

12 Labours of Hercules III: Girl Power
Jetdogs Studios · 2015 · Casual, Strategy, Time Management, Singleplayer, Mythology
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About 12 Labours of Hercules III: Girl Power
Help Megara rescue Hercules and join him across mythical Greece in this puzzle adventure inspired by the 12 Labours, featuring stunning HD graphics and touch screen support. Solve intricate puzzles, hunt for collectibles, and build your own castle while racing against the clock for gold medals.
Stunning HD graphics and Windows 8 touch screen support
Collect pieces of numerous incredible puzzles
Complete in gold time and build the great castle
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
12 Labours of Herc III: Girl Powaa is the follow-up to the game about the loafer Hercules, his faithful babe, and their slaves. There are practically no gameplay changes contrast to the first two installments, save for the actuality that Hercules' precious has learned to grow fruit-bearing shrubs from saplings. The protagonist is now a sheila rather than a bloke, nonetheless the level count resides at 45 the same as in the previous predecessors. The cutscenes are just as difficult to follow, as they continue to rely on rhyming conversation. The graphics are good, as expected, and the orchestral harmonious style continues to be consistent. Although, the game feels a bit more difficult; this version presents levels that become unsolvable if the incorrect method is taken. Also absent are the boss levels with their quirky ultimatums. While earning the achievements takes some time, it isn't an excessive quantity. All in all, it is essentially a continuation to the second game, just with a woman lead and, in my perspective, not entirely as successful. 👍Strengths. +Gameplay remains very straightforward and instinctive. The objective is to be in charge of Hercules' laborers, issue ord…4 found this helpful
As with the first game in this series it is somewhat interesting, but gets stale... In my opinion these games could have focused a bit more on quality and less on quantity, not horrible games, but it did feel a bit tiresome as you keep going level after level just to complete all the things.
I've played a lot of time management games over the years. All of the games from 1 to 8 in this series are my favorites. I revisit them all at least once a year. It's great that they give you the option to play 3 different types of difficulty, so if you just want a relaxed playthrough, you can do that. It's strange that the price went up so high with the following games. Maybe they are under new management? Anyway, if the price for the newer games ever gets low enough I'll give one or more of them a try. I just hope they play as well as the games I already have.
12 Labours of Hercules III: Girl Power, developed by Jetdogs Studios and Zoom Out Games and published by Jetdogs Studios, continues the long-running casual strategy series inspired by Greek mythology. This third installment shifts the spotlight from Hercules himself to Megara, who takes center stage in a rescue mission when the legendary hero finds himself in danger. Framed within the mythological backdrop of ancient Greece, the game combines light narrative storytelling with fast-paced time management gameplay, maintaining the franchise’s accessible charm while introducing a subtle thematic twist centered on empowerment. At its core, Girl Power adheres to the familiar structure of the series. Each level presents a map filled with obstacles, resource nodes, and objectives that must be completed within a time limit. Players command a small group of workers who gather resources such as food, wood, and gold to clear debris, repair structures, defeat minor enemies, and advance toward the level’s final goal. The gameplay emphasizes efficiency—prioritizing which tasks to complete first, optimizing worker movement, and managing limited resources under pressure. Success often depends on p…
Follows 1 and 2 with small additions.
Very similar to its predecessor in gameplay; the construction of the building is the "meh" element of the game, but it's not (and by far) the reason to play this game. A nice installment in the series, which will be expanded into Collector's Editions from this point forward... so BONUS levels, here we come!
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