Fairtravel Battle CCG

Fairtravel Battle CCG

Flaming Torch Games · July 31, 2026 · Card Battler, Trading Card Game, Turn-Based, Deckbuilding, Singleplayer

Buy Fairtravel Battle CCG from GreenManGaming at $14.99 — the cheapest of 3 stores we compare.

PC
Very Positive97% · 671playing now
Best price
$14.99
lowest tracked $11.99
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Prices last checked

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Where to buy Fairtravel Battle CCG — official stores

GreenManGaming
Standard Edition · Steam
$14.99
Buy
Steam
Steam
Standard Edition · Steam
$14.99
Buy
Humble Store
Humble Store
Standard Edition · Steam
$14.99
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

Fairtravel Battle CCG price by region

Fairtravel Battle CCG costs $8.49 in Georgia (USD), £12.79 in the United Kingdom, €14.79 in Europe (EUR), $14.99 in the United States, CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł65.05 in Poland right now.

Cheapest Fairtravel Battle CCG offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $8.49 $8.49 — 3
United Kingdom £12.79 £12.79 — 3
Europe (EUR) €14.79 €14.79 — 3
United Statesyour region $14.99 $14.99 — 3
Canada CA$19.49 CA$19.49 — 3
Australia A$21.95 A$21.95 — 3
New Zealand NZ$21.99 NZ$21.99 — 3
Brazil R$46.99 R$46.99 — 3
Poland zł65.05 zł65.05 — 3

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Fairtravel Battle CCG

Let your magic run wild in this fast-paced fantasy card game, with a unique resource system, back-and-forth battles, moddable cards and multiple unique game modes. Play alone or with up to four players online, without needing to pay for new cards.

Fairtravel Battle CCG — game info

Platforms
Windows, macOS, Linux / SteamOS
Steam Deck
Playable
Player modes
Single-player, Online PvP, Online co-op, LAN, Cross-platform multiplayer
PC Game Pass
Not included

DLC & expansions

🎁 Complete the collection

Base game + 1 of 1 DLC at today's best prices.

$19.98
to own everything

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Fairtravel Battle CCG is praised by players as a fair, honest indie CCG with elegant mechanics inspired by classics like Magic and Hearthstone, offering fun gameplay without predatory monetization traps, though some appreciate its PvE focus and customization options. The primary criticism is the limited card pool of around 135 cards across five color categories, which constrains deck-building variety and theme exploration, while some players also find the turn structure and interaction system feel clunky compared to other CCGs.

Recommended Oct 2, 2026
There's potential here. A ruleset inspired by the mana system of games such as Kaijudo, a modestly competent AI that can be made dumber if the user desires, and a decent amount of flexibility in setting up custom game rules. And if the idea of being hit with a grind wall for collection bothers you, look up the "Redeem Rewards" codes available to bypass it. No idea why a game like this built around a one-time purchase needed to keep the trappings of F2P games (Daily Quests, weekly redeems, mastery [battle] pass, etc), but thankfully they can be ignored. The main issue is a lack of content, and by content I mean cards. 135 cards split among four colors, colorless, and multi-colored really isn't enough to do more than set some basic themes and cover the bare minimum of removal effects. While there seems to be some modding options on offer, the current build encourages players to mod Unity and to use Discord to ask for help (EDIT: The documentation and in-client modding is also in development). As a non-Discord user who has some programming background but refuses to tinker with Unity, this isn't very useful, and so far the Steam Workshop reflects a lack of interest there. Still, ther…
2 found this helpful
Recommended Sep 13, 2026
A very fun & underrated indie ccg (:
2 found this helpful
Recommended Sep 24, 2026
A few hours in and I really enjoy the game. It's fairly easy to learn, has some good different mechanics from other CCG's and it feels fairly polished. I'll definitely be putting some hours into it.
1 found this helpful
Recommended Sep 23, 2026
Among many TCG and CCG games, this one stands out because it is so honest and fair. It is fun to play from the outset, and it lacks the kind of traps that make a player regret getting into it down the line. The gameplay clearly takes inspiration from classics like MtG and Hearthstone, but offers some elegant solutions to smooth out the experience. With Essences you can focus on cards of a certain color without getting mana screwed based on your draw, while Quests go in any deck and double as delayed card-advantage (or crucial utility like emergency healing) so you don't run out of steam while drawing just one card per turn. Then Explore lets you search for the card you need at a given moment, but since it digs through your deck, it avoids the inherent randomness that Hearthstone's Discover creates... and then you have the Tactician trait, which protects your followers as long as they aren't alone on the board, that trait alongside Guardian (basically Taunt) lets you build up a board of useful followers and not risk losing key effect units to random attacks. Beyond that, the daily quests and reward progression is relaxed, so it's easy to build up a collection. If you want a partic…
1 found this helpful
Recommended Sep 10, 2026
A nice card game that's similar to most of the card games but unique enough to be it's own. I've only played the PvE and it's exactly what I have wanted in a game. I'm weird and just want to play against the computer. It has up to 4 player games. Although I want to be picky about the layout at least the option is there. For the price it's pretty good and all the cards are collectible without addition payment. Lastly it has a Workshop. I'm not sure exactly how to use it but the option is there (or will be there)
1 found this helpful
Not recommended Oct 4, 2026
Not my cup of tea. It feels really odd having a board state full of creatures where an opponent can simply ignore them to do direct face damage. That is, barring creatures which have to be targeted first due to an ability. The interaction cards and pieces are fairly high costed, and since everything is cast or activated only in the active player's turn a lot of the game feels clunky. Example being this game's equivalent of MtG's 'Unsummon' is costed the same as it is in MtG (one mana), but being playable only on your own turn its value is dubious. The game's 'Thoughtseize' meanwhile is costed quite high at 2 mana where it falls into a similar space of being questionably usable. A player's board state can get away from their opponent quickly and games can feel 'over' in a matter of 4-5 turns. Card draw engines feel lackluster or clunky being a once per turn on certain enchantments, and this is likely due to cards being your only true resource. Mechanically it draws more from Hearthstone or Runeterra than things like MtG, Yu-Gi-Oh, or Flesh and Blood and I, personally, greatly dislike the formerly listed games. I'll keep giving it a try every so often, maybe it'll click, but initia…

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