

Colony Prospector
Colonial Life · 2018 · Strategy, Indie, Simulation
PC
Positive82% · 22
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About Colony Prospector
“Colonisation failed… Un-aesthetic environment played a pivotal role.The colony survived nearly seven years before a serial killer claimed her first victims, thirteen more soon followed. After she was caught, and publicly killed, there was a spate of copycat killers. Scared people turned to charismatic cult leaders and mass suicides soon followed. Violence erupted everywhere and society broke down. Soon after, a suicide bomber wiped out the remaining infrastructure of the colony hub and the remaining colonists perished during a harsh winter.”
Enter the brutal world of colony prospecting.
You fly from planet to planet, laboriously scanning them to assess their habitability, and to rootle out their secrets.
This one is toxic and has no water. This one has a god-like being unwilling to share. This one has no resources. This one has giant sand-worms. This one has crushing gravity… yet it also has fresh water lakes, and enough resources to take a colony to space-age tech. There’s food here too, strange fruits growing on thorny trees. A 67% chance of colonisation. You send down a pod.
“Colonisation success… Earth has sent your payment. You’ve unlocked Bio Research Colony Pods and Physics Station Pods.”
You’re on your way back to Earth to restock colony pods and surface probes. A Groshvwi Colony Ship blocks your jump-path. You open fire with your lasers, enhanced through setting up a military colony. You destroy the ship. From it’s wreckage you find materials for crafting specialist pods.
At Earth you restock your colony pods: 3 standard pods, a physics pod, a prison pod, and another military one. You apply to take a tourism pod but Earth refuses. They only allow prospectors to set up tourism colonies once they’ve discovered a Gaia World.
You fly from planet to planet, tirelessly scanning them to assess their habitability, and to hunt down their treasures.
This one is terrible, no air, no water. This one is already colonised by the A.I. You attempt to hack the colony and fail, they fire at your ship and your engines take damage. You fly on. This one has high-functioning apes, but they are peaceful. The air is slightly toxic, but there is water and food. Resources only take the colony to industrial era tech but Earth is still willing to pay. A 72% chance of colonisation. You send down a standard pod.
“Colonisation failed…
Perhaps it was inevitable. Within twelve years of the colony being established the native apes began to learn from the colonists. First to use tools, and then how to communicate. In the thirtieth year they learned how to kill. At first, they began attacking in small groups, testing the colonies defences. Soon after, they launched an attack with hundreds of thousands of apes and overwhelmed the colony. They killed thousands of the colonists and enslaved the rest. Perhaps, fortunately for the colonists, they all died in captivity after contracting a venereal disease from the native apes."
Features:
- Infinite planets to scan and explore.
- Ironman mode
- 40 thousand words of descriptive text.
- 20 different colony types to unlock and establish each offering different bonuses.
- Crafting system.
- Gas-giant mining.
- Random encounters.
- Space music
Who should buy this:
- Gamers who don’t need a detailed story.
- Gamers who enjoy calming, repetitive tasks, and reading.
- Gamers who need a challenge.
- Gamers who don’t mind failing.
- Gamers who enjoy Nethack-esque games.
- Gamers who like to work some things out for themselves.
What else does this have:
- A background universe – There are three races in the galaxy trying to colonise it. None on friendly terms. Earth starts off way behind. It is possible, though ridiculously difficult (really, so, so fracking hard) to catch up and even begin eliminating the enemy. All of this is done through establishing colonies. Every colony you set up speeds up Earth’s growth. Setting up military colonies and other specialist ones can slow the enemies. At the very least, the one screen that handles this background universe can be screenshot for bragging rights!?!
- Missions – there are things you can try to accomplish in the universe, like finding the 20 statues dedicated to the mysterious First Empire. None are compulsory though.
- No limit caps – there is no cap on how much you can do. You can, should you choose, set up a hundred military colonies (which boost your lasers each time) and eventually be able to take on A.I Battleships, but you'll probably die or get bored first!!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Relaxing, easy game. Good idea, but gets repetitive fast. Basically visit a planet, scan, decide if it is worthwhile to colonise, if so, terraform and colonise. Somewhat challenge to obtain different colony types, nothing to see after that. Recommendable for the price.1 found this helpful
It starts out very nice and interesting, but after a while it becomes a bick of a grinding click-fest, as you just go from planet to planet hoping to find statues for the church mission, or traders to get more advanced colonies. Still, for this price, and especially when it's on sale, worth a few hours of casual fun.1 found this helpful
It's a little hard to get into, but anyone willing to try is sure to enjoy CP. You know what you're getting into if you've played Seedship. It's a fun simulator game where you'll terraform planets into fiting colonies with tools you unlock along the way. As someone who unlocked everything except the last 2 colony types, I can say that there's no way it would've been worth clicking through screens for 8, 6, even 2 more hours to unlock them. By your 100th colony, you've seen 99.9% of everything the RNG can throw at you. Lots of bugs, but some are favorable. It's fun, but mileage may vary. Try it.
While this is a very simple game, if you remember and enjoy some of the old go and explore, find things and get a reward games, this you will enjoy. Basic, simple and easy to play.
Game doesn't look like much, but it's a fun casual, several step above most things you'll find on IOS. As a time waster, this is one I'll come back to. You travel around the galaxy, surveying worlds for potential colonization. Each successful colony provide you with the resources and funds to continue doing it, until you are able to fulfill a questlist of benchmarks. The process of doing all this is surprisingly more involved than you might think, and getting beyond the first hour quickly learned me that this title is more than just a quick cashgrab. For its price, it's well worth it.
Quite some repetition and grinding too in this game - and still a lot of fun, if you are not the impatient type of a player. For me this game is relaxing and interesting at the same time. There is a lot to discover. Progress is slow but rewarding. Later on you are even able to shoot down the nasty pirate and even alien ships and gain valuable loot from them XD Grafics and sound are not overwhelming, to say the least, but still support the gameplay and athmosphere well enough imo. I got enough of fun and playtime for my money, so i can easily recommend this game.
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