

Al'ulA
Astrolabs Entertainment · March 23, 2026 · Puzzle Platformer, Adventure, Puzzle, First-Person, Psychedelic
Al'ulA is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Al'ulA price
Al'ulA is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Al'ulA
\
THINK ✨
Mariam, a Moroccan astronomer, is trapped in a realm of impossible geometry. Use your perception of space to navigate shifting staircases, twisting corridors, and non-euclidean structures where reality no longer follows the rules.ROTATE 🌌
Use the Artifact to bend the world around you. Select rows of tiles and rotate them in any direction, reshaping the room itself. Twist corridors, align staircases, and rearrange the environment to reach new paths.ESCAPE 👁️
A mysterious Entity brought Mariam into this fractal dimension. Solve puzzle after puzzle with the Artifact, uncover fragments of Mariam’s past, and discover the truth behind this impossible place as you search for a way out.Al'ulA — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This puzzle is very interesting and I loved spinning the room around like a Rubik's cube. I also enjoyed the art style and the vibes this game goes for; however I really (!) want to stress out that this game seriously (!!) needs optimization improvements. Playing through constant FPS spikes felt very disorienting, especially when trying to move the walls of the room around1 found this helpful
Al'ulA is a first-person puzzle adventure that takes a relatively simple idea of rearranging spaces and develops it into an atmospheric journey through impossible architecture. Developed by Astrolabs Entertainment and published by IIM Digital School, the game is presented as a student-created vertical slice rather than an expansive commercial adventure. That distinction is important because its relatively focused scale becomes easier to appreciate when viewed as a demonstration of a larger concept. Instead of overwhelming the player with numerous unrelated mechanics, Al'ulA concentrates on spatial manipulation, exploration, environmental puzzles, and a mysterious narrative surrounding a world that refuses to obey conventional geometry. The story centers on Mariam, a Moroccan astronomer who becomes trapped within a strange fractal dimension. Her scientific background feels appropriate for a protagonist confronted by phenomena that challenge normal ideas of space and physical reality. Mariam's immediate objective is escape, but her journey gradually develops into something more personal as fragments of her past emerge. The presence of a mysterious Entity suggests that her arrival in…
Really hate that despite turning of the Rumble function for my controller in the settings, it still Rumbles, and does so whenever you make a move and you make a lot of those, I was forced to disconnect the controller completely and play with mouse and keyboard, because the game didn't disable the rumbling when I used the mouse and keyboard either. I'm currently stuck on a level and can't be bothered to return to the game to try again. At least not for a while. The graphics are nice and it's a nice concept, but the bugs is putting me off playing.
Really hoping this becomes a full game, I loved it!
Pretty idea. But the movements are very jarring. And there are no guides so far. The difficulty is not pogressive slowly enough, the tutural is very lacking (I don't think there are any actually), and puzzles are [i]not[/i] self explicative. Also it's not what I thought it was. It reminds me of QUBE 2 but with less intuitive puzzles. At least less intuitive at the third level, where I stood stucl for twenty minutes, then accepted to uninstall because without any hint at all, I won't spend more time than 20 min to run in circles and have a coutner productive experience.
fun puzzle game, love the light story aspect while figuring out how to get to the exits
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