

Aurum
Fighty Boys Games · 2025 · Card Game, Roguelike, Strategy, Turn-Based Tactics, 2D
PC
2 user reviews100% · 2
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About Aurum
Draft The Goods You Sell
Chose from over 100 cards to create the perfect deck of goods. With a variety of different builds me strategies, every store will find success in their own unique way. Be careful to meet your deadlines though, or your store will go bankrupt. It’s a cutthroat world, and the cost of running will quickly go up, so you’ll have to stay ready to adapt at a moments notice.Build Your Store Front
Place your good out on your display table to get them ready to sell! When their sale date hits 0, the card gets sold for its value. Place your cards down where their value will be highest, and move the rows and columns to get them in the perfect spot. Buff the power of a row or a column or many other effects to boost the worth of your goods. Where you place your goods can be the difference between a successful store and bankruptcy!Survive Problem Customers
Not every customer you meet is going to be considerate of your perfectly maintained display. From the devious thief to a more innocuous rearranger, you’ll have to work around the chaos they bring. Don’t let them devalue your goods or push them off your table. Stay on step ahead of them and you can even turn their actions into positives!What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a perfectly okay shopkeeper roguelike game. The card selection is kinda underbaked. The strategic depth is not great. After 2-3 hours it feels like I've done everything there is to do here. The asking price for me was $13 USD which is kinda ambitious. If it feels harder than normal on the hardest level (#4, I think, is vastly harder than the rest), I think the winning solution is that this game is much less about type synergy than most other roguelikes. E.g. Alexandrium increases the multiplier of gems, which can be massive, but the most powerful effect to multiply I've found is the Spice that adds your hand-size to all neighboring cards. And the card/action point boosts are most impressive in Fabrics. The game is not well suited for hand sizes of 20+ but you're forced to pick a new card each time and there are extremely few ways to remove them, so just get used to it I guess.
10/10 Would work retail again
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