

Paradise Lost: FPS Cosmic Horror Game
Juan Pedraza · January 17, 2018 · Indie, Early Access, Gore, Violent
Buy Paradise Lost: FPS Cosmic Horror Game from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Paradise Lost: FPS Cosmic Horror Game — official stores
Paradise Lost: FPS Cosmic Horror Game price by region
Paradise Lost: FPS Cosmic Horror Game costs £2.09 in the United Kingdom, $2.19 in Georgia (USD), $2.99 in the United States, CA$3.39 in Canada, NZ$3.69 in New Zealand, A$4.50 in Australia, R$6.49 in Brazil and zł10.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.09 | £2.09 | — | 1 | |
| $2.19 | $2.19 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.39 | CA$3.39 | — | 1 | |
| NZ$3.69 | NZ$3.69 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$6.49 | R$6.49 | — | 1 | |
| zł10.99 | zł10.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Paradise Lost: FPS Cosmic Horror Game
Paradise Lost: FPS Cosmic Horror Game puts you on an alien planet armed with scarce weapons and your wits as you face incomprehensible horrors lurking in a beautiful but deadly landscape. Guns alone won't save you—you'll need cunning and careful resource management to survive the unknown terrors and uncover the mystery behind a vanished research team.
An Spec Ops team was sent to a planet to investigate a disappearance of a research team. What lies beneath this god-forsaken planet?
Paradise Lost: FPS Cosmic Horror Game — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's creative potential, excellent graphics, and solid level design, but the experience is hampered by significant technical and gameplay issues. Common complaints include poor mouse sensitivity controls, lack of checkpoints forcing repeated playthroughs, imbalanced enemy encounters with insufficient ammo, visual glitches, and unresponsive combat feedback where defeated enemies don't show death animations. While the atmosphere and environment design show promise, the game needs substantial polish and balance adjustments before it feels like a complete product.
I've got to go to bat for this one. True, releases have been slow thus far, but the developer explains why in his posts. What is here has a ton of potential, in my opinion, and is quite playable. There's a good deal of creativity already present. Graphics and movement are both excellent, supported by a level design that just made me curious about what else was out there. Make no mistake, there's not a lot here yet, so if you're looking for a completed product, you might want to wait a bit. That said, it looks like things might be picking up this year.3 found this helpful
Ok here some things CONS can i post pictures of building missing walls can see trees and rocks mid air game still needs a lot of work even in beta stage I would have finished this and then released it. lack of ammo and weapons at start least a knife in case you run out of ammo too many aliens out number the bullets you have. save location would be nice you die and start over again and again not fun! cant go in water but aliens can? you get cornered in bad areas and die again.NO ammo! textures in floors of step pyrimids flickers over lapping? PROS game enviroment looks great3 found this helpful
i would love to play the game put the mouse does not work. what the hell.1 found this helpful
This is a interesting concept, but needs profound improvement. There is no gameplay settings to adjust mouse sensitivity. When I slightly nudge my mouse, the cursor flies seemingly 90 degrees across the screen. This is very irritating and disorienting while searching new areas and during combat. The combat gameplay is too basic, at least at the beginning stages. The enemies first encountered die from multiple bullets, but do not fall nor slump over when dead. I ended up wasting several bullets on each enemy after they were already dead, making the mission basically impossible. There are also no saving checkpoints, even in places where it would be logical within the story. Players have to replay the entire section after dying.
I think it would be nice if there were less small enemies and more big baddies that are actually scary. Being swarmed by small creatures here feels like being swarmed by antlions in HL2
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