

Cento
Hoshimadara Lab. · 2024 · Rhythm, Casual, Pixel Graphics, Roguelike Deckbuilder, Turn-Based Tactics
PC
Very Positive97% · 100
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About Cento
Unique battle system | Enter commands in rhythm and activate skills. Play a clever beat according to the combination of cards in your hand and your opponent's attacks. Variety of stages | Fight on stages with different BGMs, from the city to ruins. The playing experience changes depending on the tempo and beat of the music.Customize your deck | Create your own deck by freely combining skills and gifts received from existing characters. Let's find the strongest combination.Endurance mode | Aim for consecutive battles while reinforcing your skills and obtaining gifts. Unleash a powerful attack with new skills.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Try the demo! It's worth it, I promise Cento has such a unique taste of a charming rhythm game with good character designs that includes a little bit of roguelike, optional deckbuilding, and the feel of a fighting game Wonderful pixel art, good and catchy OST, and so fun and challenging as you progress through the difficulty, the game requires you to strategize and execute that strategy to the rhythm of the song (which is going to be, choosing between attacking, defending, shuffling your deck, or all 3 if the situation allows you to and if you're fast enough to do it).. isn't that so cool? An addicting game with such a unique formula2 found this helpful
This is one of the most unique games I've played. It's satisfying to learn and fun to master. Even better, the soundtrack is a 10/10. I will warn that it can get mechanically deep, but it lets you start off with just a subset of the mechanics to ease you into it.
Furry rhythm comfort. For such a small game, it always sticks in my mind for its characters and world. The gameplay is really good too.
Absolutely amazing rhythm strategy rougelite. The concept is extremely simple make the patterns on your bars to do attacks in a tug of war like system where if you are ever down by too much you lose, but then the game grows in so many ways, you can only press so many buttons per turn, you can chain multiple similar tiles into longer strings, oh and you need to save some button presses to stop negative effects, or include them into your chain to do even more. As matches get longer you get more sets of patterns and can press more buttons but it become much more to handle then after each battle there are effect you can add to patterns and upgrades that will make you more powerful. As you can probably tell at this point, the strategy for this goes unbelievable deep despite it never feeling overwhelming because you kind of learn stuff naturally. Honestly after 3 hours I have not even begun to scrape the surface of knowledge and skills needed for this so there is certainly a ton of replay value. the music is fun has some good variety and is used very well to also add depths as some some turns you will only have a 4 beats to work with instead of 8. I cannot think of another game like thi…
very fun game, espically for ten dollars usd. highly recommend if you enjoy rhythm games but with a bit of rpg roguelite action. character designs are very cute too
It's been a long time since I've played a really good and addicting rhythm game and this is the game I truly love. Thank you for making this game <3
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