

Bound By Flame
Spiders · 2014 · RPG, Action, Fantasy, Singleplayer, Adventure
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Trailers & screenshots
About Bound By Flame
You're a flame-demon-possessed mercenary fighting seven Ice Lords in a dying world, torn between wielding demonic power and preserving your humanity through consequence-laden choices. Master three skill trees as a Fighter, Ranger, or Pyromancer while recruiting mortal companions for tactical real-time battles where every desperate moment tempts you to surrender your soul for raw power.
In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.
Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.
Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.
The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game isn't bad, just manage your expectations. Don't expect a massive AAA budget here. It's a AA game, and I'm completely fine with that because unlike a lot of modern AAA titles this one actually delivers on its promises. It's a fun ride, and it's something I'd like to revisit and play again sometime later...2 found this helpful
At it’s base it is a third person RPG that feels a bit like the Witcher or an early Bioware game in how it allows multiple combat options instead of being restricted to a single class, companion choices, and moral choices that effect your path and end. HOWEVER, it doesn’t move much past the base and feels more like a structure that was meant to be built on much more. Graphics are pretty poor given it’s release time and lacks any sense of style. Most scenery and creature/person designs are flat and bland. Combat is clunky while animations and dialogue are a slog. Skill trees lack diversity or interesting/good skills. Armor is a letdown as it does very little relying more on dodging and parrying. You get a wide array of fire based spells but again it seemed like only a few were worth investment. Side quests are not only basic but easily missable as the game almost expects you to frequently talk to NPCs hoping they spring a quest on. Is it too much to ask for proper quest indicators? It’s laughable how there are only about 3 “main” hub areas with smaller surrounding dungeon-ish areas for you to actually fight monsters and do quests. The final area feeling particularly small as you r…1 found this helpful
if i actually wanted to sit through that many cutscenes i'd see a movie instead.1 found this helpful
extremly mid very repetetive and anoying combat(lots of cc and mobs are dmg spunges) if u have enough heal pots u can win anything without thinking1 found this helpful
Ever read a generic sword and sorcery novel from the 90s? Yeah pretty much how Bound by Flames feel like and I don't mean that as a bad thing, it's enjoyable if not too memorable.
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