

The Crazy Hyper-Dungeon Chronicles
Fix-a-Bug · October 23, 2025 · RPG, Dungeon Crawler, Adventure, Fantasy, Story Rich
Buy the The Crazy Hyper-Dungeon Chronicles key for Steam from Kinguin at $4.17 — the cheapest of 3 stores we compare.
Where to buy The Crazy Hyper-Dungeon Chronicles — official stores
Cheapest The Crazy Hyper-Dungeon Chronicles keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
The Crazy Hyper-Dungeon Chronicles price by region
The Crazy Hyper-Dungeon Chronicles costs £3.48 in the United Kingdom, €3.99 in Europe (EUR), $4.17 in the United States, $4.17 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, zł22.30 in Poland and R$32.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.48 −59% | £8.50 | £3.48 | 2 | |
| €3.99 −59% | €9.75 | €3.99 | 2 | |
| $4.17 −58% | $9.99 | $4.17 | 3 | |
| $4.17 −34% | $6.29 | $4.17 | 3 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| zł22.30 −52% | zł45.99 | zł22.30 | 2 | |
| R$32.99 | R$32.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Crazy Hyper-Dungeon Chronicles
The Crazy Hyper-Dungeon Chronicles is a roguelike dungeon crawler that combines turn-based combat with real-time action elements, featuring an ever-shifting labyrinth that changes with every run. Master three distinct character profiles, wield hundreds of weapon combinations, and navigate mind-bending puzzles across 50 level archetypes while hunting the legendary Sacred Groowl in this humor-packed adventure where your choices shape every journey.
Plunge into the Hyper-Dungeon!
Adventure awaits! Descend into a glorious pixel-art labyrinth where classic dungeon crawling clashes with electrifying turn-based combat featuring real-time elements! Your quest is shaped by your choices, and every character you meet, weapon you wield, or puzzle you solve will change how your adventure plays out. You’ll never experience the same trip twice in the Hyper-Dungeon. The quest to claim the legendary Scared Groowl will not be an easy feat!Explore an Ever-shifting Labyrinth!
No two runs are the same! The Hyper-Dungeon is a living, breathing challenge that reinvents itself every time you dare to enter. Navigate 50 meticulously designed level archetypes across varied biomes, each presenting the chance to battle unique enemy types, overcome lethal traps, and solve mind-bending puzzles.Master a turn-based combat system with a real‑time twist!
Face off against the Hyper‑Dungeon’s fantastical foes in a fast-paced combat system that fuses turn-based decision making with real-time action elements. You’ll need lightning‑fast reflexes to maximise damage dealt, critical hits, and even perfect parries with the arcade‑inspired Swing Meter. Harness the power of a vast arsenal of powerful weapons, each of which alters your abilities and playstyle.Forge your Legend!
Choose between three distinct profiles: the combat‑focused Destroyer, the stealthy Explorer, or the lore‑hungry Resolver. Bolster your abilities with the intuitive crafting system, experiment with skill trees unique to each weapon, and take advantage of a deep character customisation system and build a dungeoneer worthy of the legends!Laugh and Loot!
The Crazy‑Hyper Dungeon Chronicles is a serious challenge, but it’s also packed with sharp dialogue, exceedingly eccentric individuals, and a LOT of pop culture and video game references that will hopefully make you smile as you fight for your life!The Crazy Hyper-Dungeon Chronicles — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]It's sad to have to give this a negative review[/h1] I really want to support indie developers, and this game is a good concept. But I can't recommend it as there's just too many issues with the game. Keep in mind that I'm writing this after the game crashed when I was on level 40 out of 50 of the dungeon and lost my progress for that level. Yes, just 50 rather small dungeon levels is all the content you get. "Evershifting labyrinth"? Sure, each level can have a random layout, but that's misleading. Each level has a pre-set theme and gimmick. This isn't something like the original Rogue game where it has almost unlimited replay value. Nope, instead you get 50 levels that highlight different, quirky, novelty mechanics and theme. Sometimes that theme is repeated, and you can only progress down to the next level each time. So the game is very linear. And that would be ok if there was a lot of interesting content. Instead we get gimmicks, frustrating mechanics, and a combat system that belongs in a really bad late 80s or 90s console cartridge game. The Steam storefront videos don't show how utterly boring and tedious the combat really is. You're stuck timing a mouse click or key …5 found this helpful
It's... Ok. But in a world which continues to inflict the ongoing terrors of end-stage capitalism and it's trappings upon us, is 'Ok' really 'Good enough' to be an appropriate sink for your precious time? Well, no, clearly it's not, - otherwise it would be. In this game you progress down a series of levels that grow even more dangerous and tedious than the ones that came before, with side elements of crafting, resource gathering and inventory management, combat, stealth, level progression, etc. "But these side-elements are fun!" I hear you cry to which I would reply - "yes, normally, but not so much here." Crafting doesn't really add a lot to the game, really. You find occasional recipes for a few items you create as you progress, but the items really don't change much to how you approach the game or combat. Inventory and resource management seems tedious and boring because you really don't care too much about what you're crafting because it really doesn't make a lot of difference except for health or mana potions. Combat, in particularly, is a slog. The reaction based sliders are fun at first, but once you get used to the limited mechanics the polish wears off. Then onc…1 found this helpful
i feel people are super harsh on this game in my opinion i am having a blast on this game the pixel art is very pretty the music are bangers the gameplay feel very nostalgic and old school the humor is pretty in my style love it plan to do two playtoughs one with the hero and the heroine they remind me link and zelda but more memeable xDDD the combat is pretty cool in my opinion the cool thor looking dude is very awesome i never skip his tutorials cause he seem very cool to hang out with anyway thats my review1 found this helpful
Great game, great price. Great support.
AHAHAHAHAHAAHHAAHAHhAHAHAhAhahahaha hahah ah ah ha ha ha ha ha 5/5 0 deaths 25.6 hours to complete as an Explorer Just do it 15 hours 36 minutes
Bottom line: Pick it up if you want an unconventional dungeon crawler that doesn't take itself too seriously, but be aware of some rough edges. I originally bought this game when it temporarily made its name "♥♥♥♥♥♥ Dungeon," at least in Japanese. The game has some interesting ideas but the execution doesn't always land and I think the devs would have benefitted from a critical voice helping them dial things back. It can be too cutesy or too unserious for its own good. I get that it's the game's schtick, but it does get tiring after a while. Know that it's a not traditional dungeon crawler at all. Each level has its own theme or design concept. This makes things less repetitive but it wasn't what I was expecting and some of the ideas need to be condensed. The game is supposed to be 50 levels but I was still encountering tutorials until around 15. I'm on 23 and its just now introducing the idea of creatures calling for nearby reinforcements, which is strange since I've encountered that before, and the concept of closing and locking a room to prevent patrolling attacks, which has never been an option before now. There are the numerous obvious bugs that still need fixing. I'v…
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