

A Long Way Home
Jonathan Mulcahy · 2016 · Precision Platformer, Puzzle Platformer, Indie, Casual, Space
PC
Mostly Positive79% · 24 📉 Recent reviews down 59%
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Screenshots
About A Long Way Home

On day 200 of a 365 day mission your ship suffers a catastrophic engine meltdown. Stranded in space one hundred light years from Earth, you must make your way back one light year at a time. It's going to be a long way home.
Jumping from asteroid to asteroid collecting enough dark matter to open the next portal is hard enough, even the tiniest miscalculation can end in death. When you start encountering explosive rocks, micro-comets and teleporting dark matter, things take a turn for the worse.
Mobile History
Yes, this game started out on the iPad. The original game was a 1024x768 touch only game. In preparing for it's move to Steam the entire game was redesigned. Every piece of artwork was recreated at a higher resolution, the game was converted to widescreen, sound effects were re-recorded and the entire menu system was overhauled. This is not a port.
Widescreen conversion

New & Updated Graphics

Main Menu

Level selection

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Was quite a long way to get back home!9 found this helpful
Really fun gravity based game. The goal is to time jumps between asteroids, gathering collectibles as you do. Cute artwork and a decent little story. An enjoyable time to be sure. Just a shame we've seen no more from Jonathan Mulcahy since this one.1 found this helpful
I had hoped for a chill puzzle game that would make me think, what I got was ragequit inducing. Really disappointing.1 found this helpful
It's quite simple, and yet difficult game. Game offers many levels, so It is definitely worth it's value. But after few levels game starts to be very boring and repetetive, and not even "traps" added through advancing campaign or mediocre story can't save it. For that I can't recommend it.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
nice
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