

The Tarnishing of Juxtia
Actual Nerds · July 26, 2022 · Action, Souls-like, RPG, Dark Fantasy, Combat
Buy The Tarnishing of Juxtia from GOG at $1.99 — the cheapest of 4 stores we compare. The cheapest The Tarnishing of Juxtia key from a keyshop is $5.31 at Kinguin.
Where to buy The Tarnishing of Juxtia — official stores
Cheapest The Tarnishing of Juxtia keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
The Tarnishing of Juxtia price by region
The Tarnishing of Juxtia costs £1.59 in the United Kingdom, €1.79 in Europe (EUR), $1.99 in the United States, $1.99 in Georgia (USD), CA$2.45 in Canada, A$2.65 in Australia, NZ$2.85 in New Zealand, R$5.65 in Brazil and zł7.39 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.59 −92% | £1.59 | £3.74 | 3 | |
| €1.79 −92% | €1.79 | €4.29 | 4 | |
| $1.99 −92% | $1.99 | $5.31 | 4 | |
| $1.99 −92% | $1.99 | $5.31 | 3 | |
| CA$2.45 −92% | CA$2.45 | — | 2 | |
| A$2.65 −92% | A$2.65 | — | 2 | |
| NZ$2.85 −92% | NZ$2.85 | — | 2 | |
| R$5.65 −92% | R$5.65 | — | 2 | |
| zł7.39 −92% | zł7.39 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Tarnishing of Juxtia

The Tarnishing of Juxtia combines dark fantasy visuals and a hauntingly beautiful score with challenging Souls-inspired 2D action RPG gameplay and a sinister narrative. An innovative and rewarding combat system, a staggering variety of equipment and abilities, highly-detailed pixel-based environments, and terrifyingly Tarnished bosses work together to make The Tarnishing of Juxtia an unforgettably immersive journey.
Risk Versus Reward Combat: A unique Energy Rush system encourages calculated risks: After landing consecutive attacks, bold players receive a super-charged boost of stamina and mana regeneration.

Utterly Vicious Battles: Push the limits of your will and skill in explosive, multi-phase boss battles against corrupt saints, ancient war machines, Tarnished creatures, and vengeful gods.

Haunted, Layered World: 15 unique environments, beautifully detailed visuals, deep and twisting lore, and a myriad of side quests await in this 20+ hour action RPG.

Turn the Tide: Store and charge Relics from fallen bosses. In your most desperate hour, release the Ultimate power they contain.

Develop Unique Character Builds: Weapons, armor sets, magic abilities, Relics, and other hidden items offer nearly unlimited possibilities for unique character builds. Players’ individual visual and combat style can sing.


The Tarnishing of Juxtia — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I just finished my first playthrough of The Tarnishing of Juxtia, which took me about 9 hours. Before diving into the details, I want to say upfront that this is easily the hardest 2D soulslike I’ve ever played. I’ve tackled plenty of tough 2D soulslikes and metroidvanias (including both Blasphemous games), but this one sits at the top for difficulty. It’s important to note that The Tarnishing of Juxtia is not a metroidvania. There is zero ability gating and almost no exploration. The game is extremely linear — you’re almost always funneled in one direction, with only a handful of easily found secrets along the way. Bosses and Combat Challenges The bosses are genuinely excellent and among the toughest I’ve faced in the genre. Traitor Saint Apathia stands out as the hardest by a wide margin — she took me well over 100 attempts across her three encounters. On the flip side, the final boss was surprisingly easy and I beat him on my first try, which felt a bit anticlimactic. Scattered throughout the game are numerous combat challenges, some optional and many mandatory for progression. A couple of them felt particularly brutal (borderline unfair), and after several attempts I eventu…3 found this helpful
This game is not necessarily bad, and I can see some potential in it. However, there are quite a few things that need to be fixed and improved. First of all, the gameplay has several issues. As someone who takes Soulslike games seriously and never gives up until finishing a game, I had a really frustrating experience with this one. The biggest problem is the hitboxes. They are inconsistent and need serious improvement. There were several times when I dodged an enemy's attack correctly, but still got hit anyway. This made progressing through certain areas extremely frustrating and unnecessarily difficult. Hitboxes are a fundamental part of any Soulslike game, so this is a major issue that really needs to be addressed. Another big problem is the amount of damage enemies deal. Depending on the area you're in, enemies can take you down in just one or two hits. This feels unfair, especially when combined with the hitbox problems. Players need at least some room to learn enemy attack patterns and react accordingly. The damage should be balanced better so that the difficulty feels challenging rather than frustrating. The lack of animation canceling is another issue, especially for pla…1 found this helpful
This is a great game for me. I'm fan of metroidvanias and pixel art, but so soulslike fan, and it has a very challenging, but also very fair combat. Timing is everything. It has beautiful visuals, great animations and soothing score. The backstory is a nice addition, but most importantly the design of enemies is great.1 found this helpful
grabbed on sale, actually pretty cool game. really nice artwork, once you got used to the controls/combat it was actually really satisfying1 found this helpful
This game is a mess. The character just walks on it's own from time to time. This leads to deaths that should be avoidable, the pause does not pause the game, when "paused" you can still take damage and are kicked from the pause menu or at least what I am considering the pause menu. The controls are delayed and this leads to more deaths1 found this helpful
This game has terrible hitboxes. Multiple times I've dodged out of the way, but I still inexplicably take damage. I have completed several Souls-like Metroidvania games such as Hollow Knight, Silksong, ENDER LILIES, ENDER MAGNOLIA, Blasphemous, and AWAKEN - Astral Blade, which all handle hitboxes accurately and precisely.
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