

Bunker Rats
FunkMunki · September 8, 2026 · Extraction Shooter, Online Co-Op, PvP, Team-Based, Action
Bunker Rats is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Bunker Rats price
Bunker Rats is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Bunker Rats
Bunker Rats is a co-op extraction game where you and your team descend into underground complexes to loot and survive against other squads and environmental hazards, all while fighting with melee weapons like sledgehammers and fish skewers in claustrophobic concrete corridors. What sets it apart is the relentless underground setting with no escape to the surface, the melee-only combat that forces desperate close-quarters fights in tight hallways, and the escalating environmental dangers that punish you for staying too long.
Features
- Extraction loop - Get in, loot everything that isn't bolted down, get out. Die and your stuff becomes someone else's stuff.
- Melee only - No guns. Just you and whatever blunt, sharp, or bread-based object you brought from home.
- Solo or Team PvPvE - The other teams want exactly what you want. The bunker itself also has opinions about your survival.
- Crafting and progression - Turn junk into slightly better junk. Level up. Unlock recipes. Tape nails to a baseball bat and call it an upgrade.
- Escalating hazards - Gas and electrical faults get worse the longer you stay. The game is politely asking you to leave. Then impolitely.
- No sky, no sun, no hope - Every fight, every loot run, every panic sprint happens underground in tight corridors and cramped rooms. Claustrophobia sold separately.
Bunker Rats — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP, Online co-op
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bunker Rats has a strong atmospheric foundation with compelling melee-focused extraction gameplay that creates a sense of desperation and risk, praised for its eerie aesthetic and thoughtful animations, but players report frustrating design gaps including the inability to heal before raids, repetitive quests with minimal progression, and lack of tutorials that leave new players confused about core mechanics.
i played up to level 5 to get to see the second map. i think you have a good foundation for a game and if you continue working on it, it could really be a fun game. i didn't see anyone else so i can say what the pvp is like but a few things off the top of my head i didn't like are you can't heal in the bunker as far as i could tell, which makes absolutely no sense. going into a raid injured if you don't have to seems weird. each time i tried to use my items it told me it wasn't allowed in the bunker. the quest system needs a lot of work, it's the same 4ish quests with the same tiny amount of xp over and over. getting to level 5 was basically just me repeatedly farming the same quest until i got enough raids to get to it. the maps have a lot of places that loot could be but almost nothing is lootable. there needs to be more places to loot, and the box that pops up to click interact is such a pain in the ass to find. you have to wiggle the camera all over sometimes to get it to show. if i think of anything else i'll come back and update my review. i'm recommending only because steam doesn't have a neutral hopeful option. i like what the game could be and i hope that the dev…4 found this helpful
My first impression of the game: [b]Atmosphere/Aesthetics:[/b] The feel of the game is very eerie and apocalyptic, and ironically enough, when you run a deployment solo with no one to fight against, it feels very lone-survivor, which is almost scary. I kept hearing noises and couldn't tell if it was my breathing, or someone sneaking into my game. Very well done creating the atmosphere and the environment. The graphic style feels organic and true to the theme of the game at first glance, and is probably my favorite thing about this game. My taste. [b]Animations/Audio:[/b] Animations feel well put together, and well thought out. I would only suggest rounding out the transitions between idles/action animations, make them feel less abrupt, more natural. Otherwise, I think the animations, as is, play very well into the existing themes of the game. Feels very retro, I love it. Audio is clear and crisp. The environmentals like gas and electricity sound great, and in a very quiet place, it adds to the ominous atmosphere in a good way. [b]Gameplay:[/b] I spent less than a half hour in the game, and the first thing I did was explore the lobby. Figured out all the points of interest, some …2 found this helpful
It's a decent game and it has potential but there was no tutorial so I kind of had to figure out everything on my own. I could see this being fun as a PvP game it just needs more direction. Everything also seemed a bit bland from the loot crates to the rooms nothing stood out to me in this game.
Bunker Rats is a game that immediately grabbed my attention because it takes the extraction formula and removes one of the things I normally associate with it completely. There are no guns here, so when I enter the underground bunker I know that any fight is going to happen at very close range. I really liked that idea because it makes the whole experience feel more desperate and personal. The main gameplay is built around going into the bunker, searching abandoned rooms for supplies and deciding how long I am willing to stay. I have to keep an eye on my inventory while looking for useful materials, equipment and items that can help me prepare for the next run. I enjoyed the risk and reward because carrying more loot makes an eventual escape more valuable, but losing everything can make me regret staying too long. The melee combat is probably the most distinctive mechanic for me. Instead of keeping enemies at a distance, I have to use things like crowbars, axes, machetes and improvised tools. I liked how this makes encounters feel tense, especially in narrow corridors where there is very little room to maneuver. Every fight feels like something I need to think about rather than a…
its just like tarkov!!!! its so great
this game is like tarkov but if i was british.
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