CASE

CASE

Cubeta Studio · 2024 · Turn-Based Strategy, Card Battler, Tabletop, RPG, Casual

PC
2 user reviews100% · 2
Best price
$3.99
lowest tracked $0.79
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Steam
Standard Edition · Steam
$3.99
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About CASE

  • CASE is a turn-based strategy game that can be played with up to 8 players.
  • Your main objective is to ally with one other player and eliminate all enemies from the map.
  • You start the game with a chosen tile and complete your base on the map during the peace phase.
  • You can place pickaxes and shields on your tiles for production and defense, which can be upgraded up to 3 levels.
  • As you expand across the map, you have a chance to find various unique cards; using these cards strategically is entirely up to you.
  • Development cards help you grow faster.
  • Attack cards allow you to fight against your enemies.
  • Trap cards catch enemies by surprise if they try to conquer you.
  • Political cards give you the power to interfere with other players' strategies.
  • Remember, in CASE, nothing is bad if you're winning in the end. Join the battlefield and fight against your enemies!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Dec 5, 2024
Great game to play with your friends when you're doing nothing on voice chat with them.
1 found this helpful
Recommended Jan 18, 2026
CASE is an indie turn-based strategy title developed and published by Cubeta Studio that focuses on compact but layered tactical encounters built around territorial expansion and card-driven decision making. Released in Early Access, the game positions itself as a flexible strategy sandbox where planning, timing, and reading opponents are just as important as raw efficiency. Rather than chasing spectacle, CASE emphasizes systems that interlock tightly, creating matches that feel deliberate, tense, and shaped by player choices from the opening turns to the final confrontation. The foundation of each match lies in its tile-based map and expansion mechanics. Players begin with a modest foothold and gradually grow their presence by placing tiles that extend territory and unlock options for development or defense. This expansion phase is deceptively important, as early positioning determines not only access to resources but also how exposed or protected a player becomes once conflict begins. The game encourages careful consideration of where to grow, balancing aggressive expansion against the risk of overextending and becoming vulnerable to enemy actions. Layered on top of this spatia…

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