

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
Dejobaan Games, LLC · 2011 · Flight, Sports, Arcade, First-Person, Cyberpunk
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About AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
Plummet through futuristic worlds at breakneck speed in a wingsuit, threading needle-tight paths between obstacles while performing dangerous stunts as an act of protest. This remaster of the cult classic BASE jumping game doubles down on velocity with 43 brand new levels, rebuilt graphics, and checkpoint-enabled speed runs that let you rewind and retry your most brutal crashes.
Awards for the original game:
- Finalist, IGF 2010 Excellence in Design
- Selected by Penny Arcade for PAX East 2010 Boston Indie Showcase
- ModDB 2009 Editor's Choice Indie Game of the Year
- Finalist, Indie Game Challenge 2010
Gameplay:
Aaaaa! took place in an alternate 2011, where BASE jumpers leapt from the skies and executed stunts around the floating buildings of Upper Boston. This semi-sequel picks up six years later -- the sport's been outlawed, and you're jumping as a form of protest. High in Earth's stratosphere, you'll thread a path through the rotating blades of enormous wind turbines. Elsewhere in the solar system, you'll dodge asteroids above seas of lava, spray graffiti onto lunar government offices, and flip off Ganymede colonists -- all in the name of peaceful protest.
At its heart, Awesome is all about speed. With your new wingsuit, you'll dive (and die) twice as fast, descending through hovering cities over Earth and beyond. The fastest jumps now offer checkpoints, so if you mash your brains against extraterrestrial rock, you can rewind time and execute the perfect dodge instead. All this is wrapped up in shiny new graphics -- rebuilt from the ground up, the semi-sequel brings you a new lighting system and fancy shader effects (which, let's face it, the AAA studios had a few years back, but bloom, shadows, and depth of field are all new for Aaaaa!).
Key Features:
- 82 remastered levels from the award-winning original
- 43 new levels around Earth, Luna, and Ganymede with a new, faster wingsuit
- Hug terrain, kiss concrete, and thread the needle for points
- Get bear hugs, slice netting, and hit invulnerability plates for wanton destruction
- Give your fans the thumbs-up for points or annoy protesters with rude gestures
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH2 found this helpful
This isn't really much of a game.1 found this helpful
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a genuinely fun arcade base-jumping game where you freefall through floating cityscapes, hugging buildings for points and nailing landings — simple mechanics that are surprisingly addictive. The witty one-liners and quirky humor (yes, you collect teeth) keep things light, and the blood-pumping soundtrack adds real energy to each dive. That said, the gameplay loop is fairly shallow, and I found myself burning through the novelty faster than I expected — it's more of a pick-up-and-play game than something you'll sink hours into. If you can grab it on sale for a couple bucks, it's absolutely worth it for an evening of quick, chaotic fun.
Sucks the dev never updated it to support any headsets outside the Rift DK2. Even in that horrible headset, it was worth playing. Outside of VR? Not so much.
I'd recommend this game, with the caveat that it's probably worth closer to $5, especially this far from its release. The game is very simple and pleasant to spend a bit of time in, but there really isn't much more to the game than you see on the tin. You jump, you try to stay as close to objects as possible without hitting them, and then you try to stick the landing. There are a few powerups you can unlock, such as the ability to flip off people protesting your antics, but there are really no fundamental changes to that, at least that I've seen while perusing the unlockables. The game also suffers a bit from its age, especially in the realm of input compatibility. While controllers do technically work (and dual analog input is really handy for a precision movement game like this), none of the instructions, tutorials, or tooltips provide information for anything except mouse & keyboard, forcing one to figure out even simple things like how to deploy their parachute blades for themselves. (At least for my controller, B deployed the parachute blades, and the left and right triggers were a thumbs up or obscene gesture, respectively.) Overall, this is fun for short play sessions - o…
1/100 how did they make this game even more unenjoyable then the first one
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