

BOOK OF HOURS
Weather Factory · 2023 · RPG, Card Game, Exploration, Lore-Rich, Time Management
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About BOOK OF HOURS
Rebuild a mysterious occult library by acquiring books, crafting esoteric tools, and guiding visitors through their investigations in this elegant, narrative-driven crafting RPG from the creator of Fallen London. Shape your own history through nine different character origins and uncover the secrets of an ancient abbey while enjoying a combat-free, meditative experience of knowledge and discovery.

For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library, and uncover its mysteries.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones around you. As the newest Librarian, you've chosen solitude... but your influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
BOOK OF HOURS is an elegant, melancholy, combat-free crafting RPG set in an occult library, from the creator of Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.

In this 20 - 40 (or 100) hour game, you'll:
◆ ACQUIRE and INVESTIGATE occult books and curiosities.
◆ CRAFT and USE inks, memories and other esoteric tools;
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, gleaning rewards for your help with their investigations.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ DECIDE your past; WRITE your own History. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers a different opportunity.

Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥

DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is definitely not for everyone, but I love it. It's more of a puzzle game than anything else: you need to figure out the right combination of moves to unlock the next book / room. In the beginning the difficulty comes from the fact that the game doesn't hold your hand; in the end, it comes from the fact that you often need long chains of moves to unlock something, and these chains have to be creatively managed around the day / night cycle. The only real complaint I have: the game would be so much better if it was fully turn-based rather than real time with pause. Or at least if it had that option. Having a pause system means that the game's difficulty isn't really tied to moving around the screen quickly enough to keep all the plates in the air, so there's no gameplay advantage to running things in real time. Instead, the way I play (and I suspect the way most people play) involves pausing at regular intervals and trying to time things *just right* so that I can fit all the things I want to do into the day. That's just a turn-based game with extra steps. Making the game turn-based would also help with replayability, because it would take less real life time to do things …6 found this helpful
Took me 82 hours to unlock all (?) the rooms, I'm unsure if thats a good time for my first run, but nonetheless it was satisfying to slowly peel back the layers of this house. I'd happily take a game like this for each of the libraries. Not for the impatient, or those unwilling to take notes (or you can use the wiki page. I'm trying not to). Incredibly beautiful, even on lowered graphical settings. The world feels cohesive, and I find myself staring at the backdrops of the rooms, each with little, intricate details and ties to the rest of the house. My favorite is booze mouse. Please buy this game and give Weather Factory more money. I need more of this world. I'm intending to collect all acheivements. Hour count will be noted here when complete.3 found this helpful
Very relaxing compared to Cultist Simulator. Important tips for new players: * You can re-read mastered books to get the same memory * Organising your books is critical (to be able to generate required memory on demand) * There are crafting tables and Wiki on the internet, but I feel like those things spoiled my experience (as I didn't discover all those recipies on my own)3 found this helpful
I actually quite enjoy the game- it's not for everyone but everyone should give it a try. Much more relaxing than cultists simulator1 found this helpful
SUCKS1 found this helpful
A worthy successor to Cultist sim, and a wonderful addition to the universe and lore. I can't wait for Traveling by Night!!!1 found this helpful
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