

A Merchant's Promise
Game Draft Studio · 2025 · Walking Simulator, Exploration, Shop Keeper, Simulation, Immersive Sim
PC
Very Positive87% · 289
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About A Merchant's Promise
For any questions feel free to ask in Discord!The Tutorial is HIGHLY RECOMMENDED even if having played the demo (now removed due to age) as there are differences. A Merchant's Promise features No Inventory & Physics-based Inspired gameplay. You are in full control of the item you handle from the time you pick them up until you put them down...or throw them.Your Merchant Status is everything and will determine how easily you can adjust your prices to make the most profit. There is also a Permanent Death option for those that like more risk. Starting as a lowly Merchant you can eventually earn your way to a King's Merchant through trading as you experience:
- Item Loss
- Weather
- Light survival elements (hunger, thirst, health, and stamina)
A Merchant's Promise will not micro-manage you:
A part of the fun is in the discovery of something new. Whether an area, shop, event, or even something as small as a road sign that helps you find your way!That is the intention why A Merchant's Promise uses:- Limited Menus and UI's as possible...and still trying to be reduced.
- No "Objectives" or "Tasks" will pop up telling you what to do and how to do it.
- You must Explore, Talk, Read, and Interact with things to learn about the world you play in!
Priorities of Continued EA Development:
- The Game World - I am working hard to bring more elements of "life" and "depth" into the game as current features are also tested by those of you that play the Beta Version.
- Consistent & Reliable gameplay - Physics games are quirky and a lot of adjustments are always being made
- Performance - No one wants a 47GB game download that gets 12FPS.
- Gets the bugs out - I handle these through the Discord Reporting (Link on Store Page or In Game) as soon as possible with a ticket system so you can stay up-to-date on your issue's progress.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Right now my only real complaints are that there aren't all that many locations and that the tutorial doesn't really tell you all that much, but seeing the amount of work this developer is putting in (from my understanding a single person), I bet both of these complaints are bound to change in a relatively short amount of time compared to what I would normally expect. The game is a really cozy experience which I can definitely recommend. Edit: You can opt into a beta build of the game which really changes things a lot. There is way more content in the beta branch to experiment with if you get bored of the main one.1 found this helpful
Good game. Excellent developer.1 found this helpful
It's not fun after the first few hours. Check all the other positive reviews: They have played for 3-4 hours and never touched the game again. Such is the case for if you yourself will buy this game. The concept of a walking simulator isn't terrible but it just isn't worth £8.50 to walk between a couple of locations with no other gameplay mechanics than a tedious collecting system of herbs/mushrooms in the wild. There's also a trading stall mechanic that just isn't worth caring about as well as furniture but it's really just not my type of game. And clearly, it's nobody else's either based on the reviews. Don't buy the game if you'll get bored of walking. Because that's what the game is for 90% of it.1 found this helpful
Good trading game that fills my trading desires.1 found this helpful
Do NOT buy, at least not right now. The game is buggy, and the strength system for pulling the wagon is too difficult. I stopped playing after getting stuck on a tiny hill with no other way to go and could not progress further because my strength wasn't high enough. There is no storyline or questline to follow which makes the game very boring and confusing.
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