

Midnight Special
Scared Stupid Inc · May 21, 2026 · Retro, Survival Horror, Exploration, Pixel Graphics, Point & Click
Buy the Midnight Special key for Steam from Kinguin at $3.99 — the cheapest of 2 stores we compare.
Where to buy Midnight Special — official stores
Cheapest Midnight Special keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Midnight Special price by region
Midnight Special costs $3.99 in the United States, $3.99 in Georgia (USD), £6.69 in the United Kingdom, €7.70 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$21.49 in New Zealand, zł43.01 in Poland and R$48.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.99 −73% | $14.99 | $3.99 | 2 | |
| $3.99 −53% | $8.55 | $3.99 | 2 | |
| £6.69 −48% | £12.75 | £6.69 | 2 | |
| €7.70 −47% | €14.59 | €7.70 | 2 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| A$20.95 | A$20.95 | — | 1 | |
| NZ$21.49 | NZ$21.49 | — | 1 | |
| zł43.01 −32% | zł62.99 | zł43.01 | 2 | |
| R$48.49 | R$48.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Midnight Special
Welcome to Midnight Special, a point-and-click survival horror game drenched in 16-bit pixel art and 1980s retro dread. On a thunderous night in 1987 in Maine, you awaken in a labyrinthine manor. You must click, explore, and solve puzzles to escape. Will you go gentle into that good night?
Midnight Special — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Midnight Special has an atmospheric pixel art style with an engaging story premise that shows promise, but players report it is plagued by numerous bugs, unclear mechanics, unresponsive controls, and obtuse puzzle design that significantly hamper the experience. The pacing is slow, the inventory system is poorly organized, and key game systems like the sanity mechanic lack adequate explanation, leading most reviewers to conclude the game is not worth purchasing in its current state and needs substantial polish before being recommended.
This game is a trainwreck. The amount of glitches can give Todd Howard run for his money, everything you can imagine, from graphical glitches(items being highlited in the inventory despite not being selected), to actual soft locks(putting salt ring in the red door room because stone bride doesn't follow you here). Inventory is a mess, all documents are stored in it together with actual usable items, some puzzles are absurd, like having to light a candle to burn down spider web instead of using your lighter directly. I wish developer to finish the game and turn it into something good, but as it is now, it is not worth paying for.15 found this helpful
I just finished this game after playing for roughly about 6 hours. The beginning felt like it had a lot of promise that was put into it and I thought it would be genuinely enjoyable. After you take care of the kids that when the game loses all respect from me. The controls didn't make sense for a good while. I missed a lot of details from the environment and flavor text since the game didn't describe that the action shown on an item or interact able came be both touched and looked at, compared to most games of the same genre where they tell you explicitly what you can do with things. The files tab didn't have a lot of the information that the game kept telling me that I had collected. There was a lot of times where I thought I got some new information about something but there wasn't anything new despite the screen showing that I can look further into that tab. The objectives felt very half assed and useless on that same regard. Most of them I never ended up finishing nor did I understand what they wanted me to do with them. For most games of this type having an objective window that lines out what you are supposed to would give you a hint, such as putting a fuse into the fuse …12 found this helpful
garbage3 found this helpful
Back then, I played the early access version of this and enjoyed it waiting for the full release. After waiting for so long for this game to fully release. I am beyond disappointed. I was expecting this game to be better, yet it broke in many ways during gameplay. It looked promising like it could have been a decent horror like Clock Tower. Pros- Scary and unsettling atmosphere in a pixel animated art style. Music and sounds added to the aesthetics. (Sadly these are the only good things about this game). Cons- Pacing makes the early game really easy to lose interest. Some puzzles are not obvious, and may take a bit to figure out. Controls are not usually responsive during gameplay. Game can bug a lot during certain sequences (especially getting maxed out sanity lighting the same candle repeatedly). Sanity some how allows you to find certain times in areas you originally searched before, revealing an item that wasn't originally there. Edit: Apparently I forgot you could combine a candle in your inventory with the lighter, which apparently you have to do in order to burn the cobwebs, and to trigger the one door scene to enter it. However, I got to the boss and the stab ac…2 found this helpful
this game moves at a snails pace and is about as fun as doing your daily chores. As a player of all things horror i cannot recommend.2 found this helpful
I do ultimately like the game, and the visuals and story very good, but the sanity mechanic and how it affects the game could be explained a little better.
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