A Kobold Story : Trenchcoat Adventurer

A Kobold Story : Trenchcoat Adventurer

Crystal Spider Games · 2026 · Dungeon Crawler, Exploration, Turn-Based Combat, Inventory Management, Retro

PC
Very Positive98% · 65
Best price
$19.99
lowest tracked $7.99
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Standard Edition · Steam
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About A Kobold Story : Trenchcoat Adventurer

Trenchcoat Adventurer is a dungeon-crawling roleplaying game with a whimsical heart and a beautiful, hand-drawn CrayonVision aesthetic.Three Kobolds find themselves drawn to the allure of Adventuring after overhearing how successful adventurers get to eat the best food and have the shiniest shiny things. Cunningly disguised in a trenchcoat, this towered trio find their way though an ever-deepening dungeon in the hunt for shinies and tasties!Unbeknownst to them, the "beginner dungeon" that they wandered into breaks through into a much deeper, darker place full of real peril... with the training wheels off and the worst equipment they could find, can our Trenchcoated heroes go from wannabes to true heroic adventurers?

Key Features: 

  • Explore a hand-crafted Dungeoneering experience through the eyes of Kobolds and rendered in beautiful CrayonVision!
  • Utilise the equipment you want... and eat the equipment you don't! With cast-iron stomachs, Kobolds can eat anything to keep their strength up
  • Classic Dungeon Crawling with grid-based movement, turn-based combat and RPG elements! Level up your Kobolds to turn them from zero to hero!
  • A Hand-Authored Dungeon experience through Six Chapters, with randomised loot to keep things fresh and interesting!
  • Over 300 different items to collect! From Equipment to Keys to Potions and Trinkets, all can found throughout the dungeon or bought from enterprising Goblin Merchants!
  • Everything hand-made! No AI generated ANYTHING!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 24, 2026
A little RPG with charm, silliness and KOBOLD'S I had fun with it. My only gripe with the game is Mimics will always get a free hit on you even if you attack the chest first. I feel like you should be able to attack the Mimic when it is hiding as a chest to get the jump on it but other then that it's a fun little game. Also I "totally" did not get this game because I have a autistic obsession with kobolds.
2 found this helpful
Recommended Jun 23, 2026
7/10 a slightly deeper combat system would be nice, as is, there just isn't much to it other than click attack until thing dies or you die. That's said, for what it is, that being a mechanically simple dungeon crawler that doesn't take itself very seriously, it's quite fun.
2 found this helpful
Recommended Jul 22, 2026
Absolutely wonderful little dungeon crawler. It's not difficult for character building, and you technically only control one adventurer, so it's great as an entry point to this genre but still able to provide a bit of challenge at times! Each of the kobolds has a slight difference to them, and losing one in combat can cause a domino effect as you lose the ability to cast, or escape melee, if one dies. But a quick snack will get them right back into adventuring spirits! Art is obviously wonderful--just look at it. Look at it. How can you hate anything about that?? Music is pretty good, doesn't grate but isn't anything stand-out, but I didn't find myself wanting to mute. Love the bits of voice acting you find! No bugs I encountered (at least that I couldn't just eat!), and level design is solid with maps that don't drag out too much. Combat strategy isn't complex, usually choosing either attack or magic, and only lightly having to worry about damage typing or defending (at least on standard difficulty). The real challenge is in hunger management and juggling your tight inventory (luckily, you can eat almost anything. Yum!). Took about 6 hours to 100%, so it's not a game that wi…
Not recommended Jul 21, 2026
The game is "ok" but the secret door search on every level is too annoying for me to be interested in continuing the game unfortunately. I spend a lot of time bumping walls, often think I've bumped all the walls, descend then am told I've missed doors. At least the dev has the decency to tell me I've missed doors but I don't really want to replay the game to find these doors. And the game is hard enough (for me) that I need what is behind those doors to be able to continue progressing the game. I feel like I'm being punished while playing the game and that's not fun or interesting for me.
Recommended Jul 18, 2026
(Gifted to me by my wife upon her hearing my manly squee while watching GHostLPs streaming it tonight.) Come for the adorable kobolds in a trenchcoat, stay for the legitimately well-balanced dungeon crawler. The most fun I've had in a dungeon crawler in years! A lot of care and love has gone into every element of the experience, from the brilliant narration through to cleverly thought out item descriptions and an endearing art style that marries it all together. Doesn't take itself too seriously, but still feels like as solid a dungeon crawler as Eye of the Beholder or Legend of Grimrock. The integration of the hunger mechanic adds a genuine layer of depth to every movement in the dungeon without seeming like an arbitrary slog.
Recommended Jul 5, 2026
It's so good. I admit, I'd come to this gamw from a strange place as I'd grown tired of most video games. There was a dearth of variety from the late '80s to the early '00s—the golden era of video games—that I miss. The landscape now is "An open-world action-adventure with a bad understanding of RPG elements, a fetish for number go up, and an obsession with gacha RNG, where a human wanders around and murders everything!" Sometimes with affixes like -Souslike, -Roguelike, or both. This verisimilitude has even ruined indies. It's an affliction. So when I'm on the hunt for a new game? I'm looking for something unusual. I don't mind if a game plumbs the genre graveyard—in this case, that of tile-based, first-person SSI D&D dungeon crawlers—so long as something is done with it. And that something shouldn't be the bloody creatively bankrupt melange of affixes we slog through now. No -Soulslike, thank you! You can stuff your -Roguelike where the sun doesn't shine! This is the plague of rot that's made modern gaming so unwell. It ruined Mina the Hollower for me. It could've been an excellent game, but it's actually painfully generic and staid beneath its -Soulslike and -Roguelike affixe…

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