

Shadowveil: Legend of The Five Rings
Palindrome Interactive · March 4, 2025 · Adventure, Roguelite, Strategy, Roguelike Deckbuilder, Roguelike
Buy Shadowveil: Legend of The Five Rings from YUPLAY at $7.78 — the cheapest of 20 stores we compare.
Where to buy Shadowveil: Legend of The Five Rings — official stores
Cheapest Shadowveil: Legend of The Five Rings keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Shadowveil: Legend of The Five Rings price by region
Shadowveil: Legend of The Five Rings costs £5.87 in the United Kingdom, €6.85 in Europe (EUR), $7.78 in the United States, zł32.02 in Poland, CA$32.50 in Canada, A$36.50 in Australia and R$43.25 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.87 −72% | £20.99 | £5.87 | 5 | |
| €6.85 −60% | €9.99 | €6.85 | 20 | |
| $7.78 −60% | $9.95 | $7.78 | 20 | |
| zł32.02 | — | zł32.02 | 2 | |
| CA$32.50 | CA$32.50 | — | 1 | |
| A$36.50 | A$36.50 | — | 1 | |
| R$43.25 | — | R$43.25 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shadowveil: Legend of The Five Rings
Deploy your scouts wisely to reveal the secrets of each path and determine the best route through the treacherous Shadowlands. Each path presents unique opportunities and challenges, offering greater rewards or more formidable adversaries. As you delve deeper, the surroundings become increasingly twisted, corrupt, and intricate.
See your glorious planning pay off as your samurai execute your strategies in battle, without the need for real-time micromanagement. Positioning, who you send into battle, and what abilities and items you equip will shape your party's ability to be victorious against the many enemies you face along your journey.Legend of the Five Rings (L5R) is a shared gaming universe set in Rokugan, a rich fantasy setting inspired by the samurai cinema of Akira Kurosawa and the history and folklore of Japan, China, and other Asian nations. In Rokugan, shapeshifters, dragons, and gods walk beside mortals, and warring samurai clans clash for power and prestige, duel for love and revenge, and defend against the demonic invasion of the Shadowlands. Since the collectible card game debuted in 1995, L5R has been adapted into a Living Card Game, several tabletop roleplaying games, board games, novels, art books, and a graphic novel. Shadowveil: Legend of the Five Rings is the first-ever video game set in the realm of Rokugan.
Shadowveil: Legend of The Five Rings — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 2 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's solid foundation with charming characters, cohesive atmosphere, and engaging mechanics that blend autobattler, tactical, and deckbuilding systems into a rewarding roguelite experience. However, the game is held back by significant technical issues including graphical bugs that obscure rewards and UI elements, problematic hitboxes during the prep phase, and design flaws like permanently missable buffs tied to side quests and repetitive boss encounters that limit variety throughout the campaign.
This is a roguelite card game, mixed with a tactical RPG game, and an auto-battler. The graphics/sound are decent. The story is nothing special but it's fully voice-acted and the acting is good. It has a generous demo, so try it out. The gameplay is where it shines. There's a huge amount of strategy to it. Every unit equips a set of cards, which are abilities for them to use on cooldown. You move along a map to make long-term choices between new cards, stat increases, healing, or more units. On every move, you enter a battle, where your positioning matters. You can outplay the enemy with your placements on the grid, and they mix it up by sometimes having you surrounded or limiting where you can place units. You can use certain characters or cards to counter enemies, such as physical vs magical, single-target vs AoE, offense vs defense, melee vs ranged. You can swap the units and cards around before every battle, so you're always making choices. The experience you earn stays with your characters. After a long roguelite run, you go back to town and choose how to upgrade their stats and passive skills. The class you choose for a unit determines which cards they can use. The stats yo…1 found this helpful
This game kinda has too many good ideas and not enough dedication to any of them. The problems --------------- * dead game - Developer is not doing updates or even responding to community questions. It's abandoned. * No idea why Deckbuilder is in the tags, there are no deckbuilding elements. You get random abilities that look like cards, but they're assigned skills that the characters use. There is no deck that you use or have any ability to shape. * The Roguelite elements are barely any better. The early game grind is really miserable, with progression points being so far apart that it took a long time for me to notice that there actually was some Roguelike gameplay. Most of the improvements that matter are locked behind resources you wont get in the early game and very few of those upgrades are persistent. Doing a full run and then losing to the boss fight at the end doesn't retain enough benefit to make the run worth the time. Items, abilities, and upgrades never carry over from runs, all you get are resources. * You can lock yourself out of things like side-quests and unlockable bonuses, and it's impossible to tell what act the side quests are found in until you actually stu…1 found this helpful
Legend of the FIve Rings... I've been a big fan for 25 years. I have read the novels, played the ccg, telling stories around a rpg group... This setting deserve so much then a cheap auto-battler. Imagine a rpg like baldur with this setting! You are sitting on a rich universe. Shadowveil is meh! at best...1 found this helpful
very buggy game: -) Items and abilities disappear. (Might have missed it in an event but there was no pop up or anything) -) Random events can be radomized an unlimited amount of time by returning to the menu. -) Battles that are lost can also be restarted by going back to the menu ! Also my game save broke without abusing these glitches. I guess because I had too many scouts. A side quest gave me extra jade and I picked the scouts for extra items a few times. Difficulty balancing works very well and there are a few fun mechanics to abused.
Yes~
If you want it, get it on a sale. The concept is good, bit this games lacks variety very much. I got bored before finishing the first campaing (which consists of beating the same three bosses over and over again)
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