

Chicago 1930 : The Prohibition
Spellbound · 2017 · Strategy, Crime, Isometric, Classic, RTS
PC
Mixed70% · 132 📉 Recent reviews down 48%
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About Chicago 1930 : The Prohibition
Welcome to Chicago !
The Mafia rules the city. A special police task force is formed to take down his gang. This squad is managed by two cops. An open war breaks out throughout the city of Chicago. Now it’s your turn to choose your side!
The Mafia openly rules the city. Don Falcone arrives in town to lay down his law within each disctrict. A special police task force led by Edward Nash is formed to take down the mob, by any means necessary. Open turf war breaks out throughout in the city of Chicago
Which side do you choose to join?

MAIN FEATURES :
- Choose your side: play the mob or the copsby managing a team of 5 characters.
- RPG Features: Characters have five different attribute areas (shooting, close combat, throwing, charisma, first aid).
- When the action gets too hectic, you can use the Slow Motion Mode to efficiently manage your team during the heat of battle.
- Artificial Intelligence allows Enemies to have varying reactions depending on situations and give very realistic characters.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game crashes all the time
dont waste ur dollar
.,
Chicago 1930, developed by Spellbound and published by Microids, is a real-time tactical game that immerses players in the volatile atmosphere of Prohibition-era America. Set in a version of Chicago drenched in crime, corruption, and ambition, it offers a dual narrative structure where players can experience the conflict from two opposing sides: the law and the mob. It’s a premise rich with potential, promising to let players decide whether to clean up the city’s underworld or dominate it through fear and violence. At its best, the game captures the aesthetics and tone of the 1930s gangster scene—the trench coats, Tommy guns, smoky bars, and jazz-soaked tension of a city teetering between law and lawlessness. However, while the setting is evocative and the concept intriguing, the execution struggles to live up to the promise, resulting in an uneven but occasionally fascinating experience. The structure of Chicago 1930 revolves around a blend of tactical combat, squad management, and light role-playing elements. Each campaign—whether you choose to side with the police or the mob—allows you to build a team of five operatives with distinct abilities and skill sets. Characters special…
Oldie but Goodie. Quirky and charming, with nothing really special story, that just has enough trappings to give a sense of a theme. Be warned, that Steam version is bugged and you won't be able to really change your team members. You can play freely through w/o problem, but you ain't hearing just a few quips each character gets on knocking out / arresting someone, talking or getting killed.
There's an aptly named development studio - or was. All of their isometric titles, composed of relatively simple elements, have a certain magic to them. Needless to say, this one is no exception. It introduces basic adventure game mechanics like scouring the level for information and keys to doors and lock boxes, while blending these mechanics with squad-based stealth strategy and a bit of action. None of it seems particularly deep, but the end result is delightfully enchanting. The game features two campaigns (for the mafia and the police), allows to pick squad mates based upon their stats, and select their gear from a realistic list of items. These include firearms (pistol, shotgun, rifle, and submachine gun), lethal or non-lethal melee weapons (knuckleduster, baton, chloroform, switchblade, and throwing knife), restraint devices (rope for the mafia, and handcuffs for the police), first aid kits, grenades, and bribe money for paying off witnesses (the latter two are exclusive to the mafia). Not only do the police get fewer tools - they cannot pay off witnesses or use knives and grenades - but they can also only engage "legal" targets. That is to say they can only return fire as …
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