

BrokenLore: LOW
Serafini Productions · 2025 · Female Protagonist, First-Person, Horror, Psychological Horror, Story Rich
PC
Mostly Positive78% · 405
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About BrokenLore: LOW
BrokenLore: LOW is a psychological horror game set in the beautiful Japanese village of Kirisame-mura, where an ancient legend haunts the land: a giant skeleton from Japanese folklore, the Gashadokuro.
GAME OBJECTIVES
➤ Reveal the Roots of Deep-Seated Hatred
➤ Explore the circular, claustrophobic pathway structure of Kirisame Mura
➤ Introduce the Game Loop Structure, symbolizing the unstoppable cycle of tragic events STORY
Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village. Her story is a journey through time and memory, laying the groundwork for the events narrated in BrokenLore: UNFOLLOW.
The aura of mystery surrounding the village intensifies with the gradual revelation of a dark legend that haunts the town. The legend tells that, at the center of the village, there was an ancient temple, now disappeared, the scene of a tragedy that has cursed all its inhabitants.GAME ELEMENTS
➤ The game uses realistic graphics, combined with low-poly segments in specific parts.
➤ Statues featured in the game are the works of renowned Italian sculptor Bruno Lucchi.
➤ Developed in collaboration with a psychologist to ensure care and sensitivity toward the player VILLAGE THEMES
Kirisame Mura is designed to be an enigma in itself, a labyrinth with no exit that symbolizes the cycle of wrong decisions and broken destinies of the protagonist. The game’s structure emphasizes this aspect with an environment that subtly repeats and changes, challenging players to find a way to break the cycle as they delve into the story. Themes of envy, ambition, and failure will be explored.
Hideki: "Time has its own way of flowing in Kirisame Mura"Follow BrokenLore on our Social Media!
GAME OBJECTIVES
➤ Reveal the Roots of Deep-Seated Hatred
➤ Explore the circular, claustrophobic pathway structure of Kirisame Mura
➤ Introduce the Game Loop Structure, symbolizing the unstoppable cycle of tragic events STORY
Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village. Her story is a journey through time and memory, laying the groundwork for the events narrated in BrokenLore: UNFOLLOW.
The aura of mystery surrounding the village intensifies with the gradual revelation of a dark legend that haunts the town. The legend tells that, at the center of the village, there was an ancient temple, now disappeared, the scene of a tragedy that has cursed all its inhabitants.GAME ELEMENTS
➤ The game uses realistic graphics, combined with low-poly segments in specific parts.
➤ Statues featured in the game are the works of renowned Italian sculptor Bruno Lucchi.
➤ Developed in collaboration with a psychologist to ensure care and sensitivity toward the player VILLAGE THEMES
Kirisame Mura is designed to be an enigma in itself, a labyrinth with no exit that symbolizes the cycle of wrong decisions and broken destinies of the protagonist. The game’s structure emphasizes this aspect with an environment that subtly repeats and changes, challenging players to find a way to break the cycle as they delve into the story. Themes of envy, ambition, and failure will be explored.
Hideki: "Time has its own way of flowing in Kirisame Mura"Follow BrokenLore on our Social Media!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ok, so there are a couple of parts that are slightly eerie, but most of what you'll be doing is walking round in circles and occasionally collecting things. I played through twice in 2.5 hrs to get 100% completion, and 45 minutes of that playtime was me watching the Formula 1 and forgetting to turn the game off, so it's very short (which is probably a blessing). If you can pick it up at 95% off in a future sale it'll kill an hour or two I guess.4 found this helpful
Short Horror Walking Simulator peppered with some small action parts and a serious background story. Not as scary as I had thought and that was quite a good thing. https://www.youtube.com/watch?v=QIvlBIWFmZM3 found this helpful
i suggest waiting for it to go on sale, but it's an amazing game. about an hour of gameplay1 found this helpful
ok so the premise of the story is great "two competitive rival but only one can survive" but the game doesnt focus much time on its story this game almost feels like a demo of a much larger game which honestly i would love if this was a 6-10 hour game but unfurtunately what we got was lackluster if not interesting
I recommend this game for the experience not the story, It may just me being stupid but I got so confused at multiple points, especially the ending. The game is a fun playthrough tho and I am definitely gonna play their other games!
So most importantly, you all need to hire or consult a game designer, this game was a deeply unpleasant experience, the absurd amount of time spent slowly walking around being the main culprit, the retro section was definitely the strongest in the game, which makes me seriously question why it's the only skippable part of the game, not even giving an achievement for completion. As for the other main issue, performance and bugs. The FPS limit straight up doesn't function which causes it to try and run as fast as possible, making my PC reach nearly 90C even with minimum graphics and fans manually maxxed out. Even outside of that the game requires major optimization passes, it should run way better and not weigh 10Gigs.
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