

Ash of Gods: Tactics
AurumDust · 2026 · Strategy, Auto Battler, Card Game, Card Battler, Turn-Based Tactics
PC
This game is free to play. Get it on Steam →
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About Ash of Gods: Tactics
Gather your deck and upgrade it, find and buy powerful artifacts to make your characters stronger and to surprise your opponents on a battlefield by creating unique strategies to carve your path through many difficult fights.● 24 story mode battles with three difficulty levels. Can you beat them all?● PvP mode: create a strong team and compete with other players to get to the top of the ladder and get your rank among the best● Make your party unique: train units and hire new ones, buy artifacts and collect a deck of magic cards which are perfect for your strategy● A beautiful standout 2D hand-drawn graphics and rotoscoping animation● A captivating story which is prequel to Ash of Gods: Redemption's storyline
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
PC port of a ♥♥♥♥♥♥ "3 lane tug-of-war" mobile game, with an unskippable tutorial that just makes you click stuff without explaining much. The interface is awful, the "tavern" shop doesn't tell you what the BUY button actually buys and you will end up spending premium currency without any warning or a confirmation window. Oh, and when I first launched the, I was forced to accept a privacy policy in Russian :D :D4 found this helpful
Great game if you like pay2win.4 found this helpful
gatcha style game.3 found this helpful
The game itself is fun, cool tactical fights, Deckbuilding and Mechanics. The game looks nice too. There is need for some QoL updates, and the language should be overworked (Sometimes there are Kyrillic letters) It's worth a shot, its for free anyways.2 found this helpful
## Beautiful Presentation, Miserable Monetization *Ash of Gods: Tactics* makes an excellent first impression. The animations, card artwork, character designs, and overall presentation are genuinely beautiful. Its visual style immediately reminded me of *The Banner Saga*, and I was surprised by how polished everything looked. Then the monetization became impossible to ignore. The game appears to reuse assets and ideas from the developers’ previous full releases, but instead of building a satisfying tactical game around them, it feels designed primarily to extract money from the player. The progression system becomes painfully restrictive after only a few levels. It does not even give the gameplay enough time to become engaging before placing barriers in your way. Some players may argue that success depends on skill, patience, or grinding, but there barely seems to be a meaningful way to grind. Technically, you might be able to progress without paying, but only in the same sense that you could build the Great Wall of China with a spoon if you had a thousand years. It is not a realistic or enjoyable option. That is what makes the game so frustrating. The combat and presentation a…
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