Guilds of Mountgate

Guilds of Mountgate

Beaver Fever Games · September 2, 2026 · RPG, MMORPG, Idler, Sandbox, Trading

Buy Guilds of Mountgate from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Positive86% · 4429playing now
Best price 24 Fair price
$9.99
lowest tracked $8.99
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Where to buy Guilds of Mountgate — official stores

Steam
Steam
Standard Edition · Steam
$9.99
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Guilds of Mountgate price by region

Guilds of Mountgate costs $9.99 in the United States, €9.99 in Europe (EUR), £9.99 in the United Kingdom, $9.99 in Georgia (USD), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł42.49 in Poland right now.

Cheapest Guilds of Mountgate offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Statesyour region $9.99 $9.99 — 1
Europe (EUR) €9.99 €9.99 — 1
United Kingdom £9.99 £9.99 — 1
Georgia (USD) $9.99 $9.99 — 1
Canada CA$11.99 CA$11.99 — 1
Australia A$13.95 A$13.95 — 1
New Zealand NZ$15.75 NZ$15.75 — 1
Brazil R$37.49 R$37.49 — 1
Poland zł42.49 zł42.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Guilds of Mountgate

A living online RPG where economy, progression and world events shape your journey.

A World That Moves – With or Without You

Guilds of Mountgate is a browser-based online RPG set in a connected, persistent world where systems matter more than spectacle.Travel between cities, ports, forests and mines.
Watch markets shift.
Build your character over time.And most importantly:Live in a world that doesn't wait for you.Prices change. Supplies run dry. Events unfold.
What you do — and when you do it — matters.

Build Your Character, Your Way

Progress through a wide range of skills, each with its own depth and progression:
  • Woodcutting
  • Mining
  • Fishing
  • Survival
  • Smithing
  • Crafting
  • Cooking
Unlock new resources, tools and production tiers as you level.Higher skill doesn’t just mean faster progress — it means smarter, more efficient gameplay:
  • Multi-yield systems (2x / 3x resources)
  • Better materials, better outputs
  • New opportunities across the world

Gather, Craft, Progress

The world is built on a fully data-driven resource system:
  • Location-based resources
  • Unique drop tables
  • Progression tied to skill and equipment
Turn raw materials into valuable goods:
  • Smelt ore into bars
  • Craft tools and equipment
  • Prepare food for survival and profit
Every item has a place in the economy.

A Living Economy

This isn’t a static market.Each city has:
  • its own production focus
  • supply and demand
  • import/export pressure
Prices react to:
  • player trading
  • regional production
  • world events
 Buy low. Sell high. Or take the risk and wait.

Dynamic World Events

The world changes — constantly.Events impact regions in real time:
  • Trade disruptions
  • Weather changes
  • Resource shortages
  • Accidents and incidents
Each event evolves through phases:
  • Impact
  • Stabilization
  • Aftermath
  • Recovery
A ship sinks? Resources that were aboard become scarce.
Markets react. Players adapt.The world tells its own stories — and you are part of them.

Travel & Explore

Move across a connected world map with real travel times.
  • Plan your routes
  • Choose your destinations
  • React to opportunities
Every location offers something different:
  • resource hotspots
  • production hubs
  • NPC services
  • questlines

NPCs, Quests & Interaction

Talk to NPCs. Make choices. Take on work.
  • Dialogue-based interactions
  • Quest system tied to world and progression
  • Trading, services and more

Idle-Friendly, But Never Empty

Play actively — or let the world run.
  • AFK-friendly progression
  • optional active moments (bonus ticks, procs)
  • real-time feedback through session tracking
You’re never forced to grind actively.
But if you do — you’ll be rewarded.

Light Social Layer

  • Local city chat
  • Global chat
  • System messages and world updates
Enough to feel connected.
Not enough to overwhelm.

Planned Features & Future Expansion

Guilds of Mountgate is actively evolving, with major systems already in development and planned to expand the game step by step.This includes:
  • PvE & PvP combat with diverse builds
  • Guild systems with shared progression, which include: 
  • Caravan trading and long-distance economy
  • Naval trade routes and interaction with foreign factions
  • Worker systems for automated production and economic support
In addition, new skills with unique mechanics will be introduced over time, gradually expanding the gameplay and opening up new ways to interact with the world.The game will also move beyond pure UI-driven interactions in selected areas:Planned playable story quests will place you into fully interactive 2D scenes, featuring classic point & click gameplay, environmental interaction and small handcrafted narratives that bring the world closer on a more personal level.Housing will follow a similar approach, allowing you to create and expand your own space in a visually represented 2D environment, with customizable interiors and functional benefits such as resting, storage and bonuses.These systems are designed to grow alongside the core gameplay — adding depth, variety and new perspectives over time without breaking the foundation of the game.

Part of a Bigger World

Guilds of Mountgate is not a standalone experience.It is part of a larger, evolving universe that has been in continuous development for over a year.What begins as a local journey between towns and trade routes will gradually unfold into something much bigger.New regions. New systems. New connections.This is not a single adventure.
It is part of a larger journey.

Why Guilds of Mountgate?

Because it focuses on what many games ignore:
  • Systems over spectacle
  • Decisions over reflexes
  • A world that exists beyond the player

Guilds of Mountgate — game info

Platforms
Windows
Player modes
Multiplayer, Cross-platform multiplayer
PC Game Pass
Not included
More games like this:Crossplay games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 6, 2026
I would go into this game with an open mind not expecting a standard formula. The game is about working on skills, trading, questing, socializing, but more importantly discovery. The game doesn't tell you everything so you need to explore to figure out what XYZ does. Its sort of like a Melvor Idle style game but not telling you what every item does immediately or what NPC buys your goods for the best price. You need to discover these things whether by yourself or asking the community in chat. The game also offers idle and active gameplay. The active portion is optional and is mainly random events while doing any activity. Travelling? Well, maybe you find a buried treasure on the way but must click to receive it. Mining? Might find an opportunity to receive bonus ore and extra XP. The world also has random events (I haven't explored this yet) such as a town on fire and the economy collapses, a drought, or maybe the mines in a town are booming with resources. Travelling in this game takes real time so you must plan ahead. Inventory management is another part of the game. You can't just go around harvesting everything. You need to utilize banking and plan your routes or you will …
4 found this helpful
Recommended Sep 5, 2026
I like it thus far but I think it's probably better to go in with the expectation of this being a predominantly idle game. The trailer says you can play in a more active fashion but the minigames don't trigger enough to make it worth keeping your attention on the screen. The server seems to be kinda potato (it's slow to respond to input and you need to wait for a few seconds after each craft is completed to get the item) but it's early access so it's still tolerable.
4 found this helpful
Recommended Sep 6, 2026
It's fun for me, that's all I can say.
3 found this helpful
Recommended Sep 14, 2026
Great game, fun and maddening and immersive all at once. You finish smithing a bunch of stuff that took all day to make, and then walk ten minutes to a neighboring town only to remember that you needed to craft some arrows with wood that was only available in that town. So you walk ten minutes back and start chopping to get your wood, only your tool breaks so it's off to a different town six minutes up the road to reforge your tool, but [i]that[/i] town has a great hunting spot so it's time to harvest some deer...and then you realize you're due at work in three hours so it might be time to get some sleep. Yeah. I have never been less idle.
2 found this helpful
Not recommended Sep 13, 2026
honestly just too much AI, if your gonna use this much AI just dont release it bro, whatever i gave it enough "time" to find out if its worth or not, honestly not worth your time. its not the satisfying levelling like osrs, you dont feel like your actually gaining anything out of the time spent, even if its AFK
2 found this helpful
Recommended Sep 13, 2026
This game won't be for everyone, but personally I like it. Simple IDLE style crafting game. There is a social aspect through the ingame chat and the people are helpful and pleasant from my few interactions. My biggest like is the music. Given that it is for the most part an AFK game, having it run while I do other things and just jiving to the music is great. Cheap price as well so I can't complain there at all either.

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