

Clockwork Ambrosia
Realmsoft · May 12, 2026 · Exploration, Metroidvania, 2D Platformer, Platformer, Shooter
Buy Clockwork Ambrosia from Steam at $19.99 — the cheapest of 2 stores we compare. The cheapest Clockwork Ambrosia key from a keyshop is $26.63 at Driffle INC.
Where to buy Clockwork Ambrosia — official stores
Cheapest Clockwork Ambrosia keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Clockwork Ambrosia price by region
Clockwork Ambrosia costs $5.75 in Georgia (USD), £13.49 in the United Kingdom, €14.25 in Europe (EUR), $19.99 in the United States, CA$22.49 in Canada, A$26.95 in Australia, NZ$29.99 in New Zealand, zł37.75 in Poland and R$50.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $5.75 | $5.75 | $27.05 | 2 | |
| £13.49 | £13.49 | £14.65 | 3 | |
| €14.25 | €14.25 | €16.85 | 3 | |
| $19.99 | $19.99 | $26.63 | 2 | |
| CA$22.49 | CA$22.49 | — | 1 | |
| A$26.95 | A$26.95 | — | 1 | |
| NZ$29.99 | NZ$29.99 | — | 1 | |
| zł37.75 | zł37.75 | zł94.17 | 3 | |
| R$50.49 | R$50.49 | R$150.91 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Clockwork Ambrosia
- 15-20 hour (average) playtime
- Find over 100 unique mods for endless possibilities
- Save and swap between your favorite weapon & mod loadouts
- Pin icons to the map, marking areas for later exploration
- Purchase new mods and items with scrap from the hub village of Borersville
- Upgrade weapons to add mod slots; upgrade equipment to enhance their stats
- Buy enemy drops from the Borersville shop if you miss them during the heat of battle
- Fast travel across the island with unlockable warp points
- Death returns you to your last save point, but (limited) extra lives let you resurrect where you left off
Clockwork Ambrosia — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very nice metroidvania. Good looking. With an unique quirk: very customizable weapons. There are not a lot of puzzles but they are enough to create variety of experiences. It's fun to explore and fight bosses.
Highly enjoyed this. It definitely picks up as you get more movement items (relics). Some of the boss battles are a difficulty spike but you can basically spam a powerful weapon while dodging and run down the clock on them as you get better. By the end of the game I was using a revolver with 12 shot chamber, quick reload, and wild shot, plus the missile launcher with homing and splitting + projectile duplication. Both very powerful weapon loadouts. There's probably even stronger loadouts but I didn't experiment much and might have missed some of the stronger parts. Overall I had a very good experience, almost two whole days of metroidvania fun. One thing that helps is to mark places on the map that are inaccessible, and color code them depending on the type of obstacle. It's simple enough to go back to places where the map isn't filled out, but you might spend a while to find the 1-2 places that are now unlocked with a new relic that you need to find to advance the story.
8/10 Metroidvania. Kinda like Megaman but focusing on weapon mods. My PLAYTHROUGH ► https://www.youtube.com/playlist?list=PL7T0HvSXZ0edIa03xkx3g8d-zj0Kq9igJ
I've always loved Metroidvanias and anything that resembles Mega Man X, and this game feels like a delicious combination of the two. The game encourages exploration and always rewards you for it. The art is fantastic, and the music is phenomenal. The story throws you right into it all, and the gameplay is straight up solid. Customizing your weapons is fun and feels good. You'll come across weapon mods that you think you'll never use, but then later on you'll receive another mod that might combo well with it. Or maybe you won't ever use it anyways. The point is you get a LOT of choice with how you want to build. You could make your revolvers into hard-hitting hand cannons, or go in a totally opposite direction by modding them into a rapid spray & pray build that shoots multiple shadow bullets at once which explode into columns of fire. Both are good and viable! Plus you can have several Loadouts for each weapon type, allowing you to switch it up easily. And you can switch between all weapon types on the fly, which feels great. Upgrading equipment is excellent too, usually giving an item a VERY good new ability or enhancement and sometimes granting new mobility options --very …
I really wanted to like this game. The gameplay feels good and the art is well done, but the exploration part feels really bad for me. This update was supposed to make the fast travel better but it's just not nearly enough imo. Maybe it'd be ok if there weren't so many blocked areas constantly which require constant backtracking, but unfortunately the level design and the map aren't up to the task. The map often isn't an accurate representation of the screens (it shows two tiles connect but they actually don't). And theres so many screens where you can go one way but not back which requires you to go really out of your way to just go back the way you came from. And this applies to entire routes, where the amount of backtracking you do to get to a place that seems pretty close on the map can be maddening. And this is where the level design doesn't work for me. For a metroidvania you want an interconntected map to explore, but the lack of fast travel (they're very sparse and don't feel well thought out for where they are) and areas not being interconnected well, you have to travel incredibly far to get anywhere. So when I got stuck not knowing where to go next, and I hav…
Really cute 2D metroidvania with a surprisingly large and intertwined map. It took about 19 hours to complete the story with most things unlocked. + Large map with lots of exploration potential. + Well-done backtracking as you unlock more powers. + Weapon upgrades allow for some fun broken builds near the end. + Fun characters that work well for the story. + Good movement upgrades. + Surprisingly good/tough boss fights! - There's no way to easily switch between only 4 weapons (you switch between 2 of them). - Slightly repetitive music. All in all a very solid and enjoyable metroidvania with a bigger world to explore than I thought.
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