found this helpful
Yeah, it's really good! Next thing I know after my first time playing is 8 hours have flown by. Very awesome concept, and using AI art is perfect for a game like this! Pls Dev, keep updating the game !2 found this helpful
One of the best games I've ever played! It has insane amounts of replayability. The cards will be different every time like most comparable games but there is also over 20 commanders (starting deck/leader) to pick AND a permanent collection to build towards to basically play a whole new game mode with that you are unlocking in addition to multiple difficulty levels etc. The gameplay is very simple in a good way with you getting to make any enemy choices so the computer never makes dumb moves and I love that! Every leader feels unique. The things I didn't like are there doesn't seem to be a rulebook (just a very helpful tutorial) and the name of the game doesn't grab me. Overall I'd give it a 9.5 out of 10 and highly recommend it to anyone who likes card based strategy games or trading card games!2 found this helpful
This is a really fun game, great roguelike components, and completely random, every single run is different. There are characters to unlock with a completely different commander power and with their own unique traits. I am really looking forward to the next updates.2 found this helpful
A almost infinitely replay able Mtg/Hearthstone Roguelike, The variance in card effect and power makes every run feel like a whole new game and the commanders often drastically change each run, the game is more then worth the price tag and I can see myself playing well over 100 hours.1 found this helpful
I love the gameplay. Its really addictive and i want to i keep grinding to build cool decks but the biggest issue is that you have way too little influence on the cards you get. Forging is rare and even then, its still random. You cant build for specific combos and basically just have to pray that you get fitting stuff. I wish there were some more customization abilities. More forging, fusing cards, maybe some sort of ability-Gems you can socket into cards. Lets say you get them as additional drops from battles and chests and every card can hold 1 gem. Can be relaced but not retrieved. Gems would give basically the same kind of upgrades as forging but a bit more powerful and you know what each gem does before you socket it. Aside from that, great concept and ill definitely keep grinding until the final boss.1 found this helpful
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