

Colony (2017)
eugeniy_kh · December 15, 2017 · Simulation, Strategy, Indie, RTS, Real-Time
Buy Colony from Steam at $1.99 — the cheapest of 1 store we compare.
Where to buy Colony — official stores
Colony price by region
Colony costs £1.79 in the United Kingdom, $1.99 in the United States, $1.99 in Georgia (USD), €2.09 in Europe (EUR), CA$2.39 in Canada, A$2.80 in Australia, NZ$3.19 in New Zealand, R$7.95 in Brazil and zł8.35 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.79 | £1.79 | — | 1 | |
| $1.99 | $1.99 | — | 1 | |
| $1.99 | $1.99 | — | 1 | |
| €2.09 | €2.09 | — | 1 | |
| CA$2.39 | CA$2.39 | — | 1 | |
| A$2.80 | A$2.80 | — | 1 | |
| NZ$3.19 | NZ$3.19 | — | 1 | |
| R$7.95 | R$7.95 | — | 1 | |
| zł8.35 | zł8.35 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Colony
Buildings
A feature of buildings in the game is that they can not be destroyed. Opponents can only destroy each other's units.
Anthill
The main building that is displayed on the game map before the game begins. The anthill of the enemy is located symmetrically with respect to the center of the map. You can not put an anthill too close to the center of the game screen and the edges. The collected resources of the ants are placed in an anthill, if there is no more close storehouse. All new ants also appear in an anthill.
Laboratory
After the construction of the laboratory, the study of the sciences and the training of soldiers becomes available. The laboratory is an extension to an anthill and does not require manual positioning.
Stock
The construction of warehouses can increase the rate of collection of resources. Workers and architects deliver the collected resources to the nearest warehouse, or to their anthill. In total it is possible to build five stocks. The warehouse can be built anywhere, but not too close to the growing resources.
Units
Ants are created using the buttons on the "Build" panel. Work ants and Architects who do not participate in the collection of resources are displayed in the form of blinking spots on an anthill. Normally ants are not involved when there is no corresponding resource to collect, or they are outside the collection areas.
- WorkerGathers food. Initially, you can create 40 worker ants and after the construction of each warehouse, this maximum is increased by another 15. Has one unit of health.
- ArchitectEngaged in collecting wood. The maximum number of architects is the same as the maximum number of worker ants.
- WarriorDesigned to attack the enemy ants. The health of a warrior greatly exceeds the health of ants of other types and can be increased by studying the science of "The Might of Warriors". After studying the science of health, the already created soldiers do not increase. The maximum number of soldiers is not limited.
The movement speed of ants when attacking an enemy increases by 30% compared to normal speed. Work ants and Architects slow their movement by dragging resources by 30%.
Resources
- FoodFood grows from grains that appear after the growth of the previous group of plants and is collected by workers. If the food has stood untouched for a long time, then it turns into a wood.
- WoodThe wood is assembled by architects and is an indispensable resource for building a laboratory and warehouses, as well as for creating warriors and studying certain sciences. The wood appears from a long unassembled meal. To prevent workers from using food, you need to use the option "forest area" in the "order" panel. The food thickets chosen in this way will not be collected by workers.
Advice
Do not delay with the extraction of the wood - the earlier you accumulate the necessary amount for building a laboratory and warehouses, the more powerful your economy may be.
Build warehouses in places of large accumulation of resources and away from an anthill - so your workers and architects will more effectively collect resources.
If some resources are far from the delivery points, then you can clear or not create the collection zones in which they will be located until you build a warehouse nearby.
If you have studied the science of "resource growth," then try to have as many resources as possible to ensure maximum growth, since the increment is measured as a percentage of the current quantity and is limited.
The game is a unique example of a strategy where the user only needs to monitor the development of the Colony, and manage it, but not like in the normal RTS.
Control
Manage with the mouse and Hotkey.
('E' - build the worker, 'A' - build the architect, 'W' - build the warrior, '-' - remove the area, '+' - add the area, 's' - add the warehouse, 'f' - the forestry mode, 'b' - add trap, 'l' - build laboratory)
Colony — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[table] [tr] [th]Follow our [url=https://steamcommunity.com/groups/SpaceExperience] [b]GROUP[/b] [/url] and [url=https://store.steampowered.com/curator/37277628-Space-Experience/] [b]CURATOR[/b] [/url] for more interesting games and quality reviews! [/th] [/tr] [/table] [u][h1]A short-term strategy about the life and rivalry of ants. [/h1] [/u] The concept is simple and intuitive. The implementation is a bit lacking in polishing, but this game is definitely worth its little money. [h1]Gameplay: [/h1] Your anthill is fighting for resources with a neighboring anthill. In the end, only ants from one colony should remain on the map. [h1]To win, you need: [/h1] [olist] [*]properly manage resources, [*]to understand at what point in time what is better to buy, build and what technology to study. [*]choose the best places for buildings and speed up logistics. [/olist] There is no tutorial, but since the variety of options is not too large, then after a few experiments, you yourself will understand what's what. [h1]The game contains: [/h1] [olist] [*] three types of ants, [*] two types of resources, [*] three types of buildings. [*] slightly more than ten technology options. [*] …12 found this helpful
[h1] This is a simple strategy and survival game about the life of ants [/h1] [code] There are two colonies, and resources are scarce. You need to manage them, fight with your neighbors, and simply survive [/code] But how long the game will last depends only on you and your style of play. There are several simple and more complex game models where you are initially given a different amount of resources to build. Follow me to the curator! [url=http://store.steampowered.com/curator/33768709/] Activation from: October 19 [/url]9 found this helpful
The graphics are fine but the game mechanics have zero effort put into it3 found this helpful
When i first tried Colony i had no idea what to do, there is no hand-holding so its up to you to figure things out. I kept getting my ass kicked until i fully understood how everything worked and after that it revealed what a pleasant game this really is. A bit rough around the edges, could have needed some more work and lacking a proper tutorial but under that rubble lies a charming RTS that is worth trying. Recommended3 found this helpful
Sadly, I cannot recommend this game at the state it is in but the developer mentioned somewhere he plans to update it soon. Maybe I'll be able to change my review then. It is indeed a fun little game with a cool concept. You must take care of your ant colony and help it grow. It sounds and is a cool idea but unfortunately the execution is poor. It seems like a starting project of the developer and it shows. The biggest cons it has are problematic menus (they drop but you can't hide them again), no tutorial (thought it is easy to figure most stuff out), some things don't make sense like for example how many warehouses you can built or why not more etc, the forestation tool is kinda of a mystery also.. Another big flaw is that after you defeat the starting enemies there is nothing for the player to do other than watching the ants. They never respawn nor there is some other threat or anything else to make this a game and there is no winning or losing screen. There is nothing actually after you either win or lose nor something to make the player feel satisfied. The menus also lag a lot and you can't read well what they require or how to use some things or even what they do or how the…2 found this helpful
its really cheap. it is very simple but it is fun2 found this helpful
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