

BLOODLETTER
ALDAMAMI GAMES · 2026 · Lovecraftian, Roguelike Deckbuilder, Deckbuilding, Dark Fantasy, Medieval
PC
Mostly Positive79% · 120 📈 Making a comeback 90%
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Screenshots
About BLOODLETTER
Take up the mantle of a medieval barber surgeon in BLOODLETTER, a deckbuilder inspired by the arcane art of tarot, ancient remedies of the flesh, and the surrounding superstitions.
- 4 Dreadful entities, each a foul spirit with its own wicked win condition and design
- Each entity to be cleansed on three different difficulties
- Unlock new content after a successful cleanse
- 80+ Cards bearing unique incantations, illustrations and titles
- 6 Blessing and curse cards capable of turning fate itself upon its head
- 11 Villager abilities letting you upgrade your deck and influence your run
- 10+ Transmuters changing the usability of your cards in the context of the active transmuter
- 1 Fantastical realm, steeped in medieval myth, mystery, and dread
- 100+ Story snippets welcoming you into the eerie world of BLOODLETTER
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It could REALLY use some build diversity. Runs are very long amd very same-y, with few interesting events happening every cycle. I enjoy the flavour and that alone gets my thumbs up, but I won't be launching this again.14 found this helpful
Fun little game. Has potential. Splendid art. Buuuuuut currently it is: 1. highly repetitive 2. not immersive , especially when your neighbors have no name no lifestory no nothing 3. as doctors, we want something to do other than just treating patients 4. monotonous music, fix it plz 5. not rewarding enough - noticed the change of looks and gestures but not enough Like I said, the game has potential, but now it`s far from complete, so looking forward to your next update and hopefully there`ll be more to chew on :) Oh and by the way, love the sound when you place the bloodstone into the socket plz don`t change it3 found this helpful
A "cardbattler" rogue title where you use your cards entirely to cure, heal and look after the unique villagers in your town, which offer unique services. This is already very promising, I like how the game builds up after the first "standard" encounter, the second stage where you have to collect sword-pieces on the cards is way more engaging and fun. Art-direction is great and the feeling of how the game handles and plays is great. I also love the loop and can see this being extremely great with enough gameplay variety. The design-space is there, the fundamentals seem to be there. It's a genius idea to think of more various ways/sub-games you play while curing your village by adding secondary uses to the cards. Maybe they could also play around with consumable items, relics and events where you build your townfolk and "draft" the villagers at the start of a run and then try to keep them alive. Anything that ensures that each game plays out differently is what will make this game go from a nice little game to play for a bit until you have seen everything to a true "endless" replayability rogue title. Good luck to the devs!2 found this helpful
Got this game from a content creator, but i specifically asked for it after watching them play it on stream, the vibes of this game are immaculate, and the art style is great, the lore is detailed but leaves enough for you to try and fill in the blanks. i do have a couple minor complaints, i.e for the second unlocked entity the mechanic requires you to play certain cards in a specific order, but if you put one in play in the wrong spot there is no way to undo the action and the middle and left parts looks semi-similar so i made the mistake quite a few times. otherwise is a great deckbuilding game and is a unique take on the genre and im excited to see where it goes2 found this helpful
Quite challenging and wonderful art !1 found this helpful
10/10 Underrated card game. Deserves MUCH more attention.
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