

Battle Fleet 2
Mythical City Games · 2014 · Strategy, Simulation, Naval, Naval Combat, Wargame
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Screenshots
About Battle Fleet 2
Battle Fleet 2 is the radically improved sequel to the original and has kept the “Worms” / “Scorched Earth” style angle+power mechanic, but now features full 3D modeling of terrain, ships, and ship hit locations. Hit the the engines and cripple the enemy's maneuverability, or aim for the command center and disable the ship for an entire turn. Ships are more realistic in which weapon compliments they can carry, and aiming/firing, as well as moving, is more intuitive. Battle Fleet 2 also now features Fog of War, allowing for stealth tactics and surprise attacks to be a viable strategy as well as adding the importance of using ships and aircraft for recon as well as attacks. With a full featured campaign and a variety of single play scenarios, Battle Fleet 2 will keep even the saltiest of sea-dogs satisfied.
Feature List
- Build your fleet from 7 different ship classes each with different hardpoint locations for mounting different weapons, different mobility, and different hit locations.
- Use small caliber guns to pinpoint your shot and switch to devastating salvo mode, forcing all available guns in range and firing arc to fire at the same location.
- Equip your ships with a wide variety of weapons including AA guns, torpedoes, and a plethora of different caliber naval artillery.
- Utilize or neutralize a variety of aircraft, including recon planes, fighters, and bombers, launched from island bases, aircraft carriers, or cruisers.
- Ship captains gain experience with each Campaign battle.
- Play the strategic single player campaigns, random skirmish mode, full cross-platform multiplayer, or even hotseat multiplayer.
- Pacific and Atlantic campaigns with historical and clean slate modes for each.
- Use recon to clear Fog of War and defeat enemy ground based airfields and coastal artillery.
- Deploy Strategic Command Cards to surprise your enemies with special actions like deploying mines, sabotage, enhanced aiming, airstrikes and more!
- Battle Fleet 2 features full 3D models of WW2 era ships.
- VR Support for HTC Vive and Oculus Rift
VR Support
Battle Fleet 2 has full VR support allowing you to play the entire game in VR and even battle against friends who are playing on desktop. The VR support is experimental so please report any issues you find and we will continue to improve the VR interactions and features.
DLC & expansions
🎁 Complete the collection
Base game + 0 of 2 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the turn-based tactical naval combat and relaxed pacing, with some enjoying the range calculation and manual targeting mechanics, but many are frustrated by the fragmented battle system where fleet movements are split across separate encounters rather than coordinated simultaneously. Common complaints include unbalanced smoke mechanics, poor tutorial support, lack of strategic depth, and unrealistic movement systems that lead to accidental collisions and ineffective multi-fleet coordination.
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | FLAWED[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] Battlefleet 2 is a semi-convincing naval wargame with an emphasis on turn-based encounters comprised of arcade style manual targeting & movement. While the experience delivers tactically, the strategy layer suffers a real lack of sophistication, with many elements not deeply modelled. Something that suggests it could be an after-thought, these need to be flushed out. As a consequence the gameloop is lean. Customisation allows ships to have an anti-ship, sub or air role or mix thereof. No research component means there is never a need to upgrade these. Audiovisuals provide fair immersion, but are crude in places. At least content unlocks from its mobile origins can be bypassed in the settings. While very repetitive it is quite fun & addictive at times. [b]MAYBE[/b] one to consider if mobile ports are your thing. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]A mature product, with its first dlc. Numerous features are in ne…8 found this helpful
its fun. like play many times.2 found this helpful
move one ship then battle. hope you don't lose. Then over the course of two to three more turns you might be able to get the whole fleet into the fight except theres no way to do as one move. so instead of having a half a dozen ships move from three different zones to flank and attack it's broken up into three separate battles of which I lost every one, although it should have been 7 ships against 2, instead it took p;ace over three turns and I lost every ship a couple at a time. game sucks, I wish I never bought it. ALSO! the smoke cloud/cover sucks azz. I use it and they shoot and score hits; they use it, and disappear from my battle map and I miss every time. no tutorial or info to help. God what a waste of $$$$$2 found this helpful
Great game.1 found this helpful
Wanted to let you know just how much I enjoyed the first quick battle I just played after purchasing this game. I was looking for some VR games to try a Quest 3S I got for Christmas, and liked the look of this. Took me a couple of minutes to get used to the controls and the gameplay, and then I just went for it. Was excellent. The only thing that took a little time to get a handle on was the camera movement, which was a little iffy at first, but I got used to it. FYI I'm over 40, so wasn't looking for anything fast pace and really enjoyed the slower, relaxed pace of the game, which I can understand not everyone will vibe with. Excellent game. Will absolutely keep up with the series if more are released!1 found this helpful
Enjoy the 'fairly' realistic challenges of range calculating, and the 'look & feel' of the combat. Might be a better game with complete plotting of all movement by both sides before it happens, followed by turn based firing. Under current game, ship accidental collisions should not be possible as the movement (each ships taking a full turn moving up to full distance before the next ship) is not realistic.
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