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Screenshots
About Back To Life 3
The journey of the small beneficial cell reaches its final chapter, through various wonderful microscopic worlds with one goal: to bring life to the surrounding environment by constructing and combining together beneficial bubbles to fill the whole visible fabric.
In this last journey, the small cell will cross several biological worlds that represent various states of matter: Solid, Ice, Water, Gas, Plasma.
During the adventure, the cell will encounter multiple enemies, random barriers and obstacles of all kinds and with different features, harmless or lethal.
Our protagonist will find while traveling various bonuses that will facilitate the journey.
Each level is procedurally generated, so any game scenario is always unpredictable!
Objectives of the game
To revitalize and fill the tissue underneath the small cell will use a method entirely new: the modular bubbles!
By drawing, closing and joining together the microscopic filaments, the small cell will create a kind of wonderful, colorful and beneficial structure, with which it will be able to overcome the various levels.
The aim of the game is to fill with organic filaments a certain percentage of the playing field.
These organic filaments will create bubbles that can be joined together by means of the vertices.
To pass each level you have to fill the required percentage within a time limit, paying attention to the barriers, obstacles and enemies present.
Composable Bubbles Engine (CBE):
This engine allows you to create multiple beneficial bubbles using vertices of existing ones.
MAIN FEATURES:
PROCEDURAL LEVEL GENERATION
LOAD/SAVE CURRENT LEVEL AND GAME STATS
GAME RANKINGS AND HIGH SCORES
ON-SCREEN MAP
COMPOSABLE BUBBLES
ORGANIC SCENARIO
500 PROCEDURAL LEVELS
FIVE WORLDS
More features:
Five camera modes ( normal, dynamic ,‘map’, perspective and dynamic perspective )
Two game speeds
Two game difficulties
Two enemies speeds
Enemies
Generic cell: only stops the creation of bubbles.
Bacterium: if touched, it decreases the time available.
Virus: if touched, it increases the filling percentage
Speed viruses: if touched, it decreases the speed of the protagonist.
Parasite “length”: if touched, it lowers the length of the design of the bubble.
Parasite “range”: if touched, lowers the lock range with neighboring nodes.
Bonuses
Time bonus: increases the time available.
Power up bonus: decreases the rate of filling necessary to pass the level.
Speed bonus: increases the speed of the protagonist.
Length Bonus: increases the length of the drawing of the bubble.
Range Bonus: increases the range of coupling with the neighboring nodes.
Worlds
World 1 - Solid state of matter: ROCK
World 2 - Frozen state of matter: ICE
World 3 - Liquid state of matter: WATER
World 4 - Gaseous state of matter: GAS
World 5 - Fluid state of matter: PLASMA
In this last journey, the small cell will cross several biological worlds that represent various states of matter: Solid, Ice, Water, Gas, Plasma.
During the adventure, the cell will encounter multiple enemies, random barriers and obstacles of all kinds and with different features, harmless or lethal.
Our protagonist will find while traveling various bonuses that will facilitate the journey.
Each level is procedurally generated, so any game scenario is always unpredictable!
Objectives of the game
To revitalize and fill the tissue underneath the small cell will use a method entirely new: the modular bubbles!
By drawing, closing and joining together the microscopic filaments, the small cell will create a kind of wonderful, colorful and beneficial structure, with which it will be able to overcome the various levels.
The aim of the game is to fill with organic filaments a certain percentage of the playing field.
These organic filaments will create bubbles that can be joined together by means of the vertices.
To pass each level you have to fill the required percentage within a time limit, paying attention to the barriers, obstacles and enemies present.
Composable Bubbles Engine (CBE):
This engine allows you to create multiple beneficial bubbles using vertices of existing ones.
MAIN FEATURES:
PROCEDURAL LEVEL GENERATION
LOAD/SAVE CURRENT LEVEL AND GAME STATS
GAME RANKINGS AND HIGH SCORES
ON-SCREEN MAP
COMPOSABLE BUBBLES
ORGANIC SCENARIO
500 PROCEDURAL LEVELS
FIVE WORLDS
More features:
Five camera modes ( normal, dynamic ,‘map’, perspective and dynamic perspective )
Two game speeds
Two game difficulties
Two enemies speeds
Enemies
Generic cell: only stops the creation of bubbles.
Bacterium: if touched, it decreases the time available.
Virus: if touched, it increases the filling percentage
Speed viruses: if touched, it decreases the speed of the protagonist.
Parasite “length”: if touched, it lowers the length of the design of the bubble.
Parasite “range”: if touched, lowers the lock range with neighboring nodes.
Bonuses
Time bonus: increases the time available.
Power up bonus: decreases the rate of filling necessary to pass the level.
Speed bonus: increases the speed of the protagonist.
Length Bonus: increases the length of the drawing of the bubble.
Range Bonus: increases the range of coupling with the neighboring nodes.
Worlds
World 1 - Solid state of matter: ROCK
World 2 - Frozen state of matter: ICE
World 3 - Liquid state of matter: WATER
World 4 - Gaseous state of matter: GAS
World 5 - Fluid state of matter: PLASMA
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An alright puzzle game for it's price, but gets boring quite quickly. Controls could be better too.14 found this helpful
[h1]Very strange game, with an original idea for the world and environment - such a bit surreal[/h1] The gameplay itself consists - *niczym on the memorable erotic games from the phone. To start from the edge of the board - to close it more and more - *in mobile games we discovered a picture with a naked lady ; we had to watch out for flying oozes which if they hit our line defining the area to be discovered then you lost. Here the rules are a bit more elaborate, but I didn't figure them out myself because the game is so damn twisted. Can I recommend? I don't know - it's terribly strange although nevertheless quite peculiar and original so for deciding to step out of line there YES8 found this helpful
very simple game, like something from the early 90's, they just slaped on some 3d and called it a game (not simulation game)6 found this helpful
Tags: Casual - Twitch & Arcade Additional Tags: Delete Local Content & Remove from Library TLDR: Amateur and poorly executed "Qix" type arcade game. Play Lightfish instead. It uses the same core concept but executes much better. http://store.steampowered.com/app/116120/Lightfish/ Review: You know these old games where you had to cross a dot across a screen to draw shapes away off the screen while an enemy ball floated around? Dont know what this genre is called if you do let me know in the comments please. Anyways this is sort of like a bad 3D version of that. You spawn an underwater mine in the corner of a arena you get little time up and time down things spawning (dunno if time up or down is better), and you draw shapes... you r goal is really vague and seems to be to draw shapes near your spawn area which doesnt make much sense as usually you draw something there and dont win. If you touch any shapes you previously drew they vanish. You seem to have a limit on how many dots you can use to connect lines to draw shapes but thats also vague. This thing is trash Note: I spent 5 whole minutes trying to draw a single shape and the game would not register it. Back to life 2 at least…3 found this helpful
This game can actually be good, but the controls are TERRIBLE. Also, the game would crash from time to time. I really like the concept and the graphics so I would still recommend it, but it only barely got my accolades.1 found this helpful
6/10
Community reviews
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